#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed #define DEFAULTCLIENTS 6 #define MAXTRANS 5000 // max amount of data to swallow in 1 go #define CUBE_DEFAULT_SERVER_PORT 28763 #define CUBE_SERVINFO_PORT_LAN 28762 #define CUBE_SERVINFO_PORT(serverport) (serverport+1) #define CUBE_SERVINFO_TO_SERV_PORT(servinfoport) (servinfoport-1) #define PROTOCOL_VERSION 100 // bump when protocol changes #define DEMO_VERSION 1 // bump when demo format changes #define DEMO_MAGIC "ASSAULTCUBE_DEMO" #define MAXMAPSENDSIZE 65536 #define MAXCFGFILESIZE 65536 // network messages codes, c2s, c2c, s2c enum { SV_INITS2C = 0, SV_WELCOME, SV_INITC2S, SV_POS, SV_TEXT, SV_TEAMTEXT, SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS, SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD, SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE, SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_FORCEDEATH, SV_RESUME, SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_NEXTMAP, SV_ITEMACC, SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP, SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, SV_EDITMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE, SV_NEWMAP, SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP, SV_MODELSKIN, SV_FLAGACTION, SV_FLAGINFO, SV_FLAGMSG, SV_FLAGCNT, SV_ARENAWIN, SV_SETADMIN, SV_SERVOPINFO, SV_CALLVOTE, SV_CALLVOTESUC, SV_CALLVOTEERR, SV_VOTE, SV_VOTERESULT, SV_FORCETEAM, SV_AUTOTEAM, SV_CHANGETEAM, SV_WHOIS, SV_WHOISINFO, SV_LISTDEMOS, SV_SENDDEMOLIST, SV_GETDEMO, SV_SENDDEMO, SV_DEMOPLAYBACK, SV_CONNECT, SV_CLIENT, SV_EXTENSION, SV_SPAWNLIST, SV_FORCENOTIFY, SV_NUM }; #ifdef _DEBUG extern void protocoldebug(bool enable); // converts message code to char const static char *messagenames[] = { "SV_INITS2C", "SV_WELCOME", "SV_INITC2S", "SV_POS", "SV_TEXT", "SV_TEAMTEXT", "SV_SOUND", "SV_VOICECOM", "SV_VOICECOMTEAM", "SV_CDIS", "SV_SHOOT", "SV_EXPLODE", "SV_SUICIDE", "SV_AKIMBO", "SV_RELOAD", "SV_GIBDIED", "SV_DIED", "SV_GIBDAMAGE", "SV_DAMAGE", "SV_HITPUSH", "SV_SHOTFX", "SV_THROWNADE", "SV_TRYSPAWN", "SV_SPAWNSTATE", "SV_SPAWN", "SV_FORCEDEATH", "SV_RESUME", "SV_TIMEUP", "SV_EDITENT", "SV_MAPRELOAD", "SV_NEXTMAP", "SV_ITEMACC", "SV_MAPCHANGE", "SV_ITEMSPAWN", "SV_ITEMPICKUP", "SV_PING", "SV_PONG", "SV_CLIENTPING", "SV_GAMEMODE", "SV_EDITMODE", "SV_EDITH", "SV_EDITT", "SV_EDITS", "SV_EDITD", "SV_EDITE", "SV_NEWMAP", "SV_SENDMAP", "SV_RECVMAP", "SV_SERVMSG", "SV_ITEMLIST", "SV_WEAPCHANGE", "SV_PRIMARYWEAP", "SV_MODELSKIN", "SV_FLAGACTION", "SV_FLAGINFO", "SV_FLAGMSG", "SV_FLAGCNT", "SV_ARENAWIN", "SV_SETADMIN", "SV_SERVOPINFO", "SV_CALLVOTE", "SV_CALLVOTESUC", "SV_CALLVOTEERR", "SV_VOTE", "SV_VOTERESULT", "SV_FORCETEAM", "SV_AUTOTEAM", "SV_CHANGETEAM", "SV_WHOIS", "SV_WHOISINFO", "SV_LISTDEMOS", "SV_SENDDEMOLIST", "SV_GETDEMO", "SV_SENDDEMO", "SV_DEMOPLAYBACK", "SV_CONNECT", "SV_CLIENT", "SV_EXTENSION", "SV_SPAWNLIST", "SV_FORCENOTIFY" }; #endif