Files
assaultcube-/config/scripts.cfg
T
RandumKiwi 1989a7d0f8 fixed typo in a gamedescription... added comments on how to use domodifier while I was at it..
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 08:24:34 +00:00

134 lines
5.5 KiB
INI

// CubeScript placed in this file is automatically executed on each startup.
// editent command
alias editent [
alias enttype (getenttype)
if (! (strcmp enttype "")) [
saycommand "/entset" $enttype (getentattr 0) (getentattr 1) (getentattr 2) (getentattr 3)
]
]
// Auto-completions
alias mapcomplete [complete $arg1 "packages/maps" cgz]
mapcommands = "map tdm coop dm lms ts ctf pf lss osok tosok htf vip tktf ktf"
loop i (listlen $mapcommands) [
mapcomplete (at $mapcommands $i)
]
complete demo "demos" dmo
alias entcomplete [listcomplete $arg1 "light playerstart pistol ammobox grenades health armour akimbo mapmodel trigger ladder ctf-flag sound clip"]
entcomplete newent
// Game mode descriptions...
gamemodedesc 0 [Team Deathmatch: Find the enemy team and destroy them!]
gamemodedesc 1 [Co-operative edit: Use this mode to edit maps with others online!]
gamemodedesc 2 [Deathmatch: Destroy anything that moves! Everyone for themselves!]
gamemodedesc 3 [Survivor: Everyone for themselves! Once you die, you must wait for the round to restart.]
gamemodedesc 4 [Team Survivor: Find the enemy team, destory them. Once everyone on the enemy team is gone... repeat!]
gamemodedesc 5 [Capture the Flag: Steal the enemy flag and bring it to your home base. Don't let your own flag get stolen.]
gamemodedesc 6 [Pistol Frenzy: Can you make your enemy eat lead with the most simple of weapons?]
gamemodedesc 7 [Bot Team Deathmatch: Find the enemy team and destroy them!]
gamemodedesc 8 [Bot Deathmatch: It's every man and A.I for themselves! Dismantle those bots! ]
gamemodedesc 9 [Last Swiss Standing: Knive and bomb the enemy!]
gamemodedesc 10 [One Shot, One Kill: You and your opponents start with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your swiss steel.]
gamemodedesc 11 [Team One Shot, One Kill: Your team starts with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your swiss steel.]
gamemodedesc 12 [Bot One-Shot, One Kill: You and the bots start with 1hp, a sniper rifle, a knife and no pickups. Survive with your sniper, or humiliate with your swiss steel.]
gamemodedesc 13 [Hunt the Flag: Find the enemy flag, frag the flag bearer and collect the flag to score. Protect your own team flag.]
gamemodedesc 14 [Team Keep the Flag: There is only one flag. Get the flag and keep it. You score one point every 15 seconds. If your teammate has the flag, protect him.]
gamemodedesc 15 [Keep the Flag: Get the flag and keep it. You score one point every 15 seconds. Everybody else will want to destroy you!]
// "resetbinds" command.
alias resetbinds [ exec config/resetbinds.cfg; echo " 3All binds have been reset to default values!" ]
// "changeteam" command.
alias changeteam [
if (= (curteam) 1) [ team CLA ] [ team RVSF ]
if (= (curteam) 0) [ echo "You are now on team 3CLA" ] [ echo "You are now on team 1RVSF" ]
]
// Mode/map-setting aliases.
alias votemap [ mode $arg1; map $arg2 ]
alias tdm [ votemap 0 $arg1 ]
alias coop [ votemap 1 $arg1 ]
alias dm [ votemap 2 $arg1 ]
alias lms [ votemap 3 $arg1 ]
alias ts [ votemap 4 $arg1 ]
alias ctf [ votemap 5 $arg1 ]
alias pf [ votemap 6 $arg1 ]
alias lss [ votemap 9 $arg1 ]
alias osok [ votemap 10 $arg1 ]
alias tosok [ votemap 11 $arg1 ]
alias htf [ votemap 13 $arg1 ]
alias vip [ votemap 13 $arg1 ]
alias tktf [ votemap 14 $arg1 ]
alias ktf [ votemap 15 $arg1 ]
// Weapon switching/action utilities.
alias primary [ weapon (currentprimary) ]
alias secondary [ weapon 1 ]
alias melee [ weapon 0 ]
alias grenades [ weapon 6 ]
alias altaction [
(concatword altaction_ (curweapon))
]
alias quicknadethrow [
if (> (magcontent 6) 0) [
if (!= (curweapon) 6) [grenades]
attack
]
onrelease [ sleep 1 [ if (= (curweapon) 6) [weapon (prevweapon)] ] ]
]
loop i 8 [ alias (concatword altaction_ $i) quicknadethrow ] // Quick nade throw is default
alias altaction_4 [ zoom 1; onrelease [ zoom 0 ] ] // Sniper
alias altaction_6 [ attack ] // Grenade
alias oldsens $sensitivity
alias zoom [
if (= $arg1 1) [
if (= $sensitivity $scopesens) [] [
alias oldsens $sensitivity
sensitivity (scopesens)
setscope 1
]
] [
sensitivity $oldsens
setscope 0
]
]
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
alias delta_spect_0 [ changefollowplayer $arg1 ]
// Map editing using the mousewheel...
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
alias universaldelta [
if $editing [ alias s "edit" ] [
if (alive) [ alias s "game" ] [ alias s "spect" ]
]
(concatword delta _ $s _ $modifier)
]
// To utilize the below, you will need to bind "domodifier X"
// (replace X with the number of the delta_edit) to a key. To
// use them, simply hold the key that the "domodifier" is bound
// to and then scroll backwards/forwards while looking at the
// floor/ceiling.
alias delta_edit_0 [ editheight $flrceil $arg1 ] // Move cubes...
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ] // Change heightfielding...
alias delta_edit_2 [ edittex $flrceil $arg1 ] // Change floor/ceiling textures...
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ] // Change wall/upper-wall textures...
alias delta_edit_4 [ equalize $flrceil ] // Equalize floor/ceiling...
alias delta_edit_5 [ entproperty 0 $arg1 ] // Changes the frist value on entities...
// HUD toggles
alias toggleshowmap [ showmap 1; onrelease [ showmap 0 ] ]