registersound "player/jump" //S_JUMP registersound "player/step" 300 // S_SOFTLAND registersound "player/land" 200 // S_HARDLAND registersound "weapon/ric1" // S_BULLETAIR1 registersound "weapon/ric2" // S_BULLETAIR2 registersound "weapon/ric3" // S_BULLETHIT registersound "weapon/knife" //S_KNIFE registersound "weapon/usp" //S_PISTOL registersound "weapon/pistol_reload" //S_RPISTOL registersound "weapon/shotgun" //S_SHOTGUN registersound "weapon/shotgun_reload" //S_RSHOTGUN registersound "weapon/sub" //S_SUBGUN registersound "weapon/sub_reload" //S_RSUBGUN registersound "weapon/sniper" //S_SNIPER registersound "weapon/sniper_reload" //S_RSNIPER registersound "weapon/auto" //S_ASSAULT registersound "weapon/auto_reload" //S_RASSAULT registersound "misc/pickup_ammo_clip" //S_ITEMAMMO registersound "misc/pickup_health" //S_ITEMHEALTH registersound "misc/pickup_armour" //S_ITEMARMOUR registersound "misc/tick9" //S_ITEMPUP registersound "weapon/clip_empty" //S_NOAMMO registersound "misc/tick11" //S_PUPOUT registersound "player/pain1" //S_PAIN1 registersound "player/pain2" //S_PAIN2 registersound "player/pain3" //S_PAIN3 registersound "player/pain4" //S_PAIN4 registersound "player/pain5" //S_PAIN5 registersound "player/pain6" //S_PAIN6 registersound "player/die1" //S_DIE1 registersound "player/die2" //S_DIE2 registersound "weapon/grenade_exp" 10000 //S_FEXPLODE registersound "player/splash1" //S_SPLASH1 registersound "player/splash2" //S_SPLASH2 registersound "ctf/flagdrop" //S_FLAGDROP registersound "ctf/flagpickup" //S_FLAGPICKUP registersound "ctf/flagreturn" //S_FLAGRETURN registersound "ctf/flagscore" //S_FLAGSCORE registersound "weapon/grenade_pull" // S_GRENADEPULL registersound "weapon/grenade_throw" // S_GRENADETHROW registersound "weapon/pistol_akreload" // S_RAKIMBO registersound "misc/change_gun" // S_GUNCHANGE registersound "player/gib" // S_GIB registersound "misc/headshot" 10 // S_HEADSHOT registersound "misc/vote/vote_call" // S_CALLVOTE registersound "misc/vote/vote_pass" // S_VOTEPASS registersound "misc/vote/vote_fail" // S_VOTEFAIL registersound "player/footsteps" 100 1 // S_FOOTSTEPS registersound "player/crouch" 100 1 // S_FOOTSTEPSCROUCH registersound "misc/menu_click1" // S_MENUSELECT registersound "misc/menu_click2" // S_MENUENTER registersound "voicecom/affirmative" registersound "voicecom/allrightsir" registersound "voicecom/comeonmove" registersound "voicecom/cominginwiththeflag" registersound "voicecom/coverme" registersound "voicecom/defendtheflag" registersound "voicecom/enemydown" registersound "voicecom/gogetemboys" registersound "voicecom/goodjobteam" registersound "voicecom/igotone" registersound "voicecom/imadecontact" registersound "voicecom/imattacking" registersound "voicecom/imondefense" registersound "voicecom/imonyourteamman" registersound "voicecom/negative" registersound "voicecom/nocando" registersound "voicecom/recovertheflag" registersound "voicecom/sorry" registersound "voicecom/spreadout" registersound "voicecom/stayhere" registersound "voicecom/staytogether" registersound "voicecom/theresnowaysir" registersound "voicecom/wedidit" registersound "voicecom/yes" registersound "voicecom/niceshot" alias fade [ // 0=in, 1=out alias stepsize 5 alias numsteps (div $maxmusicvol $stepsize) loop i (+ $numsteps 1) [ alias curvol (* $i $stepsize) if (= $arg1 1) [ alias curvol (- $maxmusicvol $curvol) ] sleep (* $i 100) (concat musicvol $curvol) ] ]