git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
736 lines
20 KiB
C++
736 lines
20 KiB
C++
// server.cpp: little more than enhanced multicaster
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// runs dedicated or as client coroutine
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#include "cube.h"
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#define m_ctf_s (mode==5)
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enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
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struct client // server side version of "dynent" type
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{
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int type;
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ENetPeer *peer;
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string hostname;
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string mapvote;
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string name;
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int modevote;
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};
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vector<client> clients;
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int maxclients = 8;
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string smapname;
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int numclients()
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{
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int num = 0;
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loopv(clients) if(clients[i].type!=ST_EMPTY) i++;
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return num;
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};
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struct server_entity // server side version of "entity" type
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{
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bool spawned;
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int spawnsecs;
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};
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vector<server_entity> sents;
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bool notgotitems = true; // true when map has changed and waiting for clients to send item
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int mode = 0;
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void restoreserverstate(vector<entity> &ents) // hack: called from savegame code, only works in SP
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{
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loopv(sents)
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{
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sents[i].spawned = ents[i].spawned;
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sents[i].spawnsecs = 0;
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};
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};
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int interm = 0, minremain = 0, mapend = 0;
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bool mapreload = false;
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char *serverpassword = "";
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bool isdedicated;
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ENetHost * serverhost = NULL;
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int bsend = 0, brec = 0, laststatus = 0, lastsec = 0;
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#define MAXOBUF 100000
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void process(ENetPacket *packet, int sender);
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void multicast(ENetPacket *packet, int sender);
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void disconnect_client(int n, char *reason);
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void send(int n, ENetPacket *packet)
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{
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if(!packet) return;
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switch(clients[n].type)
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{
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case ST_TCPIP:
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{
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enet_peer_send(clients[n].peer, 0, packet);
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bsend += packet->dataLength;
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break;
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};
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case ST_LOCAL:
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localservertoclient(packet->data, packet->dataLength);
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break;
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};
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};
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void send2(bool rel, int cn, int a, int b)
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{
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ENetPacket *packet = enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, a);
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putint(p, b);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet, p-start);
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if(cn<0) process(packet, -1);
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else send(cn, packet);
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if(packet->referenceCount==0) enet_packet_destroy(packet);
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};
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struct ctfflag
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{
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int state;
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int thief_cn;
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int pos[3];
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int lastupdate;
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} ctfflags[2];
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bool ctfbroadcast = false;
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void sendflaginfo(int flag, int action, int cn = -1)
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{
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ctfflag &f = ctfflags[flag];
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_FLAGINFO);
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putint(p, flag); printf("senflaginfo flag: %i\n", flag);
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putint(p, f.state); printf("senflaginfo state: %i\n", f.state);
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putint(p, action); printf("senflaginfo action: %i\n", action);
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if(f.state==CTFF_STOLEN || action==SV_FLAGRETURN) putint(p, f.thief_cn);
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else if(f.state==CTFF_DROPPED) loopi(3) putint(p, f.pos[i]);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet,p-start);
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if(cn<0) multicast(packet, -1);
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else send(cn, packet);
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if(packet->referenceCount==0) enet_packet_destroy(packet);
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};
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void ctfreset(bool send=true)
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{
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if(!m_ctf_s) return;
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loopi(2)
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{
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ctfflags[i].thief_cn = 0;
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ctfflags[i].state = CTFF_INBASE;
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ctfflags[i].lastupdate = -1;
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if(send) sendflaginfo(i, -1);
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};
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}
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void sendservmsg(char *msg)
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{
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ENetPacket *packet = enet_packet_create(NULL, _MAXDEFSTR+10, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_SERVMSG);
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sendstring(msg, p);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet, p-start);
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multicast(packet, -1);
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if(packet->referenceCount==0) enet_packet_destroy(packet);
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};
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void disconnect_client(int n, char *reason)
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{
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if(n<0 || n>=clients.length()) return;
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printf("disconnecting client (%s) [%s]\n", clients[n].hostname, reason);
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enet_peer_disconnect(clients[n].peer);
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clients[n].type = ST_EMPTY;
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send2(true, -1, SV_CDIS, n);
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};
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void resetitems() { sents.setsize(0); notgotitems = true; };
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void pickup(uint i, int sec, int sender) // server side item pickup, acknowledge first client that gets it
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{
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if(i>=(uint)sents.length()) return;
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if(sents[i].spawned)
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{
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sents[i].spawned = false;
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sents[i].spawnsecs = sec;
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send2(true, sender, SV_ITEMACC, i);
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};
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};
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// EDIT: AH
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struct configset
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{
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string mapname;
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int mode;
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int time;
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bool vote;
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};
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vector<configset> configsets;
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int curcfgset = -1;
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void readscfg(char *cfg)
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{
