// ** Important note for map editors ** // When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the // newmap command ensures that your map uses the default map settings, rather than using the existing configuration for // the map you were on. // If it did use the existing configuration, upon 2nd load, the map will become messed up. // If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and // rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT // ANYTHING, just to be safe! // If you wish to learn how to use configuration files for you map, read: "docs/mapediting5.html" // Possible commands that can be used in map configs are: // ====================================================== // mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour, // mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour. // Mapmodels: mapmodelreset // Leave this command here, or else your maps config file will become // messed up! // Mapmodel number: // --------------- mapmodel 2 2 0 0 "nothing" // 0 Use this for clipping off areas/things that players should // colide against. See "docs/mapediting5.html" for more details. mapmodel 4 1 0 0 "comp_bridge" // 1 mapmodel 0 7 0 0 "ladder_7x" // 2 mapmodel 0 8 0 0 "ladder_8x" // 3 mapmodel 0 10 0 0 "ladder_10x" // 4 mapmodel 0 11 0 0 "ladder_11x" // 5 mapmodel 0 15 0 0 "ladder_15x" // 6 mapmodel 0 12 0 0 "streetlamp" // 7 mapmodel 0 12 0 0 "streetlamp" // 8 mapmodel 3 2 0 0 "bench" // 9 mapmodel 2 4 0 0 "dumpster" // 10 mapmodel 0 0 0 0 "roadblock01" // 11 Clip this with nothing mapmodels! mapmodel 0 0 0 0 "roadblock02" // 12 Clip this with nothing mapmodels! mapmodel 1 8 0 0 "fence" // 13 mapmodel 1 8 0 0 "fencepost" // 14 mapmodel 0 0 0 0 "fencegate_open" // 15 mapmodel 1 8 0 0 "fencegate_closed" // 16 mapmodel 0 0 0 0 "grass01" // 17 mapmodel 0 0 0 0 "grass01_d" // 18 mapmodel 0 0 0 0 "grass01_s" // 19 mapmodel 0 0 0 0 "grass02" // 20 mapmodel 0 0 0 0 "grass02_d" // 21 mapmodel 0 0 0 0 "grass02_s" // 22 mapmodel 0 0 0 0 "plant01" // 23 mapmodel 0 0 0 0 "plant01_d" // 24 mapmodel 0 0 0 0 "plant01_s" // 25 mapmodel 0 0 0 0 "tree01" // 26 mapmodel 1 2 0 0 "chair1" // 27 mapmodel 0 0 0 0 "laptop1" // 28 mapmodel 0 0 0 0 "picture1" // 29 If you wish to put a custom picture in the frame use // "skin_blanco.jpg" Please make a new folder, preferably called // picture1_yourmapsname mapmodel 1 6 0 0 "locker" // 30 mapmodel 0 0 0 0 "strahler" // 31 mapmodel 0 0 0 0 "light01" // 32 mapmodel 0 0 0 0 "bulb" // 33 mapmodel 1 3 0 0 "barrel" // 34 mapmodel 1 2 0 0 "barrel2" // 35 mapmodel 0 0 0 0 "elektro" // 36 mapmodel 3 1 0 0 "europalette" // 37 mapmodel 0 0 0 0 "gastank" // 38 Clip this with nothing mapmodels. Use two of them with the size // mapmodel 3 5 0 0 "nothing" mapmodel 2 1 0 0 "gutter_h" // 39 mapmodel 1 2 0 0 "gutter_v" // 40 mapmodel 0 0 0 0 "wrench" // 41 mapmodel 0 0 0 0 "screw" // 42 mapmodel 0 0 0 0 "signs/flammable" // 43 mapmodel 0 0 0 0 "signs/speed" // 44 mapmodel 0 0 0 0 "signs/maint" // 45 mapmodel 0 0 0 0 "signs/caution" // 46 mapmodel 0 0 0 0 "signs/biohazard" // 47 mapmodel 0 0 0 0 "fag" // 48 mapmodel 0 0 0 0 "can" // 49 mapmodel 0 0 0 0 "can2" // 50 mapmodel 0 0 0 0 "wood01" // 51 mapmodel 0 0 0 0 "hook" // 52 mapmodel 0 0 0 0 "coffeemug" // 53 mapmodel 0 0 0 0 "flyer" // 54 mapmodel 0 0 1 0 "poster" // 55 Don't put the poster too close to a wall, or it will "z-fight". mapmodel 1 1 0 0 "aard" // 56 // Most mapmodels