| add(float f) | vec | [inline] |
| add(const vec &o) | vec | [inline] |
| cross(const vec &a, const vec &b) | vec | [inline] |
| dist(const vec &e) const | vec | [inline] |
| dist(const vec &e, vec &t) const | vec | [inline] |
| distxy(const vec &e) const | vec | [inline] |
| div(float f) | vec | [inline] |
| dot(const vec &o) const | vec | [inline] |
| i | vec | |
| iszero() const | vec | [inline] |
| magnitude() const | vec | [inline] |
| magnitudexy() const | vec | [inline] |
| mul(float f) | vec | [inline] |
| normalize() | vec | [inline] |
| operator!=(const vec &o) const | vec | [inline] |
| operator-() const | vec | [inline] |
| operator==(const vec &o) const | vec | [inline] |
| operator[](int i) | vec | [inline] |
| operator[](int i) const | vec | [inline] |
| orthogonal(const vec &d) | vec | [inline] |
| reject(const vec &o, float max) const | vec | [inline] |
| rotate(float angle, const vec &d) | vec | [inline] |
| rotate(float c, float s, const vec &d) | vec | [inline] |
| rotate_around_x(float angle) | vec | [inline] |
| rotate_around_y(float angle) | vec | [inline] |
| rotate_around_z(float angle) | vec | [inline] |
| squaredlen() const | vec | [inline] |
| sub(float f) | vec | [inline] |
| sub(const vec &o) | vec | [inline] |
| v | vec | |
| vec() | vec | [inline] |
| vec(float a, float b, float c) | vec | [inline] |
| vec(float *v) | vec | [inline] |
| x | vec | |
| y | vec | |
| z | vec |
1.5.7.1