# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: AC\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2009-08-16 13:25+0200\n" "PO-Revision-Date: 2009-08-16 13:25+0200\n" "Last-Translator: test \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" #: client.cpp:20 msgid "operation not available in multiplayer" msgstr "" #: client.cpp:27 msgid "editing in multiplayer requires coopedit mode (1)" msgstr "" #: client.cpp:70 client.cpp:205 msgid "aborting connection attempt" msgstr "" #: client.cpp:85 #, c-format msgid "attempting to connect to %s%c%s" msgstr "" #: client.cpp:88 #, c-format msgid "\f3could not resolve server %s" msgstr "" #: client.cpp:96 msgid "attempting to connect over LAN" msgstr "" #: client.cpp:112 client.cpp:514 client.cpp:550 msgid "\f3could not connect to server" msgstr "" #: client.cpp:175 msgid "disconnected" msgstr "" #: client.cpp:211 msgid "not connected" msgstr "" #: client.cpp:214 client.cpp:537 msgid "attempting to disconnect..." msgstr "" #: client.cpp:509 msgid "attempting to connect..." msgstr "" #: client.cpp:527 msgid "connected to server" msgstr "" #: client.cpp:555 #, c-format msgid "\f3server network error, disconnecting (%s) ..." msgstr "" #: client.cpp:577 #, c-format msgid "\f3map %s is secured, you can not send, receive or overwrite it" msgstr "" #: client.cpp:606 #, c-format msgid "map %s is too large to send" msgstr "" #: client.cpp:622 #, c-format msgid "sending map %s to server..." msgstr "" #: client.cpp:627 msgid "requesting map from server..." msgstr "" #: client.cpp:644 msgid "getting demo..." msgstr "" #: client.cpp:645 #, c-format msgid "getting demo %d..." msgstr "" #: client.cpp:651 msgid "listing demos..." msgstr "" #: clientgame.cpp:122 #, c-format msgid "ignored players: %s" msgstr "" #: clientgame.cpp:123 msgid "no players ignored." msgstr "" #: clientgame.cpp:143 #, c-format msgid "muted players: %s" msgstr "" #: clientgame.cpp:144 msgid "no players muted." msgstr "" #: clientgame.cpp:169 #, c-format msgid "your name is: %s" msgstr "" #: clientgame.cpp:170 msgid "curname" msgstr "" #: clientgame.cpp:187 #, c-format msgid "\f3\"%s\" is not a valid team name (try CLA, RVSF or SPECTATOR)" msgstr "" #: clientgame.cpp:188 msgid "you need to be dead to become spectator" msgstr "" #: clientgame.cpp:191 #, c-format msgid "your team is: %s" msgstr "" #: clientgame.cpp:692 msgid "intermission:" msgstr "" #: clientgame.cpp:693 msgid "game has ended!" msgstr "" #: clientgame.cpp:700 #, c-format msgid "time remaining: %d minutes" msgstr "" #: clientgame.cpp:771 #, c-format msgid "\f3invalid ctf-flag entity (%i)" msgstr "" #: clientgame.cpp:842 #, c-format msgid "game mode is \"%s\"%s" msgstr "" #: clientgame.cpp:847 #, c-format msgid "\f1%s" msgstr "" #: clientgame.cpp:1049 msgid "\f3invalid vote" msgstr "" #: clientgame.cpp:1070 msgid "\f3you voted already" msgstr "" #: clientgame.cpp:1089 #, c-format msgid "%s called a vote: %s" msgstr "" #: clientgame.cpp:1105 #, c-format msgid "\f3could not vote: %s" msgstr "" #: clientgame.cpp:1116 msgid "failed" msgstr "" #: clientgame.cpp:1116 msgid "passed" msgstr "" #: clientgame.cpp:1116 #, c-format msgid "vote %s" msgstr "" #: clients2c.cpp:41 #, c-format msgid "\f3demo was recorded on map revision %d, you have map revision %d" msgstr "" #: clients2c.cpp:61 msgid "\"getmap\" to download the current map from the server" msgstr "" #: clients2c.cpp:62 #, c-format msgid "\"getmap\" to download a %s version of the current map from the server" msgstr "" #: clients2c.cpp:63 msgid "different" msgstr "" #: clients2c.cpp:63 msgid "newer" msgstr "" #: clients2c.cpp:63 msgid "older" msgstr "" #: clients2c.cpp:244 #, c-format msgid "\f3you are using a different game protocol (you: %d, server: %d)" msgstr "" #: clients2c.cpp:250 msgid "INFO: this server is password protected" msgstr "" #: clients2c.cpp:358 #, c-format msgid "%s is now known as %s" msgstr "" #: clients2c.cpp:363 #, c-format msgid "connected: %s" msgstr "" #: clients2c.cpp:382 #, c-format msgid "player %s disconnected" msgstr "" #: clients2c.cpp:433 msgid "new round starting... fight!" msgstr "" #: clients2c.cpp:497 #, c-format msgid "bad scope-message for %s" msgstr "" #: clients2c.cpp:634 #, c-format msgid "%s enlarged the map to size %d" msgstr "" #: clients2c.cpp:634 #, c-format msgid "%s started a new map of size %d" msgstr "" #: clients2c.cpp:741 msgid "the round is over! next round in 5 seconds..." msgstr "" #: clients2c.cpp:742 msgid "the bots have won the round!" msgstr "" #: clients2c.cpp:743 msgid "everyone died!" msgstr "" #: clients2c.cpp:744 #, c-format msgid "team %s has won the round!" msgstr "" #: clients2c.cpp:745 msgid "you are the survivor!" msgstr "" #: clients2c.cpp:746 #, c-format msgid "%s is the survivor!" msgstr "" #: clients2c.cpp:802 #, c-format msgid "%s claimed %s status" msgstr "" #: clients2c.cpp:802 clients2c.cpp:869 msgid "you" msgstr "" #: clients2c.cpp:813 #, c-format msgid "you can't change to team %s" msgstr "" #: clients2c.cpp:817 msgid "active" msgstr "" #: clients2c.cpp:817 msgid "spectate" msgstr "" #: clients2c.cpp:817 #, c-format msgid "you can't change to %s mode" msgstr "" #: clients2c.cpp:844 #, c-format msgid "you're now in team %s" msgstr "" #: clients2c.cpp:847 #, c-format msgid "the server forced you to team %s" msgstr "" #: clients2c.cpp:858 #, c-format msgid "player %s switched to team %s" msgstr "" #: clients2c.cpp:861 #, c-format msgid "the server forced %s to team %s" msgstr "" #: clients2c.cpp:862 msgid "the enemy" msgstr "" #: clients2c.cpp:862 #, c-format msgid "the server forced %s to %s team" msgstr "" #: clients2c.cpp:862 msgid "your" msgstr "" #: clients2c.cpp:869 #, c-format msgid "%s changed to active play" msgstr "" #: clients2c.cpp:938 #, c-format msgid "" "WHOIS client %d:\n" "\f5name\t%s\n" "\f5IP\t%d.%d.%d.%d" msgstr "" #: clients2c.cpp:939 #, c-format msgid "" "WHOIS client %d:\n" "\f5name\t%s\n" "\f5IP\t%d.%d.x.x" msgstr "" #: clients2c.cpp:946 msgid "no demos available" msgstr "" #: clients2c.cpp:950 #, c-format msgid "%d. %s" msgstr "" #: clients2c.cpp:1010 #, c-format msgid "failed writing to \"%s\"" msgstr "" #: clients2c.cpp:1013 #, c-format msgid "received demo \"%s\"" msgstr "" #: clients2c.cpp:1022 #, c-format msgid "received map \"%s\" from server, reloading.." msgstr "" #: md2.h:258 #, c-format msgid "could not load model skin for %s" msgstr "" #: menus.cfg:9 msgid "Multiplayer" msgstr "" #: menus.cfg:10 msgid "Singleplayer" msgstr "" #: menus.cfg:11 msgid "Settings" msgstr "" #: menus.cfg:12 msgid "Demo" msgstr "" #: menus.cfg:13 msgid "Editing" msgstr "" #: menus.cfg:14 msgid "Help" msgstr "" #: menus.cfg:15 msgid "About" msgstr "" #: menus.cfg:16 msgid "Quit" msgstr "" #: menus.cpp:1125 msgid "..restart AssaultCube for this setting to take effect" msgstr "" #: physics.cpp:781 #, c-format msgid "can't find entity spawn spot! (%d, %d)" msgstr "" #: serverbrowser.cpp:1155 #, c-format msgid "" "server \"\fs%s\fr\" is in category '\fs%s\fr' because of key '%s', please " "remove manually" msgstr "" #: serverbrowser.cpp:1159 #, c-format msgid "" "removing server \"\fs%s\fr\" from favourites category '\fs%s\fr' (rest '%s')" msgstr "" #: serverbrowser.cpp:1174 #, c-format msgid "adding server \"\fs%s\fr\" to favourites category '\fs%s\fr' (new '%s')" msgstr ""