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2026-10-27 10:52:16 +00:00

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INI

# **Skill File For The Cube Bots**
#
#
# Credits: Shad0w : Description is based on his work.
#
#
# FILE DESCRIPTION:
#
# Lines starting with a # and blank lines will be ignored. In this file you
# can modify the reaction delays and aim speeds used by the bots. If this file
# doesnt exist default settings will be used.
#
# BOT SKILL VARIABLE NOTES:
#
# min_XXX is the minimum amount of time\distance\degrees before a bot will respond
# max_XXX is the maximum amount of time\distance\degrees a bot will respond
#
#
# BOT AIM VARIABLE NOTES:
#
# The offset and the aim speed are more base values. When a bot has to turn little the aimspeed
# and the aim offset will be lower(so he will aim more precise) and when the bot has to turn much
# the aimspeed and aim offset will be higher(so he will aim fast but inaccurate).
#
#
# BOT SKILL VARIABLES:
#
# min_x_aim_offset <value> and
# max_x_aim_offset <value> and
# min_y_aim_offset <value> and
# max_y_aim_offset <value> and
# Description = Sets the aim offset. This is the percentage of the difference between
# the current angle and the ideal angle. x = vertical angle, y = horizontal angle.
# Unit of Measure = Percentage (highest value is 100)
#
# min_x_aim_speed <value> and
# max_x_aim_speed <value> and
# min_y_aim_speed <value> and
# max_y_aim_speed <value> :
# Description = Sets the degrees a bot will turn in one second. x = vertical angle, y = horizontal angle.
# Unit of Measure = Degrees
#
# min_attack_delay <value> and
# max_attack_delay <value> :
# Description = Amount of seconds the bot will wait after he attacks again.
# Unit of Measure = Seconds
#
# min_enemy_search_delay <value> and
# max_enemy_search_delay <value> :
# Description = The time it takes for a bot to find a new enemy once their previous enemy is lost.
# Unit of Measure = Seconds
#
# can_predict_position <value> :
# Description = Sets if the bot will predict their enemy's position.
# Unit of Measure = Bool(1 = on, 0 = off)
#
# can_circle_strafe <value> :
# Description = Sets if the bot will circle strafe around their enemy.
# Unit of Measure = Bool(1 = on, 0 = off)
#
# can_search_items_in_combat <value> :
# Description = Sets if the bot will search for items when he has an enemy.
# Unit of Measure = Bool(1 = on, 0 = off)
#
# max_hear_volume <value>
# Description = Sets 'how much' the bot can hear, how lower the value, how lower the max distance a
# bot can still hear a sound.
# Unit of Measure = Integer (100 is max).
#
# field_of_view <value>
# Description = Sets bot field of view.
# Unit of Measure = Integer (degrees, 240 = max)
#
# max_always_detect_distance
# Description = Sets the maximum distance at which the bot will always spot the enemy
# Unit of Measure = Float (distance in cubes)
#
# BOT SMART VARIABLES (only used by the best+ skill, keep them at 0 for the others):
#
# smart_movement <value> :
# Description = Steers around walls instead of walking into them, and uses diagonal movement
# (two keys at once is faster) whenever that is quicker.
#
# smart_weapons <value> :
# Description = Weighs every weapon on the damage it can land at the current distance
# (range window, accuracy, ammo and reload state) instead of using fixed bonuses.
#
# smart_grenades <value> :
# Description = Only throws grenades when they are useful: out of our own blast radius,
# close enough to land, not into a wall and never onto a team mate.
# Also runs out of the way of live grenades.
#
# smart_targeting <value> :
# Description = Picks enemies on threat (distance, who is aiming at us, who is nearly dead,
# who we are already looking at) instead of distance only.
#
# dodge_fire <value> :
# Description = Reacts to taking damage by strafing and sometimes jumping instead of
# continuing to walk in a straight line.
#
# Unit of Measure = Bool(1 = on, 0 = off)
#
# SKILL LEVELS:
#
# There are six skill levels to edit (and choose from ingame). SKILL1 is the highest skill level
# (best+) while SKILL6 is the lowest skill level (bad).
#
#-----------------------------------------------------------------------------------------------
[SKILL1]
min_x_aim_speed 450
max_x_aim_speed 520
min_y_aim_speed 500
max_y_aim_speed 560
min_x_aim_offset 0
max_x_aim_offset 2
min_y_aim_offset 0
max_y_aim_offset 2
min_attack_delay 0.02
max_attack_delay 0.08
min_enemy_search_delay 0.04
max_enemy_search_delay 0.07
max_always_detect_distance 20
can_predict_position 1
can_circle_strafe 1
can_search_items_in_combat 1
smart_movement 1
smart_weapons 1
smart_grenades 1
smart_targeting 1
dodge_fire 1
max_hear_volume 100
field_of_view 240
[SKILL2]
min_x_aim_speed 330
max_x_aim_speed 355
min_y_aim_speed 350
max_y_aim_speed 375
min_x_aim_offset 15
max_x_aim_offset 20
min_y_aim_offset 10
max_y_aim_offset 15
min_attack_delay 0.1
max_attack_delay 0.4
min_enemy_search_delay 0.09
max_enemy_search_delay 0.12
max_always_detect_distance 12
can_predict_position 1
can_circle_strafe 1
can_search_items_in_combat 1
max_hear_volume 75
field_of_view 200
[SKILL3]
min_general_delay 0.035
max_general_delay 0.045
min_x_aim_speed 250
max_x_aim_speed 265
min_y_aim_speed 260
max_y_aim_speed 280
min_x_aim_offset 20
max_x_aim_offset 25
min_y_aim_offset 15
max_y_aim_offset 20
min_attack_delay 0.3
max_attack_delay 0.6
min_enemy_search_delay 0.12
max_enemy_search_delay 0.17
max_always_detect_distance 10
can_predict_position 1
can_circle_strafe 1
can_search_items_in_combat 1
max_hear_volume 60
field_of_view 160
[SKILL4]
min_x_aim_speed 190
max_x_aim_speed 225
min_y_aim_speed 210
max_y_aim_speed 240
min_x_aim_offset 25
max_x_aim_offset 30
min_y_aim_offset 20
max_y_aim_offset 25
min_attack_delay 0.5
max_attack_delay 1.1
min_enemy_search_delay 0.18
max_enemy_search_delay 0.22
max_always_detect_distance 8
can_predict_position 0
can_circle_strafe 1
can_search_items_in_combat 0
max_hear_volume 40
field_of_view 140
[SKILL5]
min_x_aim_speed 155
max_x_aim_speed 170
min_y_aim_speed 175
max_y_aim_speed 195
min_x_aim_offset 30
max_x_aim_offset 35
min_y_aim_offset 25
max_y_aim_offset 30
min_attack_delay 1.2
max_attack_delay 1.6
min_enemy_search_delay 0.25
max_enemy_search_delay 0.30
max_always_detect_distance 6
can_predict_position 0
can_circle_strafe 0
can_search_items_in_combat 0
max_hear_volume 30
field_of_view 120
[SKILL6]
min_x_aim_speed 60
max_x_aim_speed 90
min_y_aim_speed 80
max_y_aim_speed 110
min_x_aim_offset 35
max_x_aim_offset 40
min_y_aim_offset 30
max_y_aim_offset 35
min_attack_delay 1.5
max_attack_delay 2.0
min_enemy_search_delay 0.30
max_enemy_search_delay 0.36
max_always_detect_distance 4
can_predict_position 0
can_circle_strafe 0
can_search_items_in_combat 0
max_hear_volume 15
field_of_view 110