#ifndef __CUBE_H__ #define __CUBE_H__ #include "platform.h" #include "tools.h" #include "geom.h" #include "model.h" #include "protocol.h" #include "sound.h" #include "weapon.h" #include "entity.h" #include "world.h" #include "i18n.h" #include "command.h" #ifndef STANDALONE #include "vote.h" #include "console.h" #endif extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory extern header hdr; // current map header extern int sfactor, ssize; // ssize = 2^sfactor extern int cubicsize, mipsize; // cubicsize = ssize^2 extern physent *camera1; // camera representing perspective of player, usually player1 extern playerent *player1; // special client ent that receives input and acts as camera extern vector players; // all the other clients (in multiplayer) extern vector bounceents; extern bool editmode; extern vector ents; // map entities extern vec worldpos, camup, camright, camdir; // current target of the crosshair in the world extern int lastmillis, totalmillis; // last time extern int curtime; // current frame time extern int gamemode, nextmode; extern int gamespeed; extern int xtraverts; extern float fovy, aspect; extern int farplane; extern bool minimap, reflecting, refracting; extern int stenciling, stencilshadow; extern bool intermission; extern int arenaintermission; extern hashtable mapinfo; extern int hwtexsize; extern int numspawn[3], maploaded, numflagspawn[2]; extern int verbose; #include "protos.h" // external function decls #define AC_VERSION 1100 #define AC_MASTER_URI "ac.if.usp.br" // test purposes #define AC_MASTER_PORT 28767 #endif