// Server Side Maprotations... // WARNING: You can NOT use CubeScript in here!! // Use the following scheme... // map:mode:time:allowVote[:minplayer[:maxplayer]] // map will be skipped, if minplayer/maxplayer requirements are failed // map: map filename without extension // do only use standard maps and maps from your packages/maps/servermaps folder // mode: Team Deathmatch (0), Deathmatch (2), Pistol Frenzy (6), // Capture the Flag (5), Hunt the Flag (13), Keep the Flag (15), Team Keep the Flag (14), // Team Survivor (4), Survivor (3), Last Swiss Standing (9), // One Shot One Kill (10), Team One Shot One Kill (11) // time: game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes // vote: (1) allow players to vote for other maps // (0) only admin can change the map // minplayer: if set, the server will skip the map, if fewer than required players are connected // maxplayer: if set, the server will skip the map, if more than allowed players are connected // minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation. // If the player number changes during gameplay, no action will be taken. // tdm ac_urban:0:15:1 ac_keller:0:15:1 ac_shine:0:15:1 ac_scaffold:0:15:1 // ctf ac_mines:5:15:1 ac_depot:5:15:1 ac_power:5:15:1:3 // skip, if <3 players ac_elevation:5:15:1 ac_sunset:5:15:1 ac_desert3:5:15:1 // dm ac_toxic:2:10:1 ac_complex:2:10:1 ac_snow:2:10:1 ac_arctic:2:10:1 // osok ac_desert2:10:10:1:0:6 // skip, if >6 players ac_desert:10:10:1 ac_scaffold:10:10:1 // Change this file to make the map rotation different and add more..