Files
assaultcube-/source/src/main.cpp
T
2021-04-15 08:50:20 +02:00

1572 lines
52 KiB
C++

// main.cpp: initialisation & main loop
#include "cube.h"
void cleanup(char *msg) // single program exit point;
{
if(clientlogfile) clientlogfile->fflush();
if(!msg)
{
cleanupclient();
audiomgr.soundcleanup();
cleanupserver();
extern void cleargamma();
cleargamma();
}
SDL_ShowCursor(SDL_TRUE);
SDL_SetRelativeMouseMode(SDL_FALSE);
if(msg)
{
#ifdef WIN32
MessageBox(NULL, msg, "AssaultCube fatal error", MB_OK|MB_SYSTEMMODAL|MB_ICONERROR);
#else
printf("%s", msg);
#endif
if(clientlogfile)
{
clientlogfile->printf("%s\n", msg);
dumpexecutionstack(clientlogfile);
}
}
SDL_Quit();
}
VAR(resetcfg, 0, 0, 1);
void quit() // normal exit
{
if(clientlogfile) clientlogfile->fflush();
const char *onquit = getalias("onQuit");
setcontext("hook", "onQuit");
if(onquit && onquit[0]) execute(onquit);
resetcontext();
alias("onQuit", "");
alias("mapstartonce", "");
extern void writeinitcfg();
writeinitcfg();
writeservercfg();
writepcksourcecfg();
if(resetcfg) deletecfg();
else writecfg();
savehistory();
writemapmodelattributes();
entropy_save();
writeallxmaps();
cleanup(NULL);
popscontext();
DELETEP(clientlogfile);
exit(EXIT_SUCCESS);
}
COMMAND(quit, "");
void fatal(const char *s, ...) // failure exit
{
static int errors = 0;
errors++;
if(errors <= 2)
{
defvformatstring(msg,s,s);
if(errors <= 1)
{
defvformatstring(msg,s,s);
defformatstring(msgerr)("%s (%s)\n", msg, SDL_GetError());
cleanup(msgerr);
}
else puts(msg);
}
DELETEP(clientlogfile);
exit(EXIT_FAILURE);
}
static int initing = NOT_INITING;
static bool restoredinits = false;
bool initwarning(const char *desc, int level, int type)
{
if(initing < level)
{
addchange(desc, type);
return true;
}
return false;
}
SDL_Window *screen = NULL;
SDL_GLContext glcontext = 0;
VAR(screenw, 1, 0, 0); // actual current resolution of screen/window
VAR(screenh, 1, 0, 0);
#define SCR_MINW 320
#define SCR_MINH 200
#define SCR_MAXW 10000
#define SCR_MAXH 10000
VARF(scr_w, SCR_MINW, -1, SCR_MAXW, initwarning("screen resolution")); // screen or window resolution, except for "fullscreen desktop" mode
VARF(scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution"));
VARF(depthbits, 0, 0, 32, initwarning("depth-buffer precision"));
VARF(stencilbits, 0, 0, 32, initwarning("stencil-buffer precision"));
VARF(fsaa, -1, -1, 16, initwarning("anti-aliasing"));
VARF(vsync, -1, -1, 1, initwarning("vertical sync"));
VAR(desktopw, 1, 0, 0); // resolution of desktop (assumed to be maximum resolution)
VAR(desktoph, 1, 0, 0);
#ifdef WIN32
// SDL_WarpMouseInWindow behaves erratically on Windows, so force relative mouse instead.
VARN(relativemouse, userelativemouse, 1, 1, 0);
#else
VARNP(relativemouse, userelativemouse, 0, 1, 1);
#endif
static bool shouldgrab = false, grabinput = false, minimized = false, centerwindow = true, canrelativemouse = true, relativemouse = false;
#ifdef SDL_VIDEO_DRIVER_X11
VAR(sdl_xgrab_bug, 0, 0, 1);
#endif
void inputgrab(bool on, bool delay = false)
{
#ifdef SDL_VIDEO_DRIVER_X11
bool wasrelativemouse = relativemouse;
#endif
if (on)
{
SDL_ShowCursor(SDL_FALSE);
if (canrelativemouse && userelativemouse)
{
if (SDL_SetRelativeMouseMode(SDL_TRUE) >= 0)
{
SDL_SetWindowGrab(screen, SDL_TRUE);
relativemouse = true;
}
else
{
SDL_SetWindowGrab(screen, SDL_FALSE);
canrelativemouse = false;
relativemouse = false;
}
}
}
else
{
SDL_ShowCursor(SDL_TRUE);
if (relativemouse)
{
SDL_SetWindowGrab(screen, SDL_FALSE);
SDL_SetRelativeMouseMode(SDL_FALSE);
relativemouse = false;
}
}
shouldgrab = delay;
#ifdef SDL_VIDEO_DRIVER_X11
if ((relativemouse || wasrelativemouse) && sdl_xgrab_bug)
{
// Workaround for buggy SDL X11 pointer grabbing
union { SDL_SysWMinfo info; uchar buf[sizeof(SDL_SysWMinfo) + 128]; };
SDL_GetVersion(&info.version);
if (SDL_GetWindowWMInfo(screen, &info) && info.subsystem == SDL_SYSWM_X11)
{
if (relativemouse)
{
uint mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask;
XGrabPointer(info.info.x11.display, info.info.x11.window, True, mask, GrabModeAsync, GrabModeAsync, info.info.x11.window, None, CurrentTime);
}
else XUngrabPointer(info.info.x11.display, CurrentTime);
}
}
#endif
}
void setfullscreen(bool enable)
{
if(!screen) return;
if(enable == !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN))
{
extern int fullscreendesktop;
SDL_SetWindowFullscreen(screen, enable ? (fullscreendesktop ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN) : 0);
inputgrab(grabinput = enable || grabinput);
if(!enable) SDL_SetWindowSize(screen, scr_w, scr_h);
if(!enable && centerwindow) SDL_SetWindowPosition(screen, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
}
}
VARF(fullscreen, 0, 1, 1, setfullscreen(fullscreen != 0));
void resetfullscreen()
{
setfullscreen(false);
setfullscreen(true);
}
VARF(fullscreendesktop, 0, 1, 1, if(fullscreen) resetfullscreen());
SVARFP(lang, "en", filterlang(lang, lang));
void writeinitcfg()
{
if(!restoredinits) return;
filerotate("config/init", "cfg", CONFIGROTATEMAX); // keep five old init config sets
stream *f = openfile(path("config/init.cfg", true), "w");
if(!f) return;
f->printf("// automatically written on exit, DO NOT MODIFY\n// modify settings in game\n");
f->printf("fullscreen %d\n", fullscreen);
