#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed #define DEFAULTCLIENTS 6 #define MAXTRANS 5000 // max amount of data to swallow in 1 go #define CUBE_DEFAULT_SERVER_PORT 28763 #define CUBE_SERVINFO_PORT_LAN 28762 #define CUBE_SERVINFO_PORT(serverport) (serverport+1) #define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1) #define PROTOCOL_VERSION 1201 // bump when protocol changes (use negative numbers for mods!) #define DEMO_VERSION 2 // bump when demo format changes #define DEMO_MAGIC "ASSAULTCUBE_DEMO" #define DEMO_MINTIME 10000 // don't keep demo recordings with less than 10 seconds #define MAXMAPSENDSIZE 65536 #define MAXCFGFILESIZE 65536 extern bool modprotocol; #define CUR_PROTOCOL_VERSION (modprotocol ? -PROTOCOL_VERSION : PROTOCOL_VERSION) // network messages codes, c2s, c2c, s2c enum { SV_SERVINFO = 0, SV_WELCOME, SV_INITCLIENT, SV_POS, SV_POSC, SV_POSN, SV_TEXT, SV_TEAMTEXT, SV_TEXTME, SV_TEAMTEXTME, SV_TEXTPRIVATE, SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS, SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD, SV_AUTHT, SV_AUTHREQ, SV_AUTHTRY, SV_AUTHANS, SV_AUTHCHAL, SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE, SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_SPAWNDENY, SV_FORCEDEATH, SV_RESUME, SV_DISCSCORES, SV_TIMEUP, SV_EDITENT, SV_ITEMACC, SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP, SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, SV_EDITMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE, SV_NEWMAP, SV_SENDMAP, SV_RECVMAP, SV_REMOVEMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP, SV_FLAGACTION, SV_FLAGINFO, SV_FLAGMSG, SV_FLAGCNT, SV_ARENAWIN, SV_SETADMIN, SV_SERVOPINFO, SV_CALLVOTE, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTE, SV_VOTERESULT, SV_SETTEAM, SV_TEAMDENY, SV_SERVERMODE, SV_IPLIST, SV_LISTDEMOS, SV_SENDDEMOLIST, SV_GETDEMO, SV_SENDDEMO, SV_DEMOPLAYBACK, SV_CONNECT, SV_SWITCHNAME, SV_SWITCHSKIN, SV_SWITCHTEAM, SV_CLIENT, SV_EXTENSION, SV_MAPIDENT, SV_HUDEXTRAS, SV_POINTS, SV_NUM }; #ifdef _DEBUG extern void protocoldebug(bool enable); // converts message code to char extern const char *messagenames[SV_NUM]; #endif enum { SA_KICK = 0, SA_BAN, SA_REMBANS, SA_MASTERMODE, SA_AUTOTEAM, SA_FORCETEAM, SA_GIVEADMIN, SA_MAP, SA_RECORDDEMO, SA_STOPDEMO, SA_CLEARDEMOS, SA_SERVERDESC, SA_SHUFFLETEAMS, SA_NUM}; enum { VOTE_NEUTRAL = 0, VOTE_YES, VOTE_NO, VOTE_NUM }; enum { VOTEE_DISABLED = 0, VOTEE_CUR, VOTEE_MUL, VOTEE_MAX, VOTEE_AREA, VOTEE_PERMISSION, VOTEE_INVALID, VOTEE_WEAK, VOTEE_NEXT, VOTEE_NUM }; enum { MM_OPEN = 0, MM_PRIVATE, MM_MATCH, MM_NUM }; enum { MM_MASK = 0x03 }; enum { AT_DISABLED = 0, AT_ENABLED = 1, AT_SHUFFLE = 2, AT_NUM }; enum { FA_PICKUP = 0, FA_STEAL, FA_DROP, FA_LOST, FA_RETURN, FA_SCORE, FA_NUM, FA_RESET }; enum { FM_PICKUP = 0, FM_DROP, FM_LOST, FM_RETURN, FM_SCORE, FM_KTFSCORE, FM_SCOREFAIL, FM_RESET, FM_NUM }; enum { FTR_INFO = 0, FTR_PLAYERWISH, FTR_AUTOTEAM, FTR_SILENTFORCE, FTR_NUM }; // forceteam-reasons enum { SP_OK = 0, SP_REFILLMATCH, SP_OK_NUM, SP_WRONGMAP, SP_SPECT, SP_NUM }; // spawn permission (=10 && gamemode<=12) || gamemode==21) #define m_htf (gamemode==13) #define m_ktf (gamemode==14 || gamemode==15) #define m_noitems (m_lms || m_osok) #define m_noitemsnade (m_lss) #define m_nopistol (m_osok || m_lss) #define m_noprimary (m_pistol || m_lss) #define m_noguns (m_nopistol && m_noprimary) #define m_arena (m_lms || m_lss || m_osok) #define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11 || gamemode==13 || gamemode==14 || gamemode==16 || gamemode==17 || gamemode==20 || gamemode==21) #define m_tarena (m_arena && m_teammode) #define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12 || (gamemode>=18 && gamemode<=21)) #define m_valid(mode) (((mode)>=0 && (mode)=0 && (mode)!=7 && (mode)!=8 && (mode)!=12 && ((mode)<18 || (mode)>21)) #define m_demo (gamemode==-1) #define m_coop (gamemode==1) #define m_flags (m_ctf || m_htf || m_ktf)