below here were introduced in version 1.0 of AC. mapmodel 4 1 0 0 "bridge" // 57 mapmodel 0 1 0 0 "ladder_rung" // 58 mapmodel 0 8 0 0 "drainpipe" // 59 mapmodel 2 2 0 0 "toca/airconditioner" // 60 Inner part of airconditioner is Model 107 mapmodel 0 0 0 0 "toca/bullet" // 61 mapmodel 0 1 0 0 "toca/cinderblock" // 62 mapmodel 1 7 0 0 "toca/commrack" // 63 mapmodel 1 4 0 0 "toca/commrack2" // 64 mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65 mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 For use with corrugated fence (Model 102/103) mapmodel 1 4 0 0 "toca/guardrail" // 67 Clip this with nothing mapmodels mapmodel 1 4 0 0 "toca/guardrail2" // 68 Use guardrail2 with this (Model 106) mapmodel 0 0 0 0 "toca/milkcarton" // 69 mapmodel 1 1 0 0 "toca/monitor" // 70 mapmodel 2 3 0 0 "toca/officedesk" // 71 Clip this with nothing mapmodels mapmodel 0 0 0 0 "toca/plasmatv" // 72 mapmodel 4 1 0 0 "toca/platformmet" // 73 mapmodel 0 6 0 0 "toca/powermeter" // 74 mapmodel 1 6 0 0 "toca/rack" // 75 Clip this with nothing mapmodels mapmodel 2 8 0 0 "toca/radarconsole" // 76 Clip this with nothing mapmodels mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 Animated security camera. Use mounts with this (Model 104/105) mapmodel 0 0 0 0 "toca/sgshell" // 78 mapmodel 4 1 7 0 "toca/stairs1" // 79 Clip this with nothing mapmodels mapmodel 4 1 0 0 "toca/stairs2" // 80 Clip this with nothing mapmodels mapmodel 1 3 0 0 "toca/radioactivedrum" // 81 mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82 mapmodel 2 1 0 0 "toca/tyre" // 83 mapmodel 1 2 0 0 "toca/trashbag" // 84 mapmodel 1 3 0 0 "toca/trashcan" // 85 mapmodel 1 2 0 0 "toca/tv" // 86 mapmodel 2 3 0 0 "toca/utilitytable" // 87 Clip the sides with nothing mapmodels mapmodel 1 3 0 0 "toca/wheel" // 88 mapmodel 0 0 0 0 "toca/signs/biohazard" // 89 mapmodel 0 0 0 0 "toca/signs/chemical" // 90 mapmodel 0 0 0 0 "toca/signs/confined" // 91 mapmodel 0 0 0 0 "toca/signs/toxic" // 92 mapmodel 0 0 0 0 "toca/signs/donotenter" // 93 mapmodel 0 0 0 0 "toca/signs/explosives" // 94 mapmodel 0 0 0 0 "toca/signs/firstaid" // 95 mapmodel 0 0 0 0 "toca/signs/noentry" // 96 mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97 mapmodel 0 0 0 0 "toca/signs/radioactive" // 98 mapmodel 0 0 0 0 "toca/signs/restricted" // 99 mapmodel 1 6 0 0 "toca/signs/target" // 100 mapmodel 0 2 0 0 "toca/computer/pc" // 101 mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 Use the beam with this (Model 66) mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 Use the beam with this (Model 66) mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 Use the camera mapmodel with this (Model 77) mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 Use the camera mapmodel with this (Model 77) mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 Use guardrail2 with this (Model 68) mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 Outer part of airconditioner is Model 60 mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108 mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109 mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110 mapmodel 0 0 0 0 "signs/arab" // 111 Note: This model was made before version 1.0 mapmodel 1 1 0 0 "toca/milkcrate" // 112 mapmodel 0 0 0 0 "toca/ceilingfan" // 113 mapmodel 1 7 0 0 "toca/tree1" // 114 mapmodel 0 17 0 0 "toca/palmtree1" // 115 mapmodel 2 3 0 0 "toca/razorwire" // 116 mapmodel 0 14 0 0 "toca/tree2" // 117 mapmodel 0 18 0 0 "toca/pine" // 118 mapmodel 2 7 0 0 "toca/servercluster/rack" // 119 mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120 mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121 mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122 mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123 mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124 mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125 mapmodel 0 4 0 0 "toca/window1" // 126 mapmodel 1 2 8 0 "toca/barbwire" // 127 mapmodel 1 1 0 0 "toca/shelf" // 128 mapmodel 4 1 15 0 "toca/guardtower" // 129 mapmodel 1 2 0 0 "toca/treetrunk1" // 130 mapmodel 1 2 0 0 "rattrap/cbbox" // 131 mapmodel 0 0 4 0 "rattrap/hanginlamp" // 132 mapmodel 0 2 0 0 "rattrap/ventflap" // 133 mapmodel 1 1 0 0 "rattrap/milkcrate1" // 134 mapmodel 1 1 0 0 "rattrap/milkcrate2" // 135 // The models below are specific to the maps that they were made for and won't be of much or any use in other maps. // But you can activate those mapmodels if you must, by using a config file and uncommenting the ones you need below. // mapmodel 0 0 0 0 "sail" // Sail cloth, specific to ac_desert. // mapmodel 3 8 0 0 "minelift" // Mine lift, specific to ac_mines. // mapmodel 0 0 0 0 "wires/3x8" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/2x8" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8a" // Different sizes of power lines, specific to ac_power. // mapmodel 0 0 0 0 "wires/4x8" // Different sizes of power lines, specific to ac_power. // mapmodel 1 3 0 0 "barrel-toxic" // Toxic barrel, specific to ac_toxic. // mapmodel 0 0 0 0 "snowsail" // Camouflaged sail cloth, specific to ac_arctic. // mapmodel 0 0 0 0 "icicle" // Icicle, specific to ac_arctic. // mapmodel 4 1 0 0 "bridge_shine" // Platform for ac_shine, specifically textured for its surroundings. // mapmodel 0 15 0 0 "ladderx15_center3" // Special ladder model for ac_desert. // mapmodel 3 1 0 0 "toca/grid6x8" // A metal mesh, specifically designed for ac_aqueous. // mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam" // Metal beam to support toca's stairs. Made for ac_aqueous (not used). // This model is very difficult to place correctly! // mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail" // Handrail for toca's metal platforms. Specific to ac_aqueous. // mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1" // Special stairs platforms with handrails. Specific to ac_aqueous. // This model requires careful clipping to be used. // mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2" // Special stairs platforms with handrails. Specific to ac_aqueous. // This model requires careful clipping to be used. // mapmodel 0 0 0 0 "nocamp" // No-camping sign, specific to ac_douze. // mapmodel 1 2 0 0 "rattrap/rbbox" // Box mapmodel, specific to ac_rattrap. // mapmodel 1 3 0 0 "rattrapbarrel" // Steel barrel mapmodel, specific to ac_rattrap. // mapmodel 1 2 0 0 "rattrapbarrel2" // Steel barrel mapmodel, specific to ac_rattrap. // mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve mapmodel, specific to ac_werk. // The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing // Alternatively, you can add your own into "packages/textures/skymaps" and use it as below. loadsky "textures/skymaps/steini/steini4" // Comment this if you want to use a different skymap. // loadsky "textures/skymaps/steini/steini2" // loadsky "textures/skymaps/steini/steini3" // loadsky "textures/skymaps/makke/rocky" // loadsky "textures/skymaps/makke/mountain" // loadsky "textures/skymaps/iceflow/iceflow" // loadsky "textures/skymaps/ladynighthawk/inhcanyons1" // loadsky "textures/skymaps/socksky/nightball" // loadsky "textures/skymaps/socksky/grave" // loadsky "textures/skymaps/kothic/atsea" // Alternative texture. See "docs/mapediting5.html" for more information. loadnotexture // Reset to default alternative texture. Comment this if you want to use a // different one. // loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black. // Uncomment it if you want to use this one. // All textures are found in /packages/textures... // Special note: // Texture slot 0 is hardcoded as the sky // Texture slot 1 used to be hardcoded as the default liquid texture but is now nothing in particular. // texture slot 2 is the default wall texture for new maps. // texture slot 3 is the default floor texture for new maps. // texture slot 4 is the default ceiling texture for new maps. // Also, textures are limited to a maximum of 256 slots, so you can not use more than 256 textures in your config file // otherwise they will not show up. // Textures: texturereset // Leave this command here, or else your map will look messed up! texture 0 "./kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up! // Brickwall textures texture 0 "./toca/greybricks.jpg" // Texture #1 texture 0 "./arcitool/archibrick01.jpg" texture 0 "./arcitool/archibrick02.jpg" texture 0 "./arcitool/archibrick03.jpg" texture 0 "./arcitool/archibrick04.jpg" texture 0 "./arcitool/archibrick05.jpg" texture 0 "./arcitool/archibrick06.jpg" texture 0 "./arcitool/archibrick07.jpg" texture 0 "./arcitool/rohbaubims.jpg" texture 0 "./mitaman/grsites/brick051.jpg" texture 0 "./mitaman/grsites/brick065.jpg" texture 0 "./boeck/stone_022.jpg" texture 0 "./DigitalFlux/gray_bricks_02.jpg" texture 0 "./DigitalFlux/gray_bricks_01.jpg" texture 0 "./makke/bricks_2.jpg" texture 0 "./makke/bricks_3.jpg" texture 0 "./makke/brickwall.jpg" texture 0 "./noctua/wall/brick02.jpg" texture 0 "./sub/brick_wall_08.jpg" texture 0 "./sub/brick_wall_09.jpg" texture 0 "./makke/bricky.jpg" texture 0 "./makke/01-CMU.jpg" texture 0 "./makke/mauer1.jpg" texture 0 "./makke/mauer2.jpg" texture 0 "./makke/d_brick.jpg" texture 0 "./mitaman/3dcafe/stone18.jpg" // Texture #26 // Tile textures texture 0 "./noctua/tiles/16tile12.jpg" // Texture #27 texture 0 "./noctua/tiles/16tile09.jpg" texture 0 "./noctua/tiles/16tile10.jpg" texture 0 "./noctua/tiles/16tile11.jpg" texture 0 "./noctua/tiles/16tile07.jpg" texture 0 "./arcitool/Cotta1-grau.jpg" texture 0 "./arcitool/Cotta1-graubraun.jpg" texture 0 "./arcitool/Cotta1-graubraunhell.jpg" texture 0 "./arcitool/Cotta1-hell.jpg" texture 0 "./arcitool/Cotta2-beige.jpg" texture 0 "./arcitool/Cotta2-dunkel.jpg" texture 0 "./arcitool/Cotta2-grau.jpg" texture 0 "./arcitool/Cotta2-satt.jpg" texture 0 "./makke/tiles.jpg" // Texture #40 // Floor textures texture 0 "./noctua/ground/cobbles01.jpg" // Texture #41 texture 0 "./arcitool/pflaster2.jpg" texture 0 "./arcitool/gittersteine2.jpg" texture 0 "./makke/11-Brick.jpg" texture 0 "./makke/stein.jpg" texture 0 "./makke/br_tiles.jpg" texture 0 "./makke/c_tile.jpg" texture 0 "./makke/pebbles_01.jpg" texture 0 "./arcitool/sisal21.jpg" texture 0 "./makke/platten.jpg" // Texture #51 // Asphault/concrete textures texture 0 "./noctua/ground/asph01.jpg" // Texture #52 texture 0 "./noctua/ground/asph02.jpg" texture 0 "./noctua/ground/asph03.jpg" texture 0 "./makke/asph_01.jpg" texture 0 "./DigitalFlux/dirty_asphalt_02.jpg" texture 0 "./DigitalFlux/dirty_asphalt_03.jpg" texture 0 "./makke/concrete.jpg" texture 0 "./makke/concrete_trim.jpg" texture 0 "./makke/concrete_trim_small.jpg" texture 0 "./noctua/ground/snowy03.jpg" texture 0 "./noctua/ground/snowy04.jpg" texture 0 "./noctua/ground/snowy05.jpg" texture 0 "./noctua/metal/iron05.jpg" texture 0 "./noctua/metal/iron05_b.jpg" texture 0 "./noctua/metal/iron01.jpg" texture 0 "./noctua/metal/zinc02.jpg" texture 0 "./noctua/metal/zinc03.jpg" texture 0 "./noctua/wall/plast02.jpg" texture 0 "./noctua/wall/conc01.jpg" texture 0 "./noctua/wall/conc02.jpg" texture 0 "./noctua/wall/conc05.jpg" texture 0 "./noctua/wall/wall02.jpg" // Texture #73 // Walls/ceiling/plaster textures texture 0 "./arcitool/sichtbeton1.jpg" // Texuture #74 texture 0 "./arcitool/sichtbeton2.jpg" texture 0 "./noctua/ground/snowy02.jpg" texture 0 "./boeck/stone_013.jpg" texture 0 "./boeck/stone_014.jpg" texture 0 "./noctua/wall/plast01.jpg" texture 0 "./noctua/wall/plast03.jpg" texture 0 "./noctua/wall/plast04.jpg" texture 0 "./mitaman/various/5sqtunnelroad.jpg" texture 0 "./mitaman/various/027metal.jpg" // Texture #83 // Metal textures texture 0 "./boeck/metal_019.jpg" // Texture #84 texture 0 "./boeck/metal_019_b.jpg" texture 0 "./mitaman/various/036metal.jpg" texture 0 "./boeck/rolltor.jpg" texture 0 "./mitaman/golgotha/hhroofgray.jpg" texture 0 "./mitaman/golgotha/tunnel_ceiling.jpg" texture 0 "./mitaman/golgotha/tunnel_ceiling_b.jpg" texture 0 "./mitaman/zastrow/metal_overlaps.jpg" texture 0 "./mitaman/zastrow/metal_plate_fill.jpg" texture 0 "./mitaman/golgotha/metal_bumps2.jpg" texture 0 "./mitaman/golgotha/metal_bumps3.jpg" texture 0 "./mitaman/zastrow/metal_siding_kinks.jpg" texture 0 "./noctua/metal/zinc01.jpg" texture 0 "./noctua/metal/copper01.jpg" texture 0 "./noctua/metal/copper02.jpg" texture 0 "./noctua/metal/iron02.jpg" texture 0 "./noctua/metal/iron03.jpg" texture 0 "./noctua/metal/iron04.jpg" texture 0 "./noctua/metal/metbgr01.jpg" texture 0 "./noctua/metal/metbgr02.jpg" texture 0 "./noctua/metal/metbgr03.jpg" texture 0 "./noctua/metal/metbgr04.jpg" texture 0 "./noctua/metal/verdig01.jpg" texture 0 "./noctua/metal/brass01.jpg" texture 0 "./mitaman/various/006metal.jpg" texture 0 "./mitaman/various/metal020.jpg" // Texture #109 // Wood textures texture 0 "./boeck/wood_009.jpg" // Texture #110 texture 0 "./boeck/wood_010.jpg" texture 0 "./boeck/wood_017.jpg" texture 0 "./makke/wood_01.jpg" texture 0 "./makke/wood_01_b.jpg" texture 0 "./arcitool/n_f-natur2.jpg" texture 0 "./arcitool/Blockbohlen-natur.jpg" texture 0 "./arcitool/Zaun.jpg" texture 0 "./arcitool/Rundholz.jpg" texture 0 "./mitaman/grsites/wood060.jpg" texture 0 "./noctua/wood/blinds01.jpg" texture 0 "./noctua/wood/fb_board.jpg" texture 0 "./noctua/wood/planks01.jpg" texture 0 "./noctua/wood/planks01_b.jpg" texture 0 "./noctua/wood/planks02.jpg" texture 0 "./noctua/wood/planks02_hor.jpg" texture 0 "./noctua/wood/planks02_trim.jpg" texture 0 "./noctua/wood/bark01.jpg" texture 0 "./noctua/wood/wood02.jpg" texture 0 "./noctua/wood/wood03.jpg" texture 0 "./noctua/wood/wood04.jpg" texture 0 "./mitaman/various/063bois.jpg" texture 0 "./mitaman/various/063bois_b.jpg" // Texture #132 // Mud/sand/grass textures texture 0 "./craig_fortune/terrain/grass_lush1.jpg" // Texture #133 texture 0 "./craig_fortune/terrain/Grass_mossy.jpg" texture 0 "./craig_fortune/terrain/Grass_parched.jpg" texture 0 "./arcitool/Wiese3.jpg" texture 0 "./arcitool/Wiese6.jpg" texture 0 "./craig_fortune/terrain/Grass_lush.jpg" texture 0 "./craig_fortune/terrain/mud.jpg" texture 0 "./craig_fortune/terrain/Mud_thick.jpg" texture 0 "./makke/cracked_mud.jpg" texture 0 "./craig_fortune/terrain/sand_bleached.jpg" texture 0 "./sub/sub_sand.jpg" texture 0 "./DigitalFlux/light_brown_dirt_02.jpg" texture 0 "./DigitalFlux/dirt_pebbles_01.jpg" texture 0 "./DigitalFlux/light_brown_dirt_01.jpg" texture 0 "./DigitalFlux/reddish_brown_dirt_01.jpg" texture 0 "./DigitalFlux/reddish_brown_dirt_02.jpg" texture 0 "./makke/dirt_01.jpg" texture 0 "./makke/stuck1.jpg" texture 0 "./noctua/ground/mud01.jpg" texture 0 "./noctua/ground/pebble01.jpg" texture 0 "./noctua/ground/ground02.jpg" texture 0 "./noctua/ground/ground06.jpg" // Texture #154 // Rock/stone textures texture 0 "./arcitool/schotter1.jpg" // Texture #155 texture 0 "./arcitool/schotter2.jpg" texture 0 "./craig_fortune/terrain/Rock_cracked.jpg" texture 0 "./craig_fortune/terrain/rubble.jpg" texture 0 "./craig_fortune/terrain/Rock_rubble.jpg" texture 0 "./noctua/ground/snowy01.jpg" texture 0 "./makke/rock.jpg" texture 0 "./noctua/stone/stone18.jpg" texture 0 "./noctua/stone/stone02.jpg" texture 0 "./noctua/stone/stone03.jpg" texture 0 "./noctua/stone/stone04.jpg" texture 0 "./noctua/stone/stone05.jpg" texture 0 "./noctua/stone/stone06.jpg" texture 0 "./noctua/stone/stone07.jpg" texture 0 "./noctua/stone/stone08.jpg" texture 0 "./noctua/stone/stone09.jpg" texture 0 "./noctua/stone/stone12.jpg" texture 0 "./noctua/stone/stone13.jpg" texture 0 "./noctua/stone/stone15.jpg" texture 0 "./noctua/stone/stone16.jpg" texture 0 "./noctua/stone/stone17.jpg" texture 0 "./noctua/stone/marmor01.jpg" texture 0 "./noctua/stone/stone19.jpg" texture 0 "./noctua/wall/conc03.jpg" texture 0 "./noctua/wall/conc04.jpg" texture 0 "./noctua/wall/d_wall01.jpg" // Texture #180 // Carpet textures texture 0 "./noctua/textile/carpet04.jpg" // Texture #181 texture 0 "./noctua/textile/carpet01.jpg" texture 0 "./noctua/textile/carpet02.jpg" texture 0 "./noctua/textile/carpet03.jpg" texture 0 "./noctua/textile/burlap01.jpg" texture 0 "./noctua/textile/carpet05.jpg" // Texture #186 // Trim textures texture 0 "./arcitool/Wellblech1-1.jpg" // Texture #187 texture 0 "./arcitool/Glasbausteine.jpg" texture 0 "./boeck/gully.jpg" texture 0 "./boeck/aircon2.jpg" texture 0 "./makke/aircon.jpg" texture 0 "./makke/aircon_sm.jpg" texture 0 "./makke/door.jpg" texture 0 "./makke/klappe.jpg" texture 0 "./makke/klappe2.jpg" texture 0 "./makke/klappe3.jpg" texture 0 "./makke/neuklappe.jpg" texture 0 "./makke/panel.jpg" texture 0 "./mitaman/3dcafe/objects09_a.jpg" texture 0 "./mitaman/golgotha/elecpanelstwo.jpg" texture 0 "./mitaman/various/metal_trim_4_v.jpg" texture 0 "./mitaman/various/metal_trim_4_h.jpg" texture 0 "./mitaman/various/metal026.jpg" texture 0 "./mitaman/various/vent_cap.jpg" texture 0 "./mitaman/various/rgrates0006.jpg" texture 0 "./mitaman/various/large_plate.jpg" texture 0 "./makke/lampe.jpg" texture 0 "./makke/lampe_tile.jpg" texture 0 "./makke/lampe_tile_a.jpg" texture 0 "./makke/lampe_tile2.jpg" texture 0 "./makke/lampe_tile2_a.jpg" texture 0 "./makke/stairtrim.jpg" texture 0 "./makke/metalstair1.jpg" texture 0 "./makke/metalstair2.jpg" texture 