f->printf("fullscreendesktop %d\n", fullscreendesktop);
f->printf("scr_w %d\n", scr_w);
f->printf("scr_h %d\n", scr_h);
f->printf("depthbits %d\n", depthbits);
f->printf("stencilbits %d\n", stencilbits);
f->printf("fsaa %d\n", fsaa);
f->printf("vsync %d\n", vsync);
extern int audio, soundchannels, igraphdefaultframetime;
f->printf("audio %d\n", audio > 0 ? 1 : 0);
f->printf("soundchannels %d\n", soundchannels);
f->printf("igraphdefaultframetime %d\n", igraphdefaultframetime);
if(lang && *lang) f->printf("lang %s\n", lang);
extern void writezipmodconfig(stream *f);
writezipmodconfig(f);
delete f;
}
#if 0
VARP(highprocesspriority, 0, 1, 1);
void setprocesspriority(bool high)
{
#if defined(WIN32) && !defined(_DEBUG)
SetPriorityClass(GetCurrentProcess(), high && highprocesspriority && fullscreen ? HIGH_PRIORITY_CLASS : NORMAL_PRIORITY_CLASS);
#endif
}
#endif
VARP(pngcompress, 0, 9, 9);
void writepngchunk(stream *f, const char *type, const void *data = NULL, uint len = 0)
{
f->putbig<uint>(len);
f->write(type, 4);
if(data) f->write(data, len);
uint crc = crc32(0, Z_NULL, 0);
crc = ~crc32(crc, (const Bytef *)type, 4);
if(data) loopi(len) enet_crc32_inc(&crc, ((const uchar *)data)[i]);
f->putbig<uint>(~crc);
}
int save_png(const char *filename, SDL_Surface *image)
{
uchar *data = (uchar *)image->pixels;
int iw = image->w, ih = image->h, pitch = image->pitch;
stream *f = openfile(filename, "wb");
if(!f) { conoutf("could not write to %s", filename); return -1; }
const char *scores = asciiscores(true);
uchar signature[] = { 137, 80, 78, 71, 13, 10, 26, 10 };
f->write(signature, sizeof(signature));
struct pngihdr
{
uint width, height;
uchar bitdepth, colortype, compress, filter, interlace;
} ihdr = { bigswap<uint>(iw), bigswap<uint>(ih), 8, 2, 0, 0, 0 };
writepngchunk(f, "IHDR", (uchar *)&ihdr, 13);
int idat = f->tell();
uint len = 0;
f->write("\0\0\0\0IDAT", 8);
uint crc = crc32(0, Z_NULL, 0);
crc = crc32(crc, (const Bytef *)"IDAT", 4);
z_stream z;
z.zalloc = NULL;
z.zfree = NULL;
z.opaque = NULL;
if(deflateInit(&z, pngcompress) != Z_OK)
goto error;
uchar buf[1<<12];
z.next_out = (Bytef *)buf;
z.avail_out = sizeof(buf);
loopi(ih)
{
uchar filter = 0;
loopj(2)
{
z.next_in = j ? (Bytef *)data + i*pitch : (Bytef *)&filter;
z.avail_in = j ? iw*3 : 1;
while(z.avail_in > 0)
{
if(deflate(&z, Z_NO_FLUSH) != Z_OK) goto cleanuperror;
#define FLUSHZ do { \
int flush = sizeof(buf) - z.avail_out; \
crc = crc32(crc, buf, flush); \
len += flush; \
f->write(buf, flush); \
z.next_out = (Bytef *)buf; \
z.avail_out = sizeof(buf); \
} while(0)
FLUSHZ;
}
}
}
for(;;)
{
int err = deflate(&z, Z_FINISH);
if(err != Z_OK && err != Z_STREAM_END) goto cleanuperror;
FLUSHZ;
if(err == Z_STREAM_END) break;
}
deflateEnd(&z);
f->seek(idat, SEEK_SET);
f->putbig<uint>(len);
f->seek(0, SEEK_END);
f->putbig<uint>(crc);
writepngchunk(f, "tEXt", "\123o\165rc\145\0\101ss\141" "\165\154\164\103\165\142\145", 18);
writepngchunk(f, "tEXt", scores - 8, strlen(scores) + 8);
writepngchunk(f, "IEND");
delete f;
return 0;
cleanuperror:
deflateEnd(&z);
error:
delete f;
return -1;
}
#include "jpegenc.h"
void mapscreenshot(const char *imagepath, bool mapshot, int fileformat, float scale, int height, int quality)
{
extern int minimaplastsize;
int src_w = mapshot ? minimaplastsize : screenw;
int src_h = mapshot ? minimaplastsize : screenh;
int dst_w = mapshot ? src_w : src_w * scale, img_w = dst_w;
int dst_h = mapshot ? src_h : src_h * scale, img_h = dst_h;
if(height)
{ // create 4:3 of exact height
if(dst_w >= (dst_h * 4) / 3)
{ // 4:3 or wider: crop width
dst_w = (src_w * height) / src_h;
img_h = dst_h = height;
img_w = (img_h * 4) / 3;
}
else
{ // probably 5:4: crop height
img_h = height;
dst_w = img_w = (img_h * 4) / 3;
dst_h = (src_h * dst_w) / src_w;
}
}
SDL_Surface *image = creatergbsurface(img_w, img_h);
if(!image) return;
int tmpdstsize = dst_w * dst_h * 3, tmpdstpitch = dst_w * 3;
uchar *tmpdst = new uchar[tmpdstsize], *dst = (uchar *)image->pixels;
if(mapshot)
{
extern GLuint minimaptex;
if(minimaptex)
{
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, minimaptex);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, tmpdst);
}
else
{
conoutf("no mapshot prepared!");
SDL_FreeSurface(image);
delete[] tmpdst;
return;
}
loopi(img_h)
{ // copy image
memcpy(dst, &tmpdst[tmpdstpitch * i], image->pitch);
dst += image->pitch;
}
}
else
{
glPixelStorei(GL_PACK_ALIGNMENT, 1);
if(src_w != dst_w || src_h != dst_h)
{ // scale image
uchar *tmpsrc = new uchar[src_w * src_h * 3];
glReadPixels(0, 0, src_w, src_h, GL_RGB, GL_UNSIGNED_BYTE, tmpsrc);
scaletexture(tmpsrc, src_w, src_h, 3, tmpdst, dst_w, dst_h);
delete[] tmpsrc;
}
else glReadPixels(0, 0, dst_w, dst_h, GL_RGB, GL_UNSIGNED_BYTE, tmpdst);
int crop_w = height ? ((dst_w - img_w) / 2) * 3 : 0;
int crop_h = height ? (dst_h - img_h) / 2 : 0;
loopirev(img_h)
{ // flip image
memcpy(dst, &tmpdst[tmpdstpitch * (i + crop_h) + crop_w], image->pitch);
dst += image->pitch;
}
}
entropy_add_block(tmpdst, tmpdstsize);
delete[] tmpdst;
if(!mapshot && imagepath) audiomgr.playsound(S_CAMERA);
switch(fileformat)
{
case 0: // bmp
{
stream *file = openfile(imagepath, "wb");
if(!file) conoutf("failed to create: %s", imagepath);
else
{
SDL_SaveBMP_RW(image, file->rwops(), 1);
