#!/bin/sh # CUBE_DIR should refer to the directory in which AssaultCube is placed. #CUBE_DIR=~/assaultcube #CUBE_DIR=/usr/local/assaultcube #CUBE_DIR=. CUBE_DIR=$(dirname "$(readlink -f "${0}")") # CUBE_OPTIONS starts AssaultCube with any command line options you choose. #CUBE_OPTIONS="-f" CUBE_OPTIONS="--home=${HOME}/.assaultcube_v1.2 --init" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux SYSTEM_NAME=`uname -s` # MACHINE_NAME should be set to the architecture of your processor. #MACHINE_NAME=i686 MACHINE_NAME=`uname -m` case ${SYSTEM_NAME} in Linux) SYSTEM_NAME=linux_ ;; *) SYSTEM_NAME=unknown_ ;; esac case ${MACHINE_NAME} in i486|i586|i686) MACHINE_NAME= ;; x86_64) MACHINE_NAME=64_ ;; *) if [ ${SYSTEM_NAME} != native_ ] then SYSTEM_NAME=native_ fi MACHINE_NAME= ;; esac if [ -x "${CUBE_DIR}/bin_unix/native_client" ] then SYSTEM_NAME=native_ MACHINE_NAME= fi BINARYPATH="${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client" if [ "$1" = "--outputbinarypath" ]; then echo "${BINARYPATH}" exit 0 elif [ -x "${BINARYPATH}" ]; then cd "${CUBE_DIR}" exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@" else echo "Your platform does not have a pre-compiled AssaultCube client." echo "Please follow the following steps to build a native client:" echo "1) Ensure you have the following DEVELOPMENT libraries installed:" echo " OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft, libcurl" echo "2) Ensure clang++ and any other required build tools are installed." echo "3) Change directory to ./source/src/ and type \"make install\"." echo "4) If the compile succeeds, return to this directory and re-run this script." exit 1 fi