git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
436 lines
14 KiB
HTML
436 lines
14 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN">
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<html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>Command-line arguments </title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8" />
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<link rel="shortcut icon" href="pics/favicon.ico" />
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<link rel="stylesheet" href="styles/cubedoc.css" />
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo" />
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</div>
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<div id="title">
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<h1>
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AssaultCube: Command-line arguments
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</h1>
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</div>
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<div id="content">
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<h1>
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Command-line arguments
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</h1>
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<p>
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When launching AssaultCube, irrespective of operating system, a small script is used.
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These script files can be modified with "switches" to allow different
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settings to occur on startup.
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<br clear="none" /><b>Note:</b> Some of these options can be changed in-game
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through the menus without the need to manually edit the script file.
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</p>
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<h3>Contents:</h3>
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<ul>
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<li>
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HowTo: <a href="#launcher">Editing the AssaultCube launcher</a>
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</li>
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<li>
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<a href="#clientswitch">Client switches</a>
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</li>
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<li>
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<a href="#serverswitch">Server switches</a>
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</li>
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</ul>
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<h2 id="launcher">
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HowTo: Editing the AssaultCube launcher
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</h2>
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<table>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/vista.png" alt="Windows" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Microsoft Windows</b>
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<br clear="none" />
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.bat</i>". Right
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click this and open it with "notepad" to edit the clients launcher.
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Also, after using the server wizard, in this folder will be "<i>server_autoconfigured.bat</i>".
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Right click this and open it with "notepad" to edit the servers launcher.
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</p>
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<p>
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All switches are placed after the phrase: <span class="code">bin_win32\ac_client.exe</span>
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<br clear="none" />
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If you're editing the client, you'll need to add it before the phrase: <span class="code">
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%1 %2 %3 %4 %5</span>
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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</td>
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</tr>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/linux.png" alt="Linux" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Linux</b>
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<br clear="none" />
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<p>
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In the AssaultCube folder, there is a file named "<i>assaultcube.sh</i>". Open it
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with your favourite text editor, such as Gedit, Nano, etc. to edit the clients launcher.
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<br clear="none" />
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Also, after using the server wizard, in this folder will be "<i>server_autogenerated.sh</i>".
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Open it with your favourite text editor to edit the servers launcher.
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</p>
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<p>
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All switches for the client must be put inside the quote marks on this line: <span
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class="code">CUBE_OPTIONS="--home=${HOME}/.assaultcube --init"</span>
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</p>
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<p>
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All switches for the server must be placed after the phrase: <span class="code">./server.sh</span>.
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</p>
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<p>
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Remember to save once you're finished!
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</p>
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</td>
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</tr>
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<tr>
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<td width="50" rowspan="1" colspan="1">
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<img src="pics/apple.png" alt="Apple Mac OS X" />
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</td>
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<td rowspan="1" colspan="1">
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<b>Apple Mac OS X</b>
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<br clear="none" />
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<p>
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After starting the AssaultCube launcher, under the "main" tab of the AssaultCube
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launcher is an "Advanced options" bar. <br clear="none" />
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You can type all the switches you need for the client into there.<br clear="none" />
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Also, under the "server" tab of the AssaultCube launcher is an "Advanced options"
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bar. You can type all the switches you need for the server into there.<br clear="none" />
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</p>
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</td>
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</tr>
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</table>
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<h2 id="clientswitch">Client switches</h2>
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<p>
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These variables are specifically for the clients launcher, not the server.
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Switches are case-sensitive!
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</p>
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<table>
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<tr>
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<td width="120" style="text-align: center;">
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<span class="codecommandline">-w</span>X
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</td>
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<td>
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Sets desired screen width to X, default is <span class="code">-w1024</span>.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-h</span>Y
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</td>
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<td>
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Sets desired screen height to Y, default is <span class="code">-h768</span>.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-t</span>
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</td>
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<td>
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Runs AssaultCube in windowed mode (fullscreen off).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-z</span>N
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</td>
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<td>
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Sets the z-buffer precision to N bits. This should be at least 24
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or you may experience depth problems.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-b</span>N
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</td>
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<td>
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Sets the screen to N bits per pixel.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-s</span>N
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</td>
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<td>
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Sets the stencil buffer precision to N bits. This should be 8 to enable
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shadowing effects, or 0 to turn it off (the default).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-a</span>N
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</td>
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<td>
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Sets FSAA (Full Scene AntiAliasing) to N samples (i.e. -a4 is 4xFSAA).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-v</span>N
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</td>
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<td>
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Enables vsync if N is greater 0.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-m</span>M
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</td>
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<td>
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Sets the client to update itself against masterserver M.