delete file;
}
break;
}
case 1: // jpeg
{
jpegenc jpegencoder;
jpegencoder.encode(imagepath, image, quality, asciiscores(true));
break;
}
case 2: // png
if(save_png(imagepath, image) < 0) conoutf("\f3Error saving png file");
break;
}
SDL_FreeSurface(image);
}
FVARP(screenshotscale, 0.1f, 1.0f, 1.0f);
VARP(jpegquality, 10, 85, 100); // best: 100 - good: 85 [default] - bad: 70 - terrible: 50
VARP(screenshottype, 0, 1, 2);
const char *getscrext()
{
const char *screxts[] = { ".bmp", ".jpg", ".png" };
return screxts[screenshottype % 3];
}
COMMANDF(getscrext, "", () { result(getscrext()); });
void screenshot(const char *filename)
{
static string buf;
if(filename && filename[0]) formatstring(buf)("screenshots/%s%s", filename, getscrext());
else if(getclientmap()[0]) formatstring(buf)("screenshots/%s_%s_%s%s", timestring(), behindpath(getclientmap()), modestr(gamemode, true), getscrext());
else formatstring(buf)("screenshots/%s%s", timestring(), getscrext());
path(buf);
mapscreenshot(buf, false, screenshottype, screenshotscale, 0, jpegquality);
}
COMMAND(screenshot, "s");
void mapshot()
{
defformatstring(buf)("screenshots" PATHDIVS "mapshot_%s_%s%s", behindpath(getclientmap()), timestring(), getscrext());
mapscreenshot(buf, true, screenshottype, screenshotscale, 0, jpegquality);
}
COMMAND(mapshot, "");
void screenshotpreview(int *res)
{
static int lastres = 240;
defformatstring(buf)("packages" PATHDIVS "maps" PATHDIVS "%spreview" PATHDIVS "%s.jpg", securemapcheck(getclientmap(), false) ? "official" PATHDIVS : "", behindpath(getclientmap()));
mapscreenshot(buf, false, 1, 1.0f, (lastres = clamp(((*res ? *res : lastres) / 48) * 48, 144, 480)), 80);
reloadtexture(*textureload(buf, 3));
}
COMMAND(screenshotpreview, "i");
bool needsautoscreenshot = false;
void updatescreensize()
{
SDL_GetWindowSize(screen, &screenw, &screenh);
if(screenh < 1) screenh = 1;
VIRTW = screenw * VIRTH / screenh;
glViewport(0, 0, screenw, screenh);
}
void screenres(int w, int h)
{
if(!screen) return;
scr_w = clamp(w, SCR_MINW, SCR_MAXW);
scr_h = clamp(h, SCR_MINH, SCR_MAXH);
if(fullscreendesktop)
{
scr_w = min(scr_w, desktopw);
scr_h = min(scr_h, desktoph);
}
if(!(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) SDL_SetWindowSize(screen, scr_w, scr_h);
else if(!fullscreendesktop) initwarning("screen resolution");
}
#if defined(WIN32) || defined(__APPLE__) || !defined(WIN32)
void setresdata(char *s, enet_uint32 c)
{
extern hashtable<char *, enet_uint32> &resdata;
resdata[newstring(s)] = c;
}
#endif
COMMANDF(screenres, "ii", (int *w, int *h) { screenres(*w, *h); });
int setgamma(int newgamma) // replacement for SDL_SetGamma
{
return screen ? SDL_SetWindowBrightness(screen, newgamma/100.0f) : -1;
}
static int curgamma = 100;
VARNFP(gamma, vgamma, 30, 100, 300,
{
if(vgamma != curgamma)
{
if(setgamma(vgamma) == -1) conoutf("Could not set gamma: %s", SDL_GetError());
curgamma = vgamma;
}
});
void cleargamma()
{
if(curgamma != 100) setgamma(100);
}
void restoregamma()
{
if(curgamma != 100)
{
setgamma(100);
setgamma(curgamma);
}
}
void getdisplayresolutions()
{
string res = "";
int lh = 0, lw = 0, n = SDL_GetNumDisplayModes(0);
SDL_DisplayMode mode;
loopi(n)
{
if(SDL_GetDisplayMode(0, i, &mode) == 0 && lw != mode.w && lh != mode.h) concatformatstring(res, "%s%d %d", *res ? " " : "", (lw = mode.w), (lh = mode.h));
}
result(res);
}
COMMAND(getdisplayresolutions, "");
void setupscreen(int &useddepthbits, int &usedfsaa)
{
if(glcontext)
{
SDL_GL_DeleteContext(glcontext);
glcontext = NULL;
}
if(screen)
{
SDL_DestroyWindow(screen);
screen = NULL;
}
SDL_Rect desktop;
if(SDL_GetDisplayBounds(0, &desktop) < 0) fatal("failed querying desktop bounds: %s", SDL_GetError());
desktopw = desktop.w;
desktoph = desktop.h;
if(scr_w < 0 || scr_h < 0) { scr_w = desktopw; scr_h = desktoph; } // first run: set to fullscreen res
int modes = SDL_GetNumDisplayModes(0);
if(modes >= 1)
{
bool hasmode = false;
SDL_DisplayMode mode;
loopi(modes)
{
if(SDL_GetDisplayMode(0, i, &mode) == 0 && scr_w <= mode.w && scr_h <= mode.h) { hasmode = true; break; }
}
if(!hasmode && SDL_GetDisplayMode(0, 0, &mode) == 0) { scr_w = mode.w; scr_h = mode.h; }
}
int winw = fullscreen && fullscreendesktop ? desktopw : scr_w;
int winh = fullscreen && fullscreendesktop ? desktoph : scr_h;
int flags = SDL_WINDOW_RESIZABLE;
if(fullscreen) flags |= fullscreendesktop ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
static int configs[] =
{
0x7, /* try everything */
0x6, 0x5, 0x3, /* try disabling one at a time */
0x4, 0x2, 0x1, /* try disabling two at a time */
0 /* try disabling everything */
};
int config = 0;
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
if(!depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
if(!fsaa)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
}
loopi(sizeof(configs)/sizeof(configs[0]))
{
config = configs[i];
if(!depthbits && config&1) continue;
if(!stencilbits && config&2) continue;
if(fsaa<=0 && config&4) continue;
if(depthbits) SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, config&1 ? depthbits : 16);
if(stencilbits)
{
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, config&2 ? stencilbits : 0);
hasstencil = (config&2)!=0;
}
else hasstencil = false;
if(fsaa>0)
{
