| additem(itemstat &is, int &v) | playerstate | [inline] |
| akimbo | playerstate | |
| akimbomillis | clientstate | |
| akimbos | clientstate | |
| ammo | playerstate | |
| armour | playerstate | |
| canpickup(int type) | playerstate | [inline] |
| clientstate() | clientstate | [inline] |
| damage | clientstate | |
| deaths | clientstate | |
| dodamage(int damage) | playerstate | [inline] |
| flagscore | clientstate | |
| frags | clientstate | |
| grenades | clientstate | |
| gunselect | playerstate | |
| gunwait | playerstate | |
| health | playerstate | |
| isalive(int gamemillis) | clientstate | [inline] |
| itemstats(int type) | playerstate | [inline] |
| lastdeath | clientstate | |
| lastshot | clientstate | |
| lastspawn | clientstate | |
| lifesequence | clientstate | |
| mag | playerstate | |
| nextprimary | playerstate | |
| o | clientstate | |
| pickup(int type) | playerstate | [inline] |
| playerstate() | playerstate | [inline] |
| primary | playerstate | |
| reset() | clientstate | [inline] |
| respawn() | clientstate | [inline] |
| shotdamage | clientstate | |
| spawnstate(int gamemode) | playerstate | [inline, virtual] |
| state | clientstate | |
| teamkills | clientstate | |
| waitexpired(int gamemillis) | clientstate | [inline] |
| ~playerstate() | playerstate | [inline, virtual] |
1.5.7.1