History
AssaultCube v0.93
2007/06/04
- a new name: ActionCube is now known as AssaultCube. best feature ever..
- new map ac_snow
- mini team-radar
- map overview
- ingame documentation reference (command prompt and menus)
- water reflections
- dynamic player shadows
- bulletholes
- 3rd person demo playback, pausing and slow motion (experimental)
- team chat
- new 'admin' client role, break into locked servers
- new explosion gfx (sauer backport)
- improved weapon sway
- small physic improvements
- improved scorebard
- server MOTD (message of the day)
- master can now force a player to the enemy team
- player collisions improved
- local renaming of duplicate player names (sauer backport)
- improved app launcher for Mac (sauer backport)
- reload animation now plays correctly
- flag now drops correctly on heighfields
- akimbo pickup does cause a weapon change anymore when using the sniper
- ctf join bug fixed
ActionCube v0.92
2007/01/17
-
new bot gamemode one shot, one kill
- auto team
- connecting players stay dead in arena modes
- colored messages
- public and private server mastermodes
- tweaked weapon balance
- sniper headshot kills instantly and shows some gibs
- all gib frags count as two frags (knife, nade, sniper headshot)
- ctf flag reset on teamkill
- a big note on the teamkillers screen
- quick nade throw (key G, MOUSE2)
- better spawning
- fixed skin menu
- fixed flag disappear on disconnect
- fixed shooting while editing
- fixed invincible bots
- fixed several memory bugs
ActionCube v0.91
2006/11/12
Some of the features are backports from Sauerbraten. Thanks to eihrul.
- new game mode "one shot, one kill"
- new map ac_desert2
- netcode and new version of the enet library, consumes less bandwidth
- weapon balance tweaked
- config saving
- support for md3 mapmodels
- faster geometry rendering
- faster ladder climbing
- 3rd person death
- advanced console
- screenres command and fullscreen var
- limit fps with maxfps
- -z, -b, and -a command-line options
- ctf flagpick bug fixed
- gib crash fixed
- flag count fixed
- scores now save across disconnects
- player death animation fixed
- weapon hit absorbtion fixed
ActionCube v0.9
2006/11/04 - Release of the first public beta. Some quick infos:
Artwork
- 55 new mapmodels
- 4 high quality maps
- 100% new texture set (new, not fully original ;)
- 100% new content (original, apart from sounds, playermodel)
- new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
- new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
- new sounds
- the well known sas quake2 model by Darren Pattenden
Game/Engine
-
gamemodes
- Capture The Flag (pCube)
- Team Deathmatch
- Team Survivor
- Last man Standing
- Deathmatch
- Pistol Frenzy
- Last Swiss Standing
- two fixed teams with chooseable skins
- server side maprotation (pCube)
- md3 hudguns
- vweap support for all weapons
- weapon reloading
- bullet flyby fx
- weapon bob/sway
- ladders
- gib fx
- new menu/hud gfx (model drawing)
- simple kick/ban system
- bot support (adaption of the cubebots)
The day makkE came to town
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #AssaultCube
Aug 01 16:12:18 <makkE> hi
Aug 01 16:13:29 <driAn> hi
Project Launch
July 2004 - Arghvark, driAn, Verbal_ and dtd started working on AssaultCube.