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, config&4 ? 1 : 0);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, config&4 ? fsaa : 0);
}
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
screen = SDL_CreateWindow("AssaultCube",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
winw, winh,
SDL_WINDOW_OPENGL | flags);
if(screen)
{
glcontext = SDL_GL_CreateContext(screen);
if(glcontext) break;
SDL_DestroyWindow(screen);
}
}
if(!screen) fatal("Unable to create OpenGL screen");
else
{
if(depthbits && (config&1)==0) conoutf("%d bit z-buffer not supported - disabling", depthbits);
if(stencilbits && (config&2)==0) conoutf("%d bit stencil buffer not supported - disabling", stencilbits);
if(fsaa>0 && (config&4)==0) conoutf("%dx anti-aliasing not supported - disabling", fsaa);
}
if(vsync>=0) SDL_GL_SetSwapInterval(vsync);
updatescreensize();
inputgrab(grabinput = fullscreen ? true : false);
useddepthbits = config&1 ? depthbits : 0;
usedfsaa = config&2 ? fsaa : 0;
}
extern int hirestextures;
void resetgl()
{
clearchanges(CHANGE_GFX);
loadingscreen();
extern void cleanupparticles();
extern void cleanupmodels();
extern void cleanuptextures();
extern void cleanuptmus();
extern void cleanupgl();
cleanupparticles();
cleanupmodels();
cleanuptextures();
cleanuptmus();
cleanupgl();
uniformtexres = !hirestextures;
c2skeepalive();
int useddepthbits = 0, usedfsaa = 0;
setupscreen(useddepthbits, usedfsaa);
gl_init(screenw, screenh, useddepthbits, usedfsaa);
extern void reloadfonts();
extern Texture *startscreen;
c2skeepalive();
if(!reloadtexture(*notexture) ||
!reloadtexture(*startscreen))
fatal("failed to reload core texture");
loadingscreen();
c2skeepalive();
restoregamma();
c2skeepalive();
reloadfonts();
reloadtextures();
c2skeepalive();
drawscope(true);
preload_playermodels();
c2skeepalive();
preload_hudguns();
c2skeepalive();
preload_entmodels();
c2skeepalive();
preload_mapmodels();
c2skeepalive();
}
COMMAND(resetgl, "");
VARFP(maxfps, 0, 200, 1000, if(maxfps && maxfps < 25) maxfps = 25);
void limitfps(int &millis, int curmillis)
{
if(!maxfps) return;
static int fpserror = 0;
int delay = 1000/maxfps - (millis-curmillis);
if(delay < 0) fpserror = 0;
else
{
fpserror += 1000%maxfps;
if(fpserror >= maxfps)
{
++delay;
fpserror -= maxfps;
}
if(delay > 0)
{
SDL_Delay(delay);
millis += delay;
}
}
}
int lowfps = 30, highfps = 40;
void fpsrange(int *low, int *high)
{
if(*low>*high || *low<1) return;
lowfps = *low;
highfps = *high;
}
COMMAND(fpsrange, "ii");
int keyrepeatmask = 0, textinputmask = 0; // bunches of flags for the same functions
Uint32 textinputtime = 0;
void keyrepeat(bool on, int mask)
{
if(on) keyrepeatmask |= mask;
else keyrepeatmask &= ~mask;
}
void textinput(bool on, int mask)
{
if(on)
{
if(!textinputmask)
{
SDL_StartTextInput();
textinputtime = SDL_GetTicks();
}
textinputmask |= mask;
}
else
{
textinputmask &= ~mask;
if(!textinputmask) SDL_StopTextInput();
}
}
vector<SDL_Event> events;
void pushevent(const SDL_Event &e)
{
events.add(e);
}
bool interceptkey(int sym)
{
static int lastintercept = SDLK_UNKNOWN;
int len = lastintercept == sym ? events.length() : 0;
SDL_Event event;
while(SDL_PollEvent(&event)) switch(event.type)
{
case SDL_MOUSEMOTION: break;
default: pushevent(event); break;
}
lastintercept = sym;
if(sym != SDLK_UNKNOWN) for(int i = len; i < events.length(); i++)
{
if(events[i].type == SDL_KEYDOWN && events[i].key.keysym.sym == sym) { events.remove(i); return true; }
}
return false;
}
static void resetmousemotion()
{
if (grabinput && !relativemouse && !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN))
{
SDL_WarpMouseInWindow(screen, screenw / 2, screenh / 2);
}
}
static inline bool skipmousemotion(SDL_Event &event)
{
if(event.type != SDL_MOUSEMOTION) return true;
if(!(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN))
{
if(event.motion.x == screenw / 2 && event.motion.y == screenh / 2) return true; // ignore any motion events generated SDL_WarpMouse
}
return false;
}
static void checkmousemotion(int &dx, int &dy)
{
loopv(events)
{
SDL_Event &event = events[i];
if(skipmousemotion(event))
{
if(i > 0) events.remove(0, i);
return;
}
dx += event.motion.xrel;
dy += event.motion.yrel;
}
events.setsize(0);
SDL_Event event;
while(SDL_PollEvent(&event))
{
if(skipmousemotion(event))
{
events.add(event);
return;
}
dx += event.motion.xrel;
dy += event.motion.yrel;
}
}
int ignoremouse = 5, bootstrapentropy = 2;
#define EVENTDEBUG(x) x
//#define EVENTDEBUG(x)
EVENTDEBUG(VAR(debugevents, 0, 0, 2));
void checkinput()
{
SDL_Event event;
Uint32 lasttype = 0, lastbut = 0;
int tdx=0,tdy=0;
int focused = 0;
while(events.length() || SDL_PollEvent(&event))
{
if(events.length()) event = events.remove(0);
EVENTDEBUG(int thres = 1; defformatstring(eb)("EVENT %d", event.type));
if (focused && event.type != SDL_WINDOWEVENT) { if (grabinput != (focused > 0)) inputgrab(grabinput = focused > 0, shouldgrab); focused = 0; }
switch(event.type)
{
case SDL_QUIT:
quit();
break;
case SDL_KEYDOWN:
if(bootstrapentropy > 0 && (--bootstrapentropy & 2)) mapscreenshot(NULL, false, -1, 1000.0f / (1000 + rnd(400)), 0, 0);
case SDL_KEYUP:
EVENTDEBUG(thres = 2; concatstring(eb, event.type == SDL_KEYUP ? "(SDL_KEYUP)" : "(SDL_KEYDOWN)"));
