enum { ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND, ID_ALIAS }; struct identstack { char *action; int context; identstack *next; }; struct ident { int type; // one of ID_* above const char *name; union { int minval; // ID_VAR float minvalf; // ID_FVAR }; union { int maxval; // ID_VAR float maxvalf; // ID_FVAR }; union { int *i; // ID_VAR float *f; // ID_FVAR char **s; // ID_SVAR; } storage; union { void (*fun)(); // ID_VAR, ID_FVAR, ID_SVAR, ID_COMMAND identstack *stack; // ID_ALIAS }; const char *sig; // command signature char *action; // ID_ALIAS union { void (*getfun)(); // ID_SVAR (called /before/ reading the value string, as a chance for last-minute updates) char *executing; // ID_ALIAS int defaultval; // ID_VAR float defaultvalf; // ID_FVAR }; short context; // one of IEXC_* below bool persist; // if true, value gets written to saved.cfg on exit; set to true, if it's an ID_ALIAS and the value gets changed bool isconst; // ID_ALIAS: value may not be overwritten bool istemp; // ID_ALIAS: if value is changed, "persist" will not be set true ident() {} // ID_VAR ident(int type, const char *name, int minval, int maxval, int *i, int defval, void (*fun)(), bool persist, int context) : type(type), name(name), minval(minval), maxval(maxval), fun(fun), sig(NULL), action(NULL), defaultval(defval), context(context), persist(persist), isconst(false), istemp(false) { storage.i = i; } // ID_FVAR ident(int type, const char *name, float minval, float maxval, float *f, float defval, void (*fun)(), bool persist, int context) : type(type), name(name), minvalf(minval), maxvalf(maxval), fun(fun), sig(NULL), action(NULL), defaultvalf(defval), context(context), persist(persist), isconst(false), istemp(false) { storage.f = f; } // ID_SVAR ident(int type, const char *name, char **s, void (*fun)(), void (*getfun)(), bool persist, int context) : type(type), name(name), minval(0), maxval(0), fun(fun), sig(NULL), action(NULL), getfun(getfun), context(context), persist(persist), isconst(false), istemp(false) { storage.s = s; } // ID_ALIAS ident(int type, const char *name, char *action, bool persist, int context) : type(type), name(name), minval(0), maxval(0), stack(0), sig(NULL), action(action), executing(NULL), context(context), persist(persist), isconst(false), istemp(false) { storage.i = NULL; } // ID_COMMAND ident(int type, const char *name, void (*fun)(), const char *sig, int context) : type(type), name(name), minval(0), maxval(0), fun(fun), sig(sig), action(NULL), executing(NULL), context(context), persist(false), isconst(false), istemp(false) { storage.i = NULL; } }; enum { IEXC_CORE = 0, IEXC_CFG, IEXC_PROMPT, IEXC_MAPCFG, IEXC_MDLCFG, IEXC_NUM }; // script execution context // nasty macros for registering script functions, abuses globals to avoid excessive infrastructure #define COMMANDN(name, fun, sig) bool __dummy_##fun = addcommand(#name, (void (*)())fun, sig) #define COMMAND(name, sig) COMMANDN(name, name, sig) #define COMMANDF(name, sig, inlinefunc) static void __dummy_##name inlinefunc ; COMMANDN(name, __dummy_##name, sig) #define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true) #define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false) #define VARN(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, false) #define VARNP(name, global, min, cur, max) int global = variable(#name, min, cur, max, &global, NULL, true) #define VARF(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, false) #define VARFP(name, min, cur, max, body) extern int name; void var_##name() { body; } int name = variable(#name, min, cur, max, &name, var_##name, true) #define VARNFP(name, global, min, cur, max, body) extern int global; void var_##name() { body; } int global = variable(#name, min, cur, max, &global, var_##name, true) #define FVARP(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, true) #define FVAR(name, min, cur, max) float name = fvariable(#name, min, cur, max, &name, NULL, false) #define FVARF(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, false) #define FVARFP(name, min, cur, max, body) extern float name; void var_##name() { body; } float name = fvariable(#name, min, cur, max, &name, var_##name, true) // SVARs are represented by "char *name" which has to be a valid "newstring()" all the time #define SVARP(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, true) #define SVAR(name, cur) char *name = svariable(#name, cur, &name, NULL, NULL, false) #define SVARF(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, false) #define SVARFP(name, cur, body) extern char *name; void var_##name() { body; } char *name = svariable(#name, cur, &name, var_##name, NULL, true) #define SVARFF(name, getb, checkb) extern char *name; void var_get##name() { getb; } void var_check##name() { checkb; } char *name = svariable(#name, "", &name, var_check##name, var_get##name, false) #define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers #define MAXWORDS 25