Learning and understanding the interface and controls are the first step to map editing...
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The "cube grid"
This will be shown as a white grid of squares drawn where ever you point.
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Heightfield cubes
These are the light green cubes in the grid. |
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Entity sparkles These are shown as blue sparkly dots. They are known as "entities", which will be explained later here. |
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Cube selector
This appears as a small white box with a red dot in the corner. It will appear in the middle of the screen and you can use it to select
geometery, a bit like a crosshair. |
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"Nearest entity" text This is the white writing along the bottom. It will tell you the locaton of the closest entity and its properties. |
To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over some cubes (you will see a red box over what you are selecting). This is how you select geometery.
Below are the controls that get used in map-editing, you will use most of these controls when creating a map, so it's good to learn them.
| Control | Function |
| [ | Moves cubes in the floor downwards. |
| ] | Moves cubes in the floor upwards. |
| O | Moves cubes in the ceiling downwards. |
| P | Moves cubes in the ceiling upwards. |
| Note: The mouse controls are easier. | |
| F | Makes selected cubes a solid. |
| G | Makes selected cubes a space/non-heightfield. |
| K | Makes selected cubes a corner. |
| C | Copy selected cubes. |
| V |
Pastes copied cubes. Note: It pastes from the upper corner of the red dot. |
| U | Undoes the last action (only applies to geometery). |
| , | Equalize the floor. |
| . | Equalize the ceiling. |
| H | Makes the floor a heightfield. |
| I | Makes the ceiling a heightfield. |
| 9 | Manipulates the corner of a cube where the red dot is positioned upwards. Works only if the cube is a heightfield. |
| 8 | Manipulates the corner of a cube where the red dot is positioned downwards. Works only if the cube is a heightfield. |
| Control | Function |
| Home | Browses forward through wall textures. |
| End | Browses backward through wall textures. |
| 7 (on the keypad) | Browses forward through upper-wall textures. |
| 4 (on the keypad) | Browses backward through upper-wall textures. |
| Insert | Browses forward through floor textures. |
| Delete | Browses backward through floor textures. |
| PageUp | Browses forward through ceiling textures. |
| PageDown | Browses backward through ceiling textures. |
| Control | Function |
| Left-click | Allows you to select cubes. |
| Right-click | Show the editing menu. |
| Scrolling | Scrolling will move cubes up/down, depending on the direction you look. |
| Hold Q and scroll | This will manipulate the corner of a cube where the red dot is positioned up/down. Works only if the cube is a heightfield. |
| Hold Z and scroll | Scrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look. |
| Hold X and scroll | Scrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look. |
| Control | Function |
| E | Toggle edit mode. |
| Backspace | Delete entity. |
| L | Shows the lighting menu. |
| F5 | Toggle ocullsion on/off. |
| F6 | Toggle showmip on/off. |