entropy_add_byte(event.key.keysym.sym ^ totalmillis);
EVENTDEBUG(concatformatstring(eb, " sym %d (%Xh), scancode %d (%Xh), state %d, repeat %d", event.key.keysym.sym, event.key.keysym.sym, event.key.keysym.scancode, event.key.keysym.scancode, event.key.state, event.key.repeat));
if(event.key.keysym.sym == SDLK_SCANCODE_MASK) event.key.keysym.sym |= event.key.keysym.scancode; // workaround SDL 2.0.5 bug which returns sym == 40000000h for all dead keys
if(!event.key.repeat || keyrepeatmask) keypress(event.key.keysym.sym, event.key.keysym.scancode, event.key.state==SDL_PRESSED, (SDL_Keymod)event.key.keysym.mod);
break;
case SDL_TEXTINPUT:
EVENTDEBUG(thres = 2; concatformatstring(eb, "(SDL_TEXTINPUT) %s %d %d", escapestring(event.text.text), textinputmask, int(event.text.timestamp - textinputtime)));
if(textinputmask && int(event.text.timestamp - textinputtime) >= 5) // mute textinput for a few milliseconds, to avoid receiving the "t" that switched on the console
{
processtextinput(event.text.text);
}
break;
case SDL_WINDOWEVENT:
{
EVENTDEBUG(concatstring(eb, "(SDL_WINDOWEVENT) "));
switch(event.window.event)
{
case SDL_WINDOWEVENT_SHOWN: // window has been shown
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_SHOWN"));
break;
case SDL_WINDOWEVENT_HIDDEN: // window has been hidden
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_HIDDEN"));
break;
case SDL_WINDOWEVENT_EXPOSED: // window has been exposed and should be redrawn
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_EXPOSED"));
break;
case SDL_WINDOWEVENT_MOVED: // window has been moved to data1, data2
EVENTDEBUG(concatformatstring(eb, " SDL_WINDOWEVENT_MOVED x %d, y %d", event.window.data1, event.window.data2));
if(!(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)) centerwindow = false;
break;
case SDL_WINDOWEVENT_RESIZED: // window has been resized to data1 x data2; this is event is always preceded by SDL_WINDOWEVENT_SIZE_CHANGED
EVENTDEBUG(concatformatstring(eb, " SDL_WINDOWEVENT_RESIZED %d x %d", event.window.data1, event.window.data2));
if(!fullscreendesktop || !(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN))
{
scr_w = clamp(event.window.data1, SCR_MINW, SCR_MAXW);
scr_h = clamp(event.window.data2, SCR_MINH, SCR_MAXH);
}
break;
case SDL_WINDOWEVENT_SIZE_CHANGED: // window size has changed, either as a result of an API call or through the system or user changing the window size; this event is followed by SDL_WINDOWEVENT_RESIZED if the size was changed by an external event, i.e. the user or the window manager
updatescreensize();
EVENTDEBUG(concatformatstring(eb, " SDL_WINDOWEVENT_SIZE_CHANGED %dx%d", screenw, screenh));
break;
case SDL_WINDOWEVENT_MINIMIZED: // window has been minimized
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_MINIMIZED"));
inputgrab(false);
minimized = 1;
break;
case SDL_WINDOWEVENT_MAXIMIZED: // window has been maximized
case SDL_WINDOWEVENT_RESTORED: // window has been restored to normal size and position
EVENTDEBUG(concatstring(eb, event.window.event == SDL_WINDOWEVENT_RESTORED ? "SDL_WINDOWEVENT_RESTORED" : "SDL_WINDOWEVENT_MAXIMIZED"));
minimized = 0;
break;
case SDL_WINDOWEVENT_ENTER: // window has gained mouse focus
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_ENTER"));
shouldgrab = false;
focused = 1;
break;
case SDL_WINDOWEVENT_LEAVE: // window has lost mouse focus
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_LEAVE"));
shouldgrab = false;
focused = -1;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED: // window has gained keyboard focus
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_FOCUS_GAINED"));
shouldgrab = true;
break;
case SDL_WINDOWEVENT_FOCUS_LOST: // window has lost keyboard focus
EVENTDEBUG(concatstring(eb, " SDL_WINDOWEVENT_FOCUS_LOST"));
shouldgrab = false;
focused = -1;
break;
}
break;
}
case SDL_MOUSEMOTION:
EVENTDEBUG(thres = 2; concatformatstring(eb, "(SDL_MOUSEMOTION) x %d, y %d, dx %d, dy %d", event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel));
if(ignoremouse) { ignoremouse--; break; }
if(grabinput && !skipmousemotion(event))
{
int dx = event.motion.xrel, dy = event.motion.yrel;
entropy_add_byte(dx ^ (256 - dy));
checkmousemotion(dx, dy);
resetmousemotion();
tdx+=dx;tdy+=dy;
}
else if (shouldgrab) inputgrab(grabinput = true);
break;
case SDL_MOUSEBUTTONDOWN:
if(!grabinput) // click-to-grab
{
EVENTDEBUG(concatformatstring(eb, "(SDL_MOUSEBUTTONDOWN) button %d, state %d, clicks %d, x %d, y %d", event.button.button, event.button.state, event.button.clicks, event.button.x, event.button.y));
inputgrab(grabinput = true);
#ifdef WIN32
if(!fullscreen)
{
// If AC runs in windowed mode on Windows 10 and if you press WIN+D, then move mouse on desktop, press WIN+D again, click in the AC window,
// the mouse cursor remains visible and the mouse is not contrained to the AC window anymore. It is as if SDL2 does not properly give focus
// to the AC window and so our workaround is to explicitly trigger the focus by hiding and showing the window. This issue exists in
// SDL 2.0.12 and is fixed in 2.0.14 however we currently can not use 2.0.14 because it has problems with handling of ALT+TAB hotkey behavior.
// Please re-test and remove this workaround once a fixed version of SDL is available.
