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assaultcube-/docs/basics.xml
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RandumKiwi 0717859144 docs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-03-24 06:13:22 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<head>
<title>The basics</title>
</head>
<body>
<h1>The basics</h1>
<h2>Controls</h2>
<p>
Learning how to play AssaultCube, like many FPS's, is easy. After knowing the controls, most things are relatively
straight forward...
</p>
<table>
<tr>
<td width="150"><b><u>Control</u></b></td><td width="200"><b><u>Function</u></b></td>
</tr>
<tr>
<td>Escape</td><td>Main menu</td>
</tr>
<tr>
<td>W</td><td>Move forward</td>
</tr>
<tr>
<td>S</td><td>Move backwards</td>
</tr>
<tr>
<td>A</td><td>Sidestep left</td>
</tr>
<tr>
<td>D</td><td>Sidestep right</td>
</tr>
<tr>
<td>Space</td><td>Jump</td>
</tr>
<tr>
<td>Left-shift</td><td>Crouch</td>
</tr>
<tr>
<td>R</td><td>Reload</td>
</tr>
<tr>
<td>T</td><td>Chat and console</td>
</tr>
<tr>
<td>Y</td><td>Team-chat</td>
</tr>
<tr>
<td>V</td><td>Voice-com menu</td>
</tr>
<tr>
<td>G</td><td>Quick nade throw</td>
</tr>
<tr>
<td>B</td><td>Change weapon menu</td>
</tr>
<tr>
<td>Left mouse-click</td><td>Attack</td>
</tr>
<tr>
<td>Right mouse-click</td><td>Quick nade throw (Or scope when using the sniper rifle)</td>
</tr>
<tr>
<td>Center mouse-click</td><td>Knife</td>
</tr>
<tr>
<td>Mousewheel</td><td>Cycle weapons</td>
</tr>
<tr>
<td>1</td><td>Primary weapon</td>
</tr>
<tr>
<td>2</td><td>Pistol</td>
</tr>
<tr>
<td>3</td><td>Grenade (if available)</td>
</tr>
<tr>
<td>4</td><td>Knife</td>
</tr>
<tr>
<td>Tab</td><td>Show scores</td>
</tr>
<tr>
<td>Left alt</td><td>Show mini-map</td>
</tr>
<tr>
<td>Backspace</td><td>Drop-flag</td>
</tr>
<tr>
<td>F1</td><td>Vote yes</td>
</tr>
<tr>
<td>F2</td><td>Vote no</td>
</tr>
<tr>
<td>F7</td><td>Spectate</td>
</tr>
<tr>
<td>F8</td><td>Follow player (spectate)</td>
</tr>
<tr>
<td>F11</td><td>Show extended console</td>
</tr>
<tr>
<td>F12</td><td>Create screenshot</td>
</tr>
</table>
<p>
You can find a list of controls used in map editing <a href="mapediting.xml#controls">here</a>.
</p>
<p>
You can also assign custom keys to specific weapons by using the keybinding menu in-game.
This can be found by pressing ESCAPE and then navigating to: settings &rArr; keyboard/mouse controls.
</p>
<h2>
Changing settings
</h2>
<p>
...under construction.
</p>
<h2>
How settings are saved
</h2>
<p>
There is a file called <i>defaults.cfg</i> in the <i>config</i> directory. When you run
AssaultCube for the first time it will execute this file. Once you quit AssaultCube,
the default settings and your changes created upon them during the course of the game
(and from your autoexec.cfg) will be stored in <i>config/saved.cfg</i>.
If you want to reset your settings to default values just delete <i>config/saved.cfg</i>.
Alternatively, you can delete it using the menus, by pressing ESCAPE and going into: Settings &rArr; Delete and reset all settings &rArr; Yes.
</p>
<p>
If there are commands that you would like executed every time AssaultCube starts, you can insert
these scripting commands into <i>config/autoexec.cfg</i>.
</p>
<p>
When AssaultCube is started, it will check for the file <i>config/init.cfg</i>. If it does not exist
then AssaultCube assumes this is the first time you have ran AssaultCube and will prompt you with the
"quick setup" menu. This contains settings for you to change that are important for running AssaultCube.
Such as screen resolution, mouse sensitivity, nickname, etc. When you press "OK", then AssaultCube will restart to
allow those settings to take effect. The <i>config/init.cfg</i> file saves settings that can only be
changed before AssaultCube runs, so when AssaultCube first starts, it will execute those settings.
</p>
<p>
Note for linux users: Config files get saved in the hidden directory <i>.assaultcube/config</i>
in your users home directory.
</p>
<h2>
Playing a game
</h2>
<!--Add info about servers being saved in servers.cfg here-->
<p>
In game, press ESC and choose <i>Multiplayer &rArr; Refresh Server List</i>. The
masterserver will be queried and provide you with a list of servers. Do so every
few days, to add newly created servers to your list.
</p>
<p>
Once you updated your server list, you can use <i>Multiplayer &rArr; Serverbrowser</i>.
Simply select a server (up-/downarrow) and press return.
</p>
<p>
Alternatively, you can connect to a server directly using this command:
</p>
<div class="code">
connect N P
</div>
<p>
Where N is a valid IP or FQDN and P a password (optional).
</p>
</body>
</html>