The basics

The interface

Menus

In game, press ESC to access the main menu. From there you can access almost anything and use all sorts of actions, like joining multiplayer games and changing settings. As example, in multiplayer you can use the vote submenu to vote on a new mode/map. Further customizations and actions can be done to these menus using CubeScript.

The console

Many actions in AssaultCube can be done in a console. Although not entirely neccesary to use it (the menu can be used to do most important commands) it can be very useful and often easier/faster to use it. To get a console press T to open the chat prompt. You can use it as console if you put a “/” (slash) at its beginning followed by a command. As example, type this command into the console:

/crosshairsize 25

This will increase the size of your crosshair. Check the reference to see all gameplay relevant commands you can use through CubeScript.

Hint: Press F11 to get a bigger console history.

The HUD

HUD stands for Head-up display and is a common term in video gaming. The HUD is used to indicate things such as health, armour, etc when playing the game.

The HUD

A new feature implemented in AssaultCube 0.94 shows the direction of where damage inflicted upon you originated from by using small red markers at the edge of the screen.

The scoreboard

The scoreboard will tell you (horizontally in this order):

The scoreboard

Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players. A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see your own packet jump.

Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the server. A lower ping is a better ping.

Client number is a number that is given out automatically by the server. There is nothing particularly special about it other than allowing people to identify players easier.

If someones name turns up in red, then they are an administrator of that server and have full control over it.

Players names that are in grey, are currently in dead/spectate mode.

How settings are saved

There is a file called defaults.cfg in the config directory. When you run AssaultCube for the first time it will execute this file. Once you quit AssaultCube, the default settings and your changes created upon them during the course of the game (and from your autoexec.cfg) will be stored in config/saved.cfg. If you want to reset your settings to default values just delete config/saved.cfg.

If there are commands that you would like executed every time AssaultCube starts, you can insert these scripting commands into config/autoexec.cfg.

When AssaultCube is started, it will check for the file config/init.cfg. If it does not exist then AssaultCube assumes this is the first time you have ran AssaultCube and will prompt you with the "quick setup" menu. This contains settings for you to change that are important for running AssaultCube. Such as screen resolution, mouse sensitivity, nickname, etc. When you press "OK", then AssaultCube will restart to allow those settings to take effect. The config/init.cfg file saves settings that can only be changed before AssaultCube runs and when AssaultCube first starts, it will execute those settings.

Note for linux users: Config files get saved in the hidden directory .assaultcube/config in your users home directory.

Changing settings

Open the console as described above and type the following command:

name yourname

where yourname is your desired name.

Joining a Game

In game, press ESC and choose Multiplayer ⇒ Refresh Server List. The masterserver will be queried and provide you with a list of servers. Do so every few days, to add newly created servers to your list.

Once you updated your server list, you can use Multiplayer ⇒ Serverbrowser. Simply select a server (up-/downarrow) and press return.

Alternatively, you can connect to a server directly using this command:

connect N P

Where N is a valid IP or FQDN and P a password (optional).