SDL_HideWindow(screen);
SDL_ShowWindow(screen);
}
#endif
break;
}
case SDL_MOUSEBUTTONUP:
EVENTDEBUG(concatformatstring(eb, "(SDL_MOUSEBUTTON%s) button %d, state %d, clicks %d, x %d, y %d", event.type == SDL_MOUSEBUTTONUP ? "UP" : "DOWN", event.button.button, event.button.state, event.button.clicks, event.button.x, event.button.y));
if(lasttype==event.type && lastbut==event.button.button) break;
keypress(-(event.button.button > 3 ? (event.button.button + 4) : event.button.button), 0, event.button.state != SDL_RELEASED);
lasttype = event.type;
lastbut = event.button.button;
break;
case SDL_MOUSEWHEEL:
EVENTDEBUG(concatformatstring(eb, "(SDL_MOUSEWHEEL) x %d, y %d", event.wheel.x, event.wheel.y));
if(event.wheel.y)
{
int key = event.wheel.y > 0 ? SDL_AC_BUTTON_WHEELUP : SDL_AC_BUTTON_WHEELDOWN;
keypress(key, 0, true); // Emulate SDL1-style mouse wheel events by immediately "releasing" the wheel "button"
keypress(key, 0, false);
}
if(event.wheel.x)
{
int key = event.wheel.x > 0 ? SDL_AC_BUTTON_RIGHT : SDL_AC_BUTTON_LEFT;
keypress(key, 0, true);
keypress(key, 0, false);
}
break;
}
EVENTDEBUG(if(debugevents >= thres) conoutf("%s", eb));
}
if(tdx || tdy)
{
entropy_add_byte(tdy + 5 * tdx);
mousemove(tdx, tdy);
}
if (focused) { if (grabinput != (focused > 0)) inputgrab(grabinput = focused > 0, shouldgrab); focused = 0; }
}
VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100);
VARF(paused, 0, 0, 1, if(multiplayer()) paused = 0);
bool inmainloop = false;
static int clockrealbase = 0, clockvirtbase = 0;
static void clockreset() { clockrealbase = SDL_GetTicks(); clockvirtbase = totalmillis; }
VARFP(clockerror, 990000, 1000000, 1010000, clockreset());
VARFP(clockfix, 0, 0, 1, clockreset());
const char *rndmapname()
{
vector<char *> maps;
listfiles("packages/maps/official", "cgz", maps);
if (maps.length() > 0)
{
char *map = newstring(maps[rnd(maps.length())]);
maps.deletearrays();
return map;
}
else return "";
}
#define AUTOSTARTPATH "config" PATHDIVS "autostart" PATHDIVS
void autostartscripts(const char *prefix)
{
static vector<char *> *files = NULL;
if(!files)
{ // first run: fetch file names and sort them
files = new vector<char *>;
listfiles(AUTOSTARTPATH, "cfg", *files, stringsort);
}
loopv(*files)
{
if(*prefix && strncmp((*files)[i], prefix, strlen(prefix))) continue;
defformatstring(p)(AUTOSTARTPATH "%s.cfg", (*files)[i]);
execfile(p);
delstring(files->remove(i--));
}
}
void createconfigtemplates(const char *templatezip) // create customisable config files in homedir - only if missing
{
vector<const char *> files;
void *mz = zipmanualopen(openfile(templatezip, "rb"), files);
if(mz)
{
loopv(files)
{
const char *filename = behindpath(files[i]); // only look for config files in the zip file, ignore all paths in the zip
if(strlen(filename) > 4 && !strcmp(filename + strlen(filename) - 4, ".cfg"))
{
defformatstring(fname)("config" PATHDIVS "%s", files[i]);
if(getfilesize(fname) <= 0) // config does not exist or is empty
{
stream *zf = openfile(fname, "wb");
if(zf)
{
zipmanualread(mz, i, zf, MAXCFGFILESIZE); // fetch file content from zip, write to new config file
delete zf;
conoutf("created %s from template %s", fname, templatezip);
}
}
}
}
zipmanualclose(mz);
}
findfile(AUTOSTARTPATH "dummy", "w"); // create empty autostart directory, if it doesn't exist yet
}
void connectprotocol(char *protocolstring) // assaultcube://example.org[:28763][/][?[port=28763][&password=secret]]
{
urlparse u;
u.set(protocolstring);
if(strcmp(u.scheme, "assaultcube") || !*u.domain) { conoutf("\f3bad commandline syntax (\"%s\")", protocolstring); return; }
if(*u.userpassword) clientlogf(" ignoring user:password part of url (%s)", u.userpassword);
if(*u.fragment) clientlogf(" ignoring fragment part of url (%s)", u.fragment);
if(*u.path) clientlogf(" ignoring path part of url (%s)", u.path);
int port = ATOI(u.port);
const char *q = u.query, *passwd = NULL;
while(q && *q)
{
if(*q == '&') q++;
if(!strncmp(q, "port=", 5))
{
q += 5;
port = ATOI(q);
q = strchr(q, '&');
}
else if(!strncmp(q, "password=", 9))
{
q += 9;
const char *e = strchr(q, '&');
passwd = e ? newstring(q, e - q) : newstring(q);
q = e;
}
else break;
}
defformatstring(cmd)("connect %s %d %s", u.domain, port, passwd ? passwd : "");
DEBUGCODE(clientlogf("connectprotocol: %s", cmd));
addsleep(5, cmd, true);
DELSTRING(passwd);
}
#ifdef THISISNOTDEFINED //WIN32
static char *parsecommandline(const char *src, vector<char *> &args)
{
char *buf = new char[strlen(src) + 1], *dst = buf;
for(;;)
{
while(isspace(*src)) src++;
if(!*src) break;
args.add(dst);
for(bool quoted = false; *src && (quoted || !isspace(*src)); src++)
{
if(*src != '"') *dst++ = *src;
else if(dst > buf && src[-1] == '\\') dst[-1] = '"';
else quoted = !quoted;
}
*dst++ = '\0';
}
args.add(NULL);
return buf;
}
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw)
{
vector<char *> args;
char *buf = parsecommandline(GetCommandLine(), args);
SDL_SetModuleHandle(hInst);
int status = SDL_main(args.length()-1, args.getbuf());
delete[] buf;
exit(status);
return 0;
}
#endif
void initclientlog() // rotate old logfiles and create new one
{
filerotate("clientlog", "txt", 5); // keep five old logfiles
clientlogfile = openfile("clientlog.txt", "w");
if(clientlogfile)
{
if(bootclientlog && bootclientlog->length()) clientlogfile->write(bootclientlog->getbuf(), bootclientlog->length());
}
else conoutf("could not create logfile \"%s\"", findfile("clientlog.txt", "w"));
DELETEP(bootclientlog);
}
#ifdef _DEBUG
void sanitychecks()
{
ASSERT((GMMASK__BOT ^ GMMASK__MP ^ GMMASK__TEAM ^ GMMASK__FFA ^ GMMASK__TEAMSPAWN ^ GMMASK__FFASPAWN) == GMMASK__ALL);
float fa = 1 << LARGEST_FACTOR, fb = fa;
while(fa != fa + fb) fb /= 2;
ASSERT(2 * fb < NEARZERO);
}
#endif
#define DEFAULTPROFILEPATH "profile"
int main(int argc, char **argv)
{
DEBUGCODE(sanitychecks());
extern struct servercommandline scl;
#ifdef WIN32
//atexit((void (__cdecl *)(void))_CrtDumpMemoryLeaks);
#ifndef _DEBUG
#ifndef __GNUC__
__try {
#endif
#endif
// VS2017+ does not support %n in format strings by default due to security concerns.
