AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. AssaultCube encourages players from all platforms to play by being multi-platform (Available on: Windows, Linux and OSX), partially open-source and low on system and networking requirements. It is set in a realistic looking environment (as best that's possible with this engine) while gameplay stays fast and arcade. This game is all about team oriented, multi-player fun.
The contents of this README:
If you need help when running AC, follow these steps:
Instead of posting to the forum, you can also ask the people in our IRC channel: #assaultcube on Quakenet.
| Adrian “driAn” Henke | Lead coder, OpenAL, OpenGL, gameplay code |
| Markus “makkE” Bekel | Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. |
| Lee “eihrul” Salzman | Coder, OpenGL expert, Enet Library, Cube2 backporting. |
| RandumIdiot | Maps, documentation, tester, team janitor. |
| Flowtron | Universal team member, additional code, admin, community chief. |
| Shadow | Map: ac_elevation. |
| Wotwot | Map: ac_power, plus textures. |
| daMfr0 | Map: ac_snow. |
| MitaMAN | Map: ac_depot, plus textures. |
| Shane Nieb | Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting. |
| Archangel | Map: ac_urban |
| Mr.Floppy | Map: ac_keller, plus textures. |
| DogDancing | Map: ac_shine, ac_scaffold, plus textures. |
| R4zor | Map: ac_sunset |
| KC | Map: ac_arctic |
| Wouter “Aardappel” van Oortmerssen and others | The Cube Game/Engine. |
| Andrew “Arghvark” Davis | Previous project leader, game concept, code. |
| Elliot “Verbal_” Lockwood | Q&A, advisor, lead tester, pro-coffee service. |
| Rick Helmus | Bot code. |
| Julian “absinth” Mayer | Packaging AssaultCube for Mac. |
| Zac “dtd” Jarco | Hosting. |
| ac_stef | Bug fixes. |
| Grenadier (aurhat) | Small code contributions/fixes. |
| KanslozeClown | Code contributions and advice. |
| Paul “JCDPC” Cash | Laptop mapmodel, textures. |
| Dietmar “DCP” Pier | End-of-match music. |
| Toca | Mapmodels/textures. |
| Topher (Death Illustrated) | Some crosshairs. |
| leileilol of OpenArena | Bullethole image. |
| Steini | Skyboxes. |
| wildweasel | Vote sounds. |
| Tremulous team | Gib sound. |
| Lukas Zapletal and Ludek Horacek | Music (Ping pong). |
| Attila “Antiklimax“ Feher | Amazing new sniper scope. |
| SimonOC | Nightball skymap |
| LadyNightHawk | InhCanyons skymap |
| Sock | Iceflow skymap |
Also thanks to kurtis84, player1, quase, exis, talou and others for testing. Thanks to flowtron and exis for organising the 0.93 AssaultCube Release Cup.
AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive unmodified on any media. You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission.
AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose as long as you do not blame us for any damages incurred.
This game consists of many different packages with different licenses. The ENTIRE AssaultCube package MAY be redistributed as mentioned above. But if you wish to redistribute/use/modify it in a different way you will need to adhere to the licenses for the packages that you are using.
This is where you can find some of these licenses: