#include "cube.h" // creation of scoreboard pseudo-menu void *scoremenu = NULL, *teammenu = NULL, *ctfmenu = NULL; void showscores(bool on) { menuset(on ? (m_ctf ? ctfmenu : (m_teammode ? teammenu : scoremenu)) : NULL); } COMMAND(showscores, ARG_DOWN); struct sline { string s; color *bgcolor; sline() : bgcolor(NULL) {} }; static vector scorelines; struct teamscore { int team, frags, deaths, flagscore; vector teammembers; teamscore(int t) : team(t), frags(0), deaths(0), flagscore(0) {} void addscore(playerent *d) { if(!d) return; teammembers.add(d); frags += d->frags; deaths += d->deaths(); if(m_ctf) flagscore += d->flagscore; } }; static int teamscorecmp(const teamscore *x, const teamscore *y) { if(x->flagscore > y->flagscore) return -1; if(x->flagscore < y->flagscore) return 1; if(x->frags > y->frags) return -1; if(x->frags < y->frags) return 1; if(x->deaths < y->deaths) return -1; if(x->deaths > y->deaths) return 1; return x->team > y->team; } static int scorecmp(const playerent **x, const playerent **y) { if((*x)->flagscore > (*y)->flagscore) return -1; if((*x)->flagscore < (*y)->flagscore) return 1; if((*x)->frags > (*y)->frags) return -1; if((*x)->frags < (*y)->frags) return 1; if((*x)->lifesequence > (*y)->lifesequence) return 1; if((*x)->lifesequence < (*y)->lifesequence) return -1; return strcmp((*x)->name, (*y)->name); } void renderscore(void *menu, playerent *d) { const char *status = ""; if(d->clientrole==CR_MASTER) status = "\f0"; else if(d->clientrole==CR_ADMIN) status = "\f3"; else if(d->state==CS_DEAD) status = "\f4"; s_sprintfd(lag)("%d", d->plag); sline &line = scorelines.add(); line.bgcolor = NULL; string &s = line.s; if(m_ctf) s_sprintf(s)("%d\t%d\t%d\t%s\t%s\t%d\t%s%s", d->flagscore, d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d)); else if(m_teammode) s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d)); else s_sprintf(s)("%d\t%d\t%s\t%s\t%d\t%s%s", d->frags, d->deaths(), d->state==CS_LAGGED ? "LAG" : lag, colorping(d->ping), d->clientnum, status, colorname(d)); } void renderteamscore(void *menu, teamscore *t) { sline &line = scorelines.add(); if(m_teammode) s_sprintf(line.s)("%d\t%d\t\t\t\t%s\t\t(%d players)", t->frags, t->deaths, team_string(t->team), t->teammembers.length()); static color teamcolors[2] = { color(1, 0, 0, 0.2f), color(0, 0, 1, 0.2f) }; line.bgcolor = &teamcolors[t->team]; loopv(t->teammembers) renderscore(menu, t->teammembers[i]); } void renderscores(void *menu, bool init) { static string modeline, serverline; modeline[0] = '\0'; serverline[0] = '\0'; scorelines.setsize(0); vector scores; scores.add(player1); loopv(players) if(players[i]) scores.add(players[i]); scores.sort(scorecmp); if(init) { int sel = scores.find(player1); if(sel>=0) menuselect(menu, sel); } s_strcat(modeline, modestr(gamemode)); if(getclientmap()[0]) { s_strcat(modeline, ": "); s_strcat(modeline, getclientmap()); } extern int minutesremaining; if((gamemode>1 || (gamemode==0 && multiplayer(false))) && minutesremaining >= 0) { if(!minutesremaining) s_strcat(modeline, ", intermission"); else { s_sprintfd(timestr)(", %d %s remaining", minutesremaining, minutesremaining==1 ? "minute" : "minutes"); s_strcat(modeline, timestr); } } if(multiplayer(false)) { serverinfo *s = getconnectedserverinfo(); if(s) s_sprintf(serverline)("%s:%d\t%s", s->name, s->port, s->sdesc); } if(m_teammode) { teamscore teamscores[2] = { teamscore(TEAM_CLA), teamscore(TEAM_RVSF) }; loopv(players) { if(!players[i]) continue; teamscores[team_int(players[i]->team)].addscore(players[i]); } teamscores[team_int(player1->team)].addscore(player1); int sort = teamscorecmp(&teamscores[TEAM_CLA], &teamscores[TEAM_RVSF]); loopi(2) renderteamscore(menu, &teamscores[sort < 0 ? i : (i+1)&1]); } else { loopv(scores) renderscore(menu, scores[i]); } loopv(scorelines) menumanual(menu, i, scorelines[i].s, NULL, scorelines[i].bgcolor); menuheader(menu, modeline, serverline); refreshservers(NULL, init); // update server stats }