// However, currently we are making use of this functionality and therefore it is being enabled below.
// In the future we should get rid of this. See also https://docs.microsoft.com/en-us/previous-versions/hf4y5e3w(v=vs.140)?redirectedfrom=MSDN
_set_printf_count_output(1);
#endif
bool dedicated = false;
bool quitdirectly = false;
char *initscript = NULL;
char *initdemo = NULL;
setlocale(LC_ALL, "POSIX");
if(bootclientlog) cvecprintf(*bootclientlog, "######## start logging: %s\n", timestring(true));
const char *initmap = rndmapname();
loopi(NUMGUNS) crosshairnames[i] = gunnames[i] = guns[i].modelname;
crosshairnames[GUN_AKIMBO] = gunnames[GUN_AKIMBO] = "akimbo";
crosshairnames[CROSSHAIR_DEFAULT] = "default";
crosshairnames[CROSSHAIR_TEAMMATE] = "teammate";
crosshairnames[CROSSHAIR_SCOPE] = "scope";
crosshairnames[CROSSHAIR_EDIT] = "edit";
crosshairnames[CROSSHAIR_NUM] = gunnames[NUMGUNS] = "";
pushscontext(IEXC_CFG);
persistidents = false;
#define initlog(s) clientlogf("init: " s)
if(*stream_capabilities()) clientlogf("info: %s", stream_capabilities());
initing = INIT_RESET;
for(int i = 1; i<argc; i++)
{
clientlogf("parsing commandline argument %d: \"%s\"", i, argv[i]);
// server: ufimNFTLAckyxpDWrXBKIoOnPMVC
if(!scl.checkarg(argv[i]))
{
char *a = &argv[i][2];
if(argv[i][0]=='-') switch(argv[i][1])
{
case '-':
if(!strcmp(argv[i], "--home"))
{
sethomedir(DEFAULTPROFILEPATH);
}
else if(!strncmp(argv[i], "--home=", 7))
{
sethomedir(&argv[i][7]);
}
else if(!strncmp(argv[i], "--mod=", 6))
{
addpackagedir(&argv[i][6]);
}
else if(!strcmp(argv[i], "--init"))
{
if(!havehomedir()) sethomedir(DEFAULTPROFILEPATH);
execfile((char *)"config/init.cfg");
restoredinits = true;
}
else if(!strncmp(argv[i], "--init=", 7))
{
if(!havehomedir()) sethomedir(DEFAULTPROFILEPATH);
execfile(&argv[i][7]);
restoredinits = true;
}
else if(!strcmp(argv[i], "--version"))
{
printf("%.3f\n", AC_VERSION/1000.0f);
quitdirectly = true;
}
else if(!strcmp(argv[i], "--protocol"))
{
printf("%d\n", PROTOCOL_VERSION);
quitdirectly = true;
}
else if(!strncmp(argv[i], "--loadmap=", 10))
{
initmap = &argv[i][10];
}
else if(!strncmp(argv[i], "--loaddemo=", 11))
{
initdemo = &argv[i][11];
}
else conoutf("\f3unknown commandline switch: %s", argv[i]);
break;
case 'd': dedicated = true; break;
case 't': fullscreen = atoi(a); break;
case 'w': scr_w = atoi(a); break;
case 'h': scr_h = atoi(a); break;
case 'z': depthbits = atoi(a); break;
case 's': stencilbits = atoi(&argv[i][2]); break;
case 'a': fsaa = atoi(a); break;
case 'v': vsync = atoi(a); break;
case 'e': initscript = &argv[i][2]; break;
default: conoutf("\f3unknown commandline option: -%c", argv[i][1]);
}
else if(!strncmp(argv[i], "assaultcube://", 14)) // browser direct connection
{
connectprotocol(argv[i]);
}
else conoutf("\f3unknown commandline argument: %c", argv[i][0]);
}
}
if(!havehomedir()) sethomedir(DEFAULTPROFILEPATH);
entropy_init(time(NULL) + (uint)(size_t)&initscript + (uint)(size_t)entropy_init);
initclientlog();
if(quitdirectly) return EXIT_SUCCESS;
createconfigtemplates("config" PATHDIVS "configtemplates.zip");
initing = NOT_INITING;
#define STRINGIFY_(x) #x
#define STRINGIFY(x) STRINGIFY_(x)
#define SDLVERSIONSTRING STRINGIFY(SDL_MAJOR_VERSION) "." STRINGIFY(SDL_MINOR_VERSION) "." STRINGIFY(SDL_PATCHLEVEL)
initlog("sdl (" SDLVERSIONSTRING ")");
int par = 0;
#ifdef _DEBUG
par = SDL_INIT_NOPARACHUTE;
#endif
if(SDL_Init(SDL_INIT_TIMER|SDL_INIT_VIDEO|par)<0) fatal("Unable to initialize SDL");
SDL_version sdlver;
SDL_GetVersion(&sdlver);
if(SDL_COMPILEDVERSION != SDL_VERSIONNUM(sdlver.major, sdlver.minor, sdlver.patch))
clientlogf("SDL: compiled version " SDLVERSIONSTRING ", linked version %u.%u.%u", sdlver.major, sdlver.minor, sdlver.patch);
#if 0
if(highprocesspriority) setprocesspriority(true);
#endif
if (!dedicated) initlog("net (" STRINGIFY(ENET_VERSION_MAJOR) "." STRINGIFY(ENET_VERSION_MINOR) "." STRINGIFY(ENET_VERSION_PATCH) ")");
if(enet_initialize()<0) fatal("Unable to initialise network module");
if (!dedicated) initclient();
initserver(dedicated); // never returns if dedicated
initlog("world (" STRINGIFY(AC_VERSION) ")");
empty_world(7, true);
initlog("video: sdl");
if(SDL_InitSubSystem(SDL_INIT_VIDEO)<0) fatal("Unable to initialize SDL Video");
initlog("video: mode");
int useddepthbits = 0, usedfsaa = 0;
setupscreen(useddepthbits, usedfsaa);
initlog("video: misc");
#ifndef __APPLE__
SDL_Surface *icon = IMG_Load("packages/misc/icon.png");
SDL_SetWindowIcon(screen, icon);
#endif
SDL_ShowCursor(0);
initlog("gl");
gl_checkextensions();
gl_init(screenw, screenh, useddepthbits, usedfsaa);
notexture = noworldtexture = textureload("packages/misc/notexture.jpg");
if(!notexture) fatal("could not find core textures (hint: run AssaultCube from the parent of the bin directory)");
initlog("console");
updateigraphs();
autostartscripts("_veryfirst_");
// Main font file, all other font files execute from here.
