| buffer(ALuint buf_id) | source | |
| delete_() | source | |
| gain(float g) | source | |
| generate() | source | |
| id | source | |
| init(sourceowner *o) | source | |
| lock() | source | |
| locked | source | |
| looping(bool enable) | source | |
| onreassign() | source | |
| owner | source | |
| pitch(float p) | source | |
| play() | source | |
| playing() | source | |
| position(const vec &pos) | source | |
| position(float x, float y, float z) | source | |
| position() | source | |
| printposition() | source | |
| priority | source | |
| queuebuffers(ALsizei n, const ALuint *buffer_ids) | source | |
| reset() | source | |
| rewind() | source | |
| secoffset(float secs) | source | |
| secoffset() | source | |
| source() | source | |
| sourcerelative(bool enable) | source | |
| state() | source | |
| stop() | source | |
| unlock() | source | |
| unqueueallbuffers() | source | |
| valid | source | |
| velocity(float x, float y, float z) | source | |
| ~source() | source |
1.5.7.1