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configsets.setsize(0);
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string s;
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strcpy_s(s, cfg);
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char *buf = loadfile(path(s), NULL);
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if(!buf) return;
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char *p, *l;
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p = buf;
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while((p = strstr(p, "//")) != NULL) // remove comments
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while(p[0] != '\n' && p[0] != '\0') p++[0] = ' ';
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l = buf;
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bool lastline = false;
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while((p = strstr(l, "\n")) != NULL || (l && (lastline=true))) // remove empty/invalid lines
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{
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int len = lastline ? strlen(l) : p-l;
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string line;
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strn0cpy(line, l, len+1);
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char *d = line;
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int n = 0;
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while((p = strstr(d, ":")) != NULL && (d = p+1)) n++;
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if(n!=3) memset(l, ' ', len+1);
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if(lastline) break;
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l += len+1;
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};
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configset c;
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int argc = 0;
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string argv[4];
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p = strtok(buf, ":\n\0");
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while(p != NULL)
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{
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strcpy(argv[argc], p);
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if(++argc==4)
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{
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int numspaces;
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for(numspaces = 0; argv[0][numspaces]==' '; numspaces++){}; // ingore space crap
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strcpy(c.mapname, argv[0]+numspaces);
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c.mode = atoi(argv[1]);
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c.time = atoi(argv[2]);
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c.vote = (bool) atoi(argv[3]);
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configsets.add(c);
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argc = 0;
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};
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p = strtok(NULL, ":\n\0");
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};
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};
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void nextcfgset() // load next maprotation set
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{
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curcfgset++;
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if(curcfgset>=configsets.length() || curcfgset<0) curcfgset=0;
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printf("nextcfgset: %i\n", curcfgset);
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configset &c = configsets[curcfgset];
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mode = c.mode;
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minremain = c.time;
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strcpy_s(smapname, c.mapname);
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mapend = lastsec+minremain*60;
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mapreload = false;
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interm = 0;
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laststatus = lastsec-61;
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resetitems();
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};
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void resetvotes()
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{
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loopv(clients) clients[i].mapvote[0] = 0;
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};
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bool vote(char *map, int reqmode, int sender)
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{
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if(configsets.length() && curcfgset < configsets.length() && !configsets[curcfgset].vote)
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{
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sprintf_sd(msg)("%s voted, but voting is currently disabled", clients[sender].name);
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sendservmsg(msg);
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return false;
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};
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strcpy_s(clients[sender].mapvote, map);
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clients[sender].modevote = reqmode;
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int yes = 0, no = 0;
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loopv(clients) if(clients[i].type!=ST_EMPTY)
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{
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if(clients[i].mapvote[0]) { if(strcmp(clients[i].mapvote, map)==0 && clients[i].modevote==reqmode) yes++; else no++; }
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else no++;
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};
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if(yes==1 && no==0) return true; // single player
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sprintf_sd(msg)("%s suggests %s on map %s (set map to vote)", clients[sender].name, modestr(reqmode), map);
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sendservmsg(msg);
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if(yes/(float)(yes+no) <= 0.5f) return false;
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sendservmsg("vote passed");
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resetvotes();
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return true;
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};
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// force map change, EDIT: AH
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void changemap()
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{
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ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_MAPCHANGE);
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sendstring(smapname, p);
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putint(p, mode);
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet,p-start);
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multicast(packet, -1);
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if(packet->referenceCount==0) enet_packet_destroy(packet);
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};
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// server side processing of updates: does very little and most state is tracked client only
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// could be extended to move more gameplay to server (at expense of lag)
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int tmp_pos[3];
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void process(ENetPacket * packet, int sender) // sender may be -1
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{
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if(ENET_NET_TO_HOST_16(*(ushort *)packet->data)!=packet->dataLength)
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{
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disconnect_client(sender, "packet length");
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return;
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};
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uchar *end = packet->data+packet->dataLength;
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uchar *p = packet->data+2;
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char text[MAXTRANS];
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int cn = -1, type;
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while(p<end) switch(type = getint(p))
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{
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case SV_CDIS: // EDIT: AH
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{
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int n = getint(p);
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if(m_ctf_s)
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loopi(2) if(ctfflags[i].state==CTFF_STOLEN && ctfflags[i].thief_cn==n)
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send2(true, -1, SV_FLAGDROP, i);
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break;
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};
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case SV_TEXT:
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sgetstr();
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break;
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case SV_INITC2S:
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sgetstr();
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strcpy_s(clients[cn].name, text);
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sgetstr();
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getint(p);
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getint(p);
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break;
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case SV_MAPCHANGE:
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{
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sgetstr();
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int reqmode = getint(p);
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if(reqmode<0) reqmode = 0;
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if(smapname[0] && !mapreload && !vote(text, reqmode, sender)) return;
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mapreload = false;
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mode = reqmode;
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minremain = mode&1 ? 15 : 10;
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mapend = lastsec+minremain*60;
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interm = 0;
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strcpy_s(smapname, text);
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resetitems();
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sender = -1;
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laststatus = lastsec-61;
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ctfbroadcast = true;