if(!execfile("config/font.cfg")) fatal("cannot find default font definitions");
// Check these 2 standard fonts have been executed.
if(!setfont("mono")) fatal("no mono font specified");
if(!setfont("default")) fatal("no default font specified");
loadingscreen();
particleinit();
initlog("sound");
audiomgr.initsound();
initlog("cfg");
extern void *scoremenu, *servmenu, *searchmenu, *serverinfomenu, *kickmenu, *banmenu, *forceteammenu, *giveadminmenu, *docmenu, *applymenu, *downloaddemomenu;
scoremenu = addmenu("score", "columns", false, renderscores, NULL, false, true);
servmenu = addmenu("server", NULL, true, refreshservers, serverskey);
searchmenu = addmenu("search", NULL, true, refreshservers, serverskey);
serverinfomenu = addmenu("serverinfo", "extended server information (F5: refresh)", true, refreshservers, serverinfokey);
kickmenu = addmenu("kick player", NULL, true, refreshsopmenu);
banmenu = addmenu("ban player", NULL, true, refreshsopmenu);
forceteammenu = addmenu("force team", NULL, true, refreshsopmenu);
giveadminmenu = addmenu("give admin", NULL, true, refreshsopmenu);
docmenu = addmenu("reference", NULL, true, renderdocmenu);
applymenu = addmenu("apply", "apply changes now?", true, refreshapplymenu);
downloaddemomenu = addmenu("Download demo", NULL, true);
exec("config/scontext.cfg");
exec("config/keymap.cfg");
execfile("config/mapmodelattributes.cfg");
exec("config/menus.cfg");
exec("config/scripts.cfg");
exec("config/prefabs.cfg");
registerdefaultsounds();
exec("config/sounds.cfg");
exec("config/securemaps.cfg");
exec("config/admin.cfg");
execfile("config/servers.cfg");
execfile("config/pcksources.cfg");
execfile("config/authkeys.cfg");
execfile("config/authprivate.cfg");
loadcertdir();
loadhistory();
setupautodownload();
int xmn = loadallxmaps();
if(xmn) conoutf("loaded %d xmaps", xmn);
persistidents = true;
static char resdata[] = { 112, 97, 99, 107, 97, 103, 101, 115, 47, 116, 101, 120, 116, 117, 114, 101, 115, 47, 107, 117, 114, 116, 47, 107, 108, 105, 116, 101, 50, 46, 106, 112, 103, 0 };
stream *f = opengzfile(resdata, "rb");
if(f)
{
int n = f->getlil<int>();
loopi(n)
{
string s;
f->read(s, sizeof(string));
enet_uint32 c = f->getlil<enet_uint32>();
setresdata(s, c);
}
delete f;
}
autostartscripts("_beforesaved_");
initing = INIT_LOAD;
if(!execfile("config/saved.cfg"))
{
exec("config/defaults.cfg");
bootstrapentropy += 5 + rnd(7);
}
autostartscripts("_aftersaved_");
exechook(HOOK_SP_MP, "afterinit", "");
autostartscripts(""); // all remaining scripts
execfile("config/autoexec.cfg");
exechook(HOOK_SP_MP, "autoexec", "");
initing = NOT_INITING;
uniformtexres = !hirestextures;
initlog("models");
preload_playermodels();
preload_hudguns();
preload_entmodels();
initlog("docs");
persistidents = false;
execfile("config/docs.cfg");
persistidents = true;
initlog("localconnect");
extern string clientmap;
if(initdemo)
{
extern int gamemode;
gamemode = -1;
copystring(clientmap, initdemo);
}
else
copystring(clientmap, initmap); // ac_complex for 1.0, ac_shine for 1.1, ..
localconnect();
if(initscript) execute(initscript);
initlog("mainloop");
inputgrab(grabinput = true);
inmainloop = true;
#ifdef _DEBUG
int lastflush = 0;
#endif
if(scl.logident[0])
{ // "-Nxxx" sets the number of client log lines to xxx (after init)
extern int clientloglinesremaining;
clientloglinesremaining = atoi(scl.logident); // dual-use for scl.logident
}
for(;;)
{
static int frames = 0;
static float fps = 10.0f;
int millis = SDL_GetTicks() - clockrealbase;
if(clockfix) millis = int(millis*(double(clockerror)/1000000));
millis += clockvirtbase;
if(millis<totalmillis) millis = totalmillis;
limitfps(millis, totalmillis);
int elapsed = millis-totalmillis;
entropy_add_byte(elapsed);
if(multiplayer(NULL))
{
if(ispaused) curtime = 0;
else curtime = elapsed;
}
else
{
static int timeerr = 0;
int scaledtime = elapsed*gamespeed + timeerr;
curtime = scaledtime/100;
timeerr = scaledtime%100;
if(!watchingdemo) skipmillis = 0;
if(skipmillis && watchingdemo)
{
int skipmillisnow = skipmillis > 5000 ? skipmillis - 5000 : min(1000, skipmillis);
curtime += skipmillisnow;
skipmillis -= skipmillisnow;
}
if(paused) curtime = 0;
}
lastmillis += curtime;
totalmillis = millis;
checkinput();
if(lastmillis) updateworld(curtime, lastmillis);
if(needsautoscreenshot) showscores(true);
serverslice(0);
if(elapsed) fps = (1000.0f/elapsed+fps*10)/11; // avoid DIV-by-0
frames++;
audiomgr.updateaudio();
computeraytable(camera1->o.x, camera1->o.y, dynfov());
if(frames>3 && !minimized)
{
gl_drawframe(screenw, screenh, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps, elapsed);
if(frames>4) SDL_GL_SwapWindow(screen);
}
if(needsautoscreenshot)
{
showscores(true);
// draw again after swapping buffers, to make sure menu is captured
// in the screenshot regardless of which frame buffer is current
if(!minimized)
{
gl_drawframe(screenw, screenh, fps<lowfps ? fps/lowfps : (fps>highfps ? fps/highfps : 1.0f), fps, elapsed);
}
addsleep(0, "screenshot");
needsautoscreenshot = false;
}
#ifdef _DEBUG
if(millis>lastflush+60000) { fflush(stdout); lastflush = millis; }
#endif
pollautodownloadresponse();
}
quit();
return EXIT_SUCCESS;
#if defined(WIN32) && !defined(_DEBUG) && !defined(__GNUC__)
} __except(stackdumper(0, GetExceptionInformation()), EXCEPTION_CONTINUE_SEARCH) { return 0; }
#endif
}
VAR(version, 1, AC_VERSION, 0);
VAR(protocol, 1, PROTOCOL_VERSION, 0);