git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
25 lines
1.2 KiB
Plaintext
25 lines
1.2 KiB
Plaintext
TO ENSURE YOU HAVE NO ERRORS WITH ASSAULTCUBE:
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* Don't edit, rename or delete ANY files in this directory.
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* Don't add files to this directory.
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Developers notes for this folder:
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=================================
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When adding an "official" map, follow this to-do list after fixing the map up.
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1) Remove un-needed data from *.cfg files by running this command:
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gawk '{sub(/\r$/,"")};1' INPUT_FILE.cfg | gawk -F'//' '{print $1}' | gawk '{sub(/[ \t]+$/, "")};1' | gawk NF > OUTPUT_FILE.cfg
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- This will convert all new-lines to UNIX format (instead of DOS format).
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- This will remove all comments, trailing spaces/tabs & blank lines in that file.
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2) Add licensing and author information as comments in *.cfg file.
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3) "Normalise" the maps map-message.
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4) Add map to the map menu, and the CTF map menu if applicable.
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5) Add to "securemaps.cfg".
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6) Add authors (plus texture/skymap/model/etc authors) to team.html in the readme.
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7) Add new textures/models/skymaps/etc to default_map_settings.cfg as comments.
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If you added a skymap, add it to the "test skymaps" menu also.
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8) Add new mapmodels to the editing menu.
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9) Update the maprot.
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10) Create bot waypoints.
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11) Create a "preview" for the map.
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