History
ActionCube v0.9
19. November 06 - Release of the first public beta. Some quick infos:
Artwork
- 55 new mapmodels
- 4 high quality maps
- 100% new texture set (new, not fully original ;)
- 100% new content (original, apart from sounds, playermodel)
- new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades
- new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup
- new sounds
- the well known sas quake2 model by Darren Pattenden
Game/Engine
- gamemodes
- Capture The Flag (pCube)
- Team Deathmatch
- Team Survivor
- Last man Standing
- Deathmatch
- Pistol Frenzy
- Last Swiss Standing
- two fixed teams with chooseable skins
- server side maprotation (pCube)
- md3 hudguns
- vweap support for all weapons
- weapon reloading
- bullet flyby fx
- weapon bob/sway
- ladders
- gib fx
- new menu/hud gfx (model drawing)
- simple kick/ban system
- bot support (adaption of the cubebots)
The day makkE came to town
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #actioncube
Aug 01 16:12:18 <makkE> hi
Aug 01 16:13:29 <driAn> hi
Aug 01 16:12:02 --> makkE (makkE@116-1-87.w193-250.abo.wanadoo.fr) has joined #actioncube
Aug 01 16:12:18 <makkE> hi
Aug 01 16:13:29 <driAn> hi
Project Launch
Juli 04 - Arghvark, driAn, Verbal_ and dtd started working on ActionCube. The initial idea was to create a CS like game based on cube.