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RandumKiwi 5e6b2e3e35 Why I never updated these cfg files, I'll never know.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-12 20:42:59 +00:00

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TO ENSURE YOU HAVE NO ERRORS WITH ASSAULTCUBE:
* Don't edit, rename or delete ANY files in this directory.
* Don't add files to this directory.
Developers notes for this folder:
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When adding an "official" map, follow this to-do list after fixing the map up.
1) Remove un-needed data from *.cfg files by running this command:
gawk '{sub(/\r$/,"")};1' INPUT_FILE.cfg | gawk -F'//' '{print $1}' | gawk '{sub(/[ \t]+$/, "")};1' | gawk NF > OUTPUT_FILE.cfg
- This will convert all new-lines to UNIX format (instead of DOS format).
- This will remove all comments, trailing spaces/tabs & blank lines in that file.
2) Add licensing and author information as comments in *.cfg file.
3) "Normalise" the maps map-message.
4) Add map to the map menu, and the CTF map menu if applicable.
5) Add to "securemaps.cfg".
6) Add authors (plus texture/skymap/model/etc authors) to team.html in the readme.
7) Add new textures/models/skymaps/etc to default_map_settings.cfg as comments.
If you added a skymap, add it to the "test skymaps" menu also.
8) Add new mapmodels to the editing menu.
9) Update the maprot.
10) Create bot waypoints.
11) Create a "preview" for the map.