weapon Member List
This is the complete list of members for
weapon, including all inherited members.
| ammo | weapon | |
| attack(vec &targ)=0 | weapon | [pure virtual] |
| attackfx(const vec &from, const vec &to, int millis)=0 | weapon | [pure virtual] |
| attackphysics(vec &from, vec &to) | weapon | [virtual] |
| attacksound() | weapon | [virtual] |
| busy() | weapon | [inline, virtual] |
| deselectable() | weapon | [virtual] |
| dynrecoil() | weapon | [virtual] |
| dynspread() | weapon | [virtual] |
| equipplayer(playerent *pl) | weapon | [static] |
| flashtime() const | weapon | [virtual] |
| gunwait | weapon | |
| info | weapon | |
| lastaction | weapon | |
| mag | weapon | |
| modelanim()=0 | weapon | [pure virtual] |
| modelattacking() | weapon | |
| onammopicked() | weapon | [inline, virtual] |
| ondeselecting() | weapon | [inline, virtual] |
| onownerdies() | weapon | [inline, virtual] |
| onselecting() | weapon | [virtual] |
| owner | weapon | |
| reload() | weapon | [virtual] |
| reloading | weapon | |
| renderaimhelp(bool teamwarning) | weapon | [virtual] |
| renderhudmodel() | weapon | [virtual] |
| renderhudmodel(int lastaction, int index=0) | weapon | |
| renderstats() | weapon | [virtual] |
| reset() | weapon | [inline, virtual] |
| selectable() | weapon | [virtual] |
| sendshoot(vec &from, vec &to) | weapon | |
| shots | weapon | |
| type | weapon | |
| updatetimers() | weapon | [virtual] |
| valid(int id) | weapon | [static] |
| weapon(struct playerent *owner, int type) | weapon | |
| weaponbeloweye | weapon | [static] |
| weaponchangetime | weapon | [static] |
| ~weapon() | weapon | [inline, virtual] |