0 "./mitaman/zastrow/metal_siding_kinksb.jpg" texture 0 "./makke/window.jpg" texture 0 "./makke/windows.jpg" texture 0 "./mitaman/zastrow/sub_window31.jpg" texture 0 "./mitaman/zastrow/sub_window33.jpg" texture 0 "./mitaman/various/sub_window23.jpg" texture 0 "./mitaman/various/sub_window38.jpg" texture 0 "./mitaman/3dcafe/door10.jpg" texture 0 "./mitaman/3dcafe/door12.jpg" texture 0 "./mitaman/3dcafe/door15.jpg" texture 0 "./mitaman/3dcafe/door07.jpg" texture 0 "./mitaman/zastrow/sub_doors512B05.jpg" texture 0 "./mitaman/zastrow/sub_doors512A10.jpg" texture 0 "./mitaman/zastrow/sub_doors512A16.jpg" texture 0 "./mitaman/various/sub_doors256nf_01.jpg" texture 0 "./mitaman/3dcafe/objects08.jpg" // Texture #230 // Crate/box textures texture 0 "./craig_fortune/crates/light_weathered.jpg" // Texture #231 texture 0 "./craig_fortune/crates/light.jpg" texture 0 "./zastrow/3wood_crate_03.jpg" texture 0 "./zastrow/2wood_crate_03.jpg" texture 0 "./zastrow/2wood_crate_10.jpg" texture 0 "./zastrow/2wood_crate_12.jpg" texture 0 "./zastrow/3wood_crate_02.jpg" texture 0 "./zastrow/2wood_crate_02.jpg" texture 0 "./zastrow/3wood_crate_10.jpg" texture 0 "./zastrow/3wood_crate_12.jpg" texture 0 "./zastrow/wood_crate_02.jpg" texture 0 "./zastrow/wood_crate_03.jpg" texture 0 "./zastrow/wood_crate_10.jpg" texture 0 "./zastrow/wood_crate_12.jpg" texture 0 "./makke/box_2.jpg" texture 0 "./makke/box_4.jpg" texture 0 "./makke/box_3.jpg" texture 0 "./makke/smallsteelbox.jpg" // Texture #248 // Additional textures texture 0 "./drunkenM/rock_wall1.jpg" // Texture #249 texture 0 "./rattrap/rb_window.jpg" // The below textures are in the AssaultCube package, but are not actually in the config file because their design is // specific to the map they were made for or because there are only 256 texture slots available and we don't want to // use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to // stay aware of the 256 slot limit. // texture 0 "./dog/texture08.jpg" // texture 0 "./misterfloppy/keller/exit_sign.jpg" // texture 0 "./misterfloppy/keller/gully.jpg" // texture 0 "./misterfloppy/keller/door_panel.jpg" // texture 0 "./misterfloppy/keller/aircon.jpg" // texture 0 "./misterfloppy/keller/light.jpg" // texture 0 "./misterfloppy/keller/light2.jpg" // texture 0 "./misterfloppy/keller/door_01.jpg" // texture 0 "./misterfloppy/keller/door_02.jpg" // texture 0 "./misterfloppy/keller/door_03.jpg" // texture 0 "./johnsolo/bluewoody1.jpg" // texture 0 "./johnsolo/bluewoody2.jpg" // texture 0 "./johnsolo/shutters.jpg" // texture 0 "./makke/black.jpg" // A 1x1 black pixel. Nothing interesting. // texture 0 "./makke/concrete_trim_vert.jpg" // texture 0 "./makke/snow.jpg" // texture 0 "./makke/special_stone15.jpg" // texture 0 "./noctua/wall/wall01.jpg" // texture 0 "./wotwot/urban/electric2.jpg" // texture 0 "./wotwot/urban/electric2_bla.jpg" // texture 0 "./wotwot/urban/asphalt1_l.jpg" // texture 0 "./wotwot/urban/metaltrim1_ver.jpg" // texture 0 "./wotwot/urban/metaltrim1_hor.jpg" // texture 0 "./wotwot/urban/door3.jpg" // texture 0 "./wotwot/urban/airvent1.jpg" // texture 0 "./wotwot/urban/ventilation1.jpg" // texture 0 "./wotwot/urban/grill2_s.jpg" // texture 0 "./wotwot/urban/cableshelf1_s_hor.jpg" // texture 0 "./wotwot/urban/cableshelf1_m_hor.jpg" // texture 0 "./wotwot/urban/hatch1.jpg" // texture 0 "./wotwot/urban/manhole1.jpg" // texture 0 "./makke/door_metal.jpg" // texture 0 "./makke/door_rust.jpg" // texture 0 "./wotwot/urban/cableshelf1_l_hor.jpg" // texture 0 "./wotwot/urban/cableshelf1_s_ver.jpg" // texture 0 "./wotwot/urban/cableshelf1_m_ver.jpg" // texture 0 "./wotwot/urban/cableshelf1_l_ver.jpg" // texture 0 "./wotwot/urban/electric4.jpg" // texture 0 "./wotwot/urban/electric4_bla.jpg" // texture 0 "./wotwot/urban/electric3.jpg" // texture 0 "./wotwot/urban/electric3_bla.jpg" // texture 0 "./wotwot/urban/electric1.jpg" // texture 0 "./wotwot/urban/electric1_bla.jpg" // texture 0 "./openfootage/stonewall_4.jpg" // texture 0 "./craig_fortune/crates/light_weathered_desert3.jpg" // texture 0 "./makke/douze.jpg" // texture 0 "./makke/clayceiling.jpg" // texture 0 "./rattrap/rb_box_01.jpg" // texture 0 "./rattrap/rb_box_02.jpg" // texture 0 "./rattrap/rb_box_03.jpg" // texture 0 "./rattrap/rb_box_04.jpg" // texture 0 "./rattrap/rb_box_05.jpg" // texture 0 "./rattrap/rb_box_06.jpg" // texture 0 "./rattrap/rb_bricks_01.jpg" // texture 0 "./rattrap/rb_bricks_02.jpg" // texture 0 "./rattrap/rb_bricks_03.jpg" // texture 0 "./rattrap/rb_concrete.jpg" // texture 0 "./rattrap/rb_box_07.jpg" // texture 0 "./rattrap/rb_trim_03.jpg" // texture 0 "./rattrap/rb_trim_01.jpg" // texture 0 "./rattrap/rb_trim_02.jpg" // texture 0 "./rattrap/rb_window2.jpg" mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up! mapsound "./ambience/cavedrip.ogg" -1 //0 mapsound "./ambience/distant_cars.ogg" -1 // 1 mapsound "./ambience/hum01.ogg" -1 // 2 mapsound "./ambience/hum02.ogg" -1 // 3 mapsound "./ambience/night_crickets.ogg" -1 // 4 mapsound "./ambience/water.ogg" -1 // 5 mapsound "./ambience/wind.ogg" -1 // 6 mapsound "./ambience/t_aircond.ogg" -1 // 7 mapsound "./ambience/t_compressor.ogg" -1 // 8 mapsound "./ambience/t_crow.ogg" -1 // 9 mapsound "./ambience/t_dogs01.ogg" -1 // 10 mapsound "./ambience/t_helicopter.ogg" -1 // 11 mapsound "./ambience/t_hum01.ogg" -1 // 12 mapsound "./ambience/t_hum02.ogg" -1 // 13 mapsound "./ambience/t_hum03.ogg" -1 // 14 mapsound "./ambience/t_hum04.ogg" -1 // 15 mapsound "./ambience/t_night_dog.ogg" -1 // 16 mapsound "./ambience/t_night01.ogg" -1 // 17 mapsound "./ambience/t_night02.ogg" -1 // 18 mapsound "./ambience/t_radio_comms.ogg" -1 // 19 mapsound "./ambience/t_radio_static.ogg" -1 // 20 mapsound "./ambience/t_satcoms.ogg" -1 // 21 mapsound "./ambience/t_sludge.ogg" -1 // 22 mapsound "./ambience/t_static01.ogg" -1 // 23 mapsound "./ambience/t_static02.ogg" -1 // 24 mapsound "./ambience/t_vent01.ogg" -1 // 25 mapsound "./ambience/t_vent02.ogg" -1 // 26 mapsound "./ambience/t_water_owl.ogg" -1 // 27 mapsound "./ambience/t_water01.ogg" -1 // 28 mapsound "./ambience/t_waterdrip.ogg" -1 // 29 mapsound "./ambience/t_wind.ogg" -1 // 30 mapsound "./ambience/t_waterpipe01.ogg" -1 // 31 mapsound "./ambience/t_waterpipe02.ogg" -1 // 32 mapsound "./ambience/warningalarm01.ogg" -1 // 33 mapsound "./ambience/t_gastank.ogg" -1 // 34 mapsound "./ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels. mapsound "./ambience/t_factory01.ogg" -1 // 36 mapsound "./ambience/t_vents.ogg" -1 // 37 mapsound "./ambience/t_waterfront.ogg" -1 // 38 mapsound "./ambience/t_generator.ogg" -1 // 39 mapsound "./ambience/t_electricbuzz.ogg" -1 // 40 mapsound "./ambience/t_alarm01.ogg" -1 // 41 mapsound "./ambience/flies.ogg" -1 // 42 mapsound "./ambience/deserthawk.ogg" -1 // 43 mapsound "./ambience/owl.ogg" -1 // 44 mapsound "./ambience/citynoisebirds.ogg" -1 // 45