enum { SA_KICK = 0, SA_BAN, SA_REMBANS, SA_MASTERMODE, SA_AUTOTEAM, SA_FORCETEAM, SA_GIVEADMIN, SA_MAP, SA_RECORDDEMO, SA_STOPDEMO, SA_CLEARDEMOS, SA_SERVERDESC, SA_SHUFFLETEAMS, SA_NUM}; enum { VOTE_NEUTRAL = 0, VOTE_YES, VOTE_NO, VOTE_NUM }; enum { VOTEE_DISABLED = 0, VOTEE_CUR, VOTEE_MUL, VOTEE_MAX, VOTEE_AREA, VOTEE_PERMISSION, VOTEE_INVALID, VOTEE_NUM }; enum { MM_OPEN, MM_PRIVATE, MM_NUM }; enum { AT_DISABLED = 0, AT_ENABLED, AT_SHUFFLE, AT_NUM }; enum { FA_PICKUP = 0, FA_DROP, FA_LOST, FA_RETURN, FA_SCORE, FA_NUM, FA_RESET }; enum { FM_PICKUP = 0, FM_DROP, FM_LOST, FM_RETURN, FM_SCORE, FM_KTFSCORE, FM_SCOREFAIL, FM_RESET, FM_NUM }; #define DMF 16.0f #define DNF 100.0f #define DVELF 4.0f enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_AUTOBAN, DISC_DUP, DISC_NUM }; #define EXT_ACK -1 #define EXT_VERSION 103 #define EXT_ERROR_NONE 0 #define EXT_ERROR 1 #define EXT_PLAYERSTATS_RESP_IDS -10 #define EXT_UPTIME 0 #define EXT_PLAYERSTATS 1 #define EXT_TEAMSCORE 2 #define EXT_PLAYERSTATS_RESP_STATS -11 enum { GMODE_DEMO = -3, GMODE_TEAMDEATHMATCH = 0, GMODE_COOPEDIT, GMODE_DEATHMATCH, GMODE_SURVIVOR, GMODE_TEAMSURVIVOR, GMODE_CTF, GMODE_PISTOLFRENZY, GMODE_BOTTEAMDEATHMATCH, GMODE_BOTDEATHMATCH, GMODE_LASTSWISSSTANDING, GMODE_ONESHOTONEKILL, GMODE_TEAMONESHOTONEKILL, GMODE_BOTONESHOTONEKILL, GMODE_HUNTTHEFLAG, // 13 GMODE_TEAMKEEPTHEFLAG, GMODE_KEEPTHEFLAG }; #define m_lms (gamemode==3 || gamemode==4) #define m_ctf (gamemode==5) #define m_pistol (gamemode==6) #define m_lss (gamemode==9) #define m_osok (gamemode>=10 && gamemode<=12) #define m_htf (gamemode==13) #define m_ktf (gamemode==14 || gamemode==15) #define m_noitems (m_lms || m_osok) #define m_noitemsnade (m_lss) #define m_nopistol (m_osok || m_lss) #define m_noprimary (m_pistol || m_lss) #define m_noguns (m_nopistol && m_noprimary) #define m_arena (m_lms || m_lss || m_osok) #define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11 || gamemode==13 || gamemode==14) #define m_tarena (m_arena && m_teammode) #define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12) #define m_valid(mode) (((mode)>=0 && (mode)<=15) || (mode) == -3) #define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12) #define m_demo (gamemode==-3) #define m_flags (m_ctf || m_htf || m_ktf)