Files
assaultcube-/source/src/serveractions.h
T
driAn 4e0a0309f9 team shuffle fixes, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1465 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-12-22 13:57:44 +00:00

155 lines
3.1 KiB
C

// available server actions
struct serveraction
{
int role;
bool dedicated;
virtual ~serveraction() {}
virtual void perform() = 0;
virtual bool isvalid() { return true; }
};
struct mapaction : serveraction
{
char *map;
int mode;
void perform() { resetmap(map, mode); }
mapaction(char *map, int mode) : map(map), mode(mode)
{
role = CR_MASTER;
dedicated = false;
}
~mapaction() { DELETEA(map); }
};
struct playeraction : serveraction
{
int cn;
void disconnect(int reason) { disconnect_client(cn, reason); }
bool isvalid() { return valid_client(cn); }
playeraction(int cn) : cn(cn) {};
};
struct forceteamaction : playeraction
{
void perform() { forceteam(cn, team_opposite(team_int(clients[cn]->team)), true); }
forceteamaction(int cn) : playeraction(cn)
{
role = CR_MASTER;
dedicated = true;
}
};
struct givemasteraction : playeraction
{
void perform() { changeclientrole(cn, CR_MASTER, NULL, true); }
givemasteraction(int cn) : playeraction(cn)
{
role = CR_ADMIN;
dedicated = true;
}
};
struct kickaction : playeraction
{
void perform() { disconnect(DISC_MKICK); }
kickaction(int cn) : playeraction(cn)
{
role = CR_MASTER;
dedicated = true;
}
};
struct banaction : playeraction
{
void perform()
{
ban b = { clients[cn]->peer->address, servmillis+20*60*1000 };
bans.add(b);
disconnect(DISC_MBAN);
}
banaction(int cn) : playeraction(cn)
{
role = CR_MASTER;
dedicated = true;
}
};
struct removebansaction : serveraction
{
void perform() { bans.setsize(0); }
removebansaction()
{
role = CR_MASTER;
dedicated = true;
}
};
struct mastermodeaction : serveraction
{
int mode;
void perform() { mastermode = mode; }
bool isvalid() { return mode >= 0 && mode < MM_NUM; }
mastermodeaction(int mode) : mode(mode)
{
role = CR_MASTER;
dedicated = true;
}
};
struct enableaction : serveraction
{
bool enable;
enableaction(bool enable) : enable(enable) {}
};
struct autoteamaction : enableaction
{
void perform()
{
sendf(-1, 1, "ri2", SV_AUTOTEAM, (autoteam = enable) == 1 ? 1 : 0);
if(m_teammode && enable) shuffleteams();
}
autoteamaction(bool enable) : enableaction(enable)
{
role = CR_MASTER;
dedicated = true;
}
};
struct recorddemoaction : enableaction
{
void perform() { demonextmatch = enable; }
recorddemoaction(bool enable) : enableaction(enable)
{
role = CR_MASTER;
dedicated = true;
}
};
struct stopdemoaction : serveraction
{
void perform()
{
if(m_demo) enddemoplayback();
else enddemorecord();
}
stopdemoaction()
{
role = CR_MASTER;
dedicated = true;
}
};
struct cleardemosaction : serveraction
{
int demo;
void perform() { cleardemos(demo); }
cleardemosaction(int demo) : demo(demo)
{
role = CR_MASTER;
dedicated = true;
}
};