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M is the base url of the master server and has to end in a / and without a
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http:// prefix, the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">--init</span>
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</td>
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<td>
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Executes the init script before starting the graphics
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and sound subsystems (recommended). By default the script <i>config/init.cfg</i>
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is used, but you can override this setting by using <i>--init=yourfile.cfg</i>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span id="mods" class="codecommandline">--mod=</span>PATH
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</td>
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<td>
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Adds the specified path to the list of directories
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that are searched when loading resources. Use this to add your own mods in a clean
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way without placing files into the main directory.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">--home=</span>PATH
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</td>
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<td>
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Specifies the home directory for the user profile, AssaultCube will write
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custom settings and files to this directory (recommended).
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</td>
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</tr>
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</table>
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<h2 id="serverswitch">Server switches</h2>
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<p>
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These variables are specifically for the servers launcher, not the client.
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Switches are case-sensitive.
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</p>
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<table>
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<tr>
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<td style="text-align: center;" width="120">
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<span class="codecommandline">-d</span>
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</td>
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<td>
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This starts an AssaultCube client binary as a dedicatated server. The
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default is a non-dedicated server with only a single client in graphical mode.
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See the <a href="server.html" shape="rect">Server Section</a>.
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You don't need this parameter, if you're using the server binary.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-u</span>N
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</td>
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<td>
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Sets the server upstream bandwidth (per player) to N bytes per
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second. only set this parameter if you know what you are doing, specifying a wrong
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value is worse than not specifying it at all.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span id="serverdesc" class="codecommandline">-n</span>S
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</td>
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<td>
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Sets the server description, for people pinging the server. This usually does not need to
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be set if you have a descriptive domain name already, but if you set it, keep it short
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as it may otherwise be truncated, i.e. -nBobsInstagibServer
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-n1</span>S
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</td>
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<td>
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Sets a server description prefix.
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</td>
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</tr>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-n2</span>S
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</td>
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<td>
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Sets a server description suffix.
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</td>
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</tr>
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<tr>
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<td></td>
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<td>
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To enable the admin to temporarily change the server description, a server description prefix
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and/or suffix needs to be set. If the admin executes the command <span class="code">/serverdesc DESC</span>,
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the server description will be changed to "prefixDESCsuffix".
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At the end of the game, the default server description (set by
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<span class="code"><a href="#serverdesc">-n</a></span>) is restored automatically.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-i</span>IP
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</td>
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<td>
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Sets the server ip to IP. This option is only useful
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for people running on machines with multiple network interfaces.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-m</span>M
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</td>
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<td>
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Sets the server to register itself against masterserver M.
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M is the base url of the master server and has to end in a / and without a http:// prefix,
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the default is masterserver.cubers.net/cgi-bin/AssaultCube.pl/.
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If you want your server to be private and not report to the masterserver, use -mlocalhost.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-p</span>PASS
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</td>
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<td>
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Sets the server password to PASS. Only clients
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that use the command "/connect <i>IP PORT PASS</i>" will be able to connect.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-c</span>N
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</td>
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<td>
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Sets the maximum number of players that can play on
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this server to N (default 6). If more players try to connect they will get a "server
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full" message.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-x</span>M
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</td>
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<td>
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Sets the <a href="server.html#serveradmin" shape="rect">
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admin</a> password. If you don't want your commandline to contain the password, or if you need
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more than one admin password, use the file "config/serverpwd.cfg".
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-X</span>f
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</td>
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<td>
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Sets the admin password file. The default is <span class="code">-Xconfig/serverpwd.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-r</span>C
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</td>
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<td>
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Sets the <a href="server.html#maprotation" shape="rect">
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maprotation</a> file. Example: <span class="code">-rconfig/maprot.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-B</span>f
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</td>
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<td>
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Sets the blacklist file. The default is
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<span class="code">-Bconfig/serverblacklist.cfg</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-o</span>N
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</td>
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<td>
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Sets the server's "message of the day" (MOTD).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-k</span>N
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</td>
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<td>
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Sets the kick threshold. If a players score drops
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below it, he will be kicked automatically (default: -5).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-y</span>N
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</td>
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<td>
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Sets the ban threshold. If a players score drops
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below it, he will be banned automatically (default: -6).
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-D</span>
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</td>
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<td>
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Enables permanent demo recording. Every game will
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be recorded. The recorded demos will be held in RAM. By default, up to 5 demos will be kept.
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The oldest demo will be deleted automatically if necessary, to allow recording of further demos.
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To change the default of 5 demos in RAM, you can add the number of demos to the parameter,
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e.g. <span class="code">-D5</span>
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-SW</span>
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</td>
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<td>
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Starts the server as windows service and sets the
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name of the windows service that should be used. Works only for the server binary
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is started directly from the windows service manager.
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</td>
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</tr>
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<tr>
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<td style="text-align: center;">
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<span class="codecommandline">-V</span>
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</td>
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<td>
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Sets the server to verbose mode. This enables additional
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log messages to be printed, including the server configuration files (after parsing). Be careful:
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the logfile will contain all content from serverpwd.cfg.
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</td>
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</tr>
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</table>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/10/19
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</div>
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</div>
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</body>
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</html>
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