Files
assaultcube-/config/serverparameters.cfg
T
ac-stef 0b656d2380 add server-side player vita database
The server keeps track of every player ID that ever connected successfully.
This database stores the last names and IPs used by the player and the
last countries the connections came from. Some stats are counted, like
"time connected" and "total tks". Most importantly, the database stores
rights (like admin) and restrictions (like ban). All rights and
restrictions are kept as dates (or timecodes), so, for example, if your
ban date is in the future, you are banned - and if it's in the past, you
can play. The collected stats are meant to help server owners at managing
players - especially, if they want to give someone admin rights.

The database is periodically saved to a file and read from that file on
startup. The default file is config/servervita.cfg and one backup is kept
in config/servervita_bak.cfg. During server start, if the regular file
can't be loaded, the backup is tried instead.

While the server is running, it checks periodically for a file named
config/servervita_update.cfg, and if the file exists, it is renamed to
a backup filename including a timecode and read and merged into the
database. The automatic rename makes sure, that a file is only read once.
Using such updates, a server owner can easily give several people admin
rights or for example, add clan tags for a whole list of IDs. (Yes, the
database also stores a clan tag for every ID...)

The database also stores two short comments for every ID. One can only be
read by server admins, but the other one is public. The public reason, for
example, can state a reason for a ban.

One database record takes up 264 bytes of RAM. During autosave, accounts,
that have not been used for a specified time (default 12 months), will
not be written. After a server restart, those old records will be gone.

Currently, there is no process in place, to also clean up old records
from RAM. Maybe, that'll be added later...
2017-06-27 15:15:23 +02:00

81 lines
2.6 KiB
INI

// serverparameters.cfg
//
// parameters from this file are read once per minute by the server
// and are effective immediately
// each setting consists of a keyword and a value, written like this: keyword:value
// there are no spaces allowed between keyword and value
// using two colons (keyword::value) activates rich-text filtering for the value
// **** Server setup settings ****
// auth_verify_ip Verify server IP reported by the client during auth
// integer [0..1], default 0, 0:disabled, 1:enabled
auth_verify_ip:0
// mandatory_auth Enforce IDs for all clients even on unlisted server/LAN game
// integer [0..1], default 1, 0:disabled, 1:enabled
mandatory_auth:1
// vitaautosave Vita file autosave interval in minutes (0: only when server is empty)
// integer [0..1440], default 10
vitaautosave:10
// vitamaxage Omit vitas from autosave, if the last login has been more than the specified number of months ago
// integer [3..120], default 12
vitamaxage:12
// **** Maprot settings ****
// gamepenalty_cutoff Number of minutes to remember that a map+mode combination has been played
// integer [30..120], default 60
gamepenalty_cutoff:60
// gamepenalty_random Amount of random weight to add to each map+mode combination
// integer [1..60], default 1
gamepenalty_random:1
// mappenalty_cutoff Number of minutes to remember that a map has been played
// integer [45..240], default 60
mappenalty_cutoff:60
// mappenalty_weight Influence of play history of a map (-100: no influence, 0: normal, 100: high influence)
// integer [-100..100], default 0
mappenalty_weight:0
// **** Debug switches ****
// dumpmaprot dump maprot parameters for all maps (once, to logs/debug/maprot_debug_verbose.txt)
// integer [0..1], default 1, 0:disabled, 1:enabled
dumpmaprot:1
// dumpparameters dump server parameters when updated
// integer [0..1], default 0, 0:disabled, 1:enabled
dumpparameters:0
// dumpsuggestions dump maprot suggestions whenever recalculated
// integer [0..1], default 1, 0:disabled, 1:enabled
dumpsuggestions:1
// **** Commandline switch overrides ****
// logthreshold_console Console log level
// integer [0..5], default 2, 0:debug, 1:verbose, 2:info, 3:warning, 4:error, 5:disabled
//logthreshold_console:2
// logthreshold_file Logfile log level
// integer [0..5], default 2, 0:debug, 1:verbose, 2:info, 3:warning, 4:error, 5:disabled
//logthreshold_file:2
// logthreshold_syslog Syslog log level
// integer [0..5], default 5, 0:debug, 1:verbose, 2:info, 3:warning, 4:error, 5:disabled
//logthreshold_syslog:5