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break;
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};
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case SV_ITEMLIST:
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{
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int n;
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while((n = getint(p))!=-1) if(notgotitems)
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{
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server_entity se = { false, 0 };
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while(sents.length()<=n) sents.add(se);
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sents[n].spawned = true;
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};
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notgotitems = false;
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break;
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};
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case SV_ITEMPICKUP:
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{
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int n = getint(p);
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pickup(n, getint(p), sender);
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break;
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};
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case SV_PING:
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send2(false, cn, SV_PONG, getint(p));
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break;
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case SV_POS:
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{
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cn = getint(p);
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if(cn<0 || cn>=clients.length() || clients[cn].type==ST_EMPTY)
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{
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disconnect_client(sender, "client num");
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return;
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};
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int size = msgsizelookup(type);
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assert(size!=-1);
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loopi(3) tmp_pos[i] = getint(p);
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loopi(size-5) getint(p);
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break;
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};
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case SV_SENDMAP:
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{
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sgetstr();
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int mapsize = getint(p);
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sendmaps(sender, text, mapsize, p);
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return;
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}
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case SV_RECVMAP:
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send(sender, recvmap(sender));
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return;
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// EDIT: AH
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case SV_FLAGPICKUP:
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{
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int flag = getint(p);
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if(flag<0 || flag>1) return;
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ctfflag &f = ctfflags[flag];
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if(f.state!=CTFF_STOLEN)
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{
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f.state = CTFF_STOLEN;
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f.thief_cn = sender;
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sendflaginfo(flag, SV_FLAGPICKUP);
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printf("srv_flagpickup\n");
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};
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break;
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};
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case SV_FLAGDROP:
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{
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int flag = getint(p);
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if(flag<0|| flag>1) return;
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ctfflag &f = ctfflags[flag];
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if(f.state==CTFF_STOLEN && (sender==-1 || f.thief_cn==sender))
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{
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f.state = CTFF_DROPPED;
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f.lastupdate = lastsec;
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loopi(3) f.pos[i] = tmp_pos[i];
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sendflaginfo(flag, SV_FLAGDROP);
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printf("srv_flagdrop\n");
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};
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break;
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};
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case SV_FLAGRETURN:
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{
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int flag = getint(p);
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if(flag<0|| flag>1) return;
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ctfflag &f = ctfflags[flag];
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if(f.state==CTFF_DROPPED)
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{
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f.state = CTFF_INBASE;
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f.thief_cn = sender;
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sendflaginfo(flag, SV_FLAGRETURN);
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printf("srv_flagsreturn\n");
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};
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break;
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};
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case SV_FLAGSCORE:
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{
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int flag = getint(p);
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if(flag<0|| flag>1) return;
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ctfflag &f = ctfflags[flag];
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if(f.state==CTFF_STOLEN)
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{
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f.state = CTFF_INBASE;
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f.thief_cn = sender;
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sendflaginfo(flag, SV_FLAGSCORE);
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printf("srv_flagscore\n");
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};
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break;
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};
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/*
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case SV_EXT: // allows for new features that require no server updates
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{
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for(int n = getint(p); n; n--) getint(p);
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break;
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};
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*/
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default:
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{
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int size = msgsizelookup(type);
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if(size==-1) { disconnect_client(sender, "tag type"); return; };
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loopi(size-1) getint(p);
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};
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};
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if(p>end) { disconnect_client(sender, "end of packet"); return; };
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multicast(packet, sender);
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};
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void send_welcome(int n)
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{
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ENetPacket * packet = enet_packet_create (NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
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uchar *start = packet->data;
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uchar *p = start+2;
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putint(p, SV_INITS2C);
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putint(p, n);
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putint(p, PROTOCOL_VERSION);
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if(!smapname[0] && configsets.length()) nextcfgset(); // EDIT:AH
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putint(p, smapname[0]);
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sendstring(serverpassword, p);
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putint(p, numclients()>maxclients);
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if(smapname[0])
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{
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putint(p, SV_MAPCHANGE);
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sendstring(smapname, p);
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putint(p, mode);
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putint(p, SV_ITEMLIST);
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loopv(sents) if(sents[i].spawned) putint(p, i);
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putint(p, -1);
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};
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*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
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enet_packet_resize(packet, p-start);
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send(n, packet);
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if(smapname[0] && m_ctf_s) loopi(2) sendflaginfo(i, -1, n); // EDIT: AH
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};
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void multicast(ENetPacket *packet, int sender)
|
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{
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loopv(clients)
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{
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if(i==sender) continue;
|
|
send(i, packet);
|
|
};
|
|
};
|
|
|
|
void localclienttoserver(ENetPacket *packet)
|
|
{
|
|
process(packet, 0);
|
|
if(!packet->referenceCount) enet_packet_destroy (packet);
|
|
};
|
|
|
|
client &addclient()
|
|
{
|
|
loopv(clients) if(clients[i].type==ST_EMPTY) return clients[i];
|
|
return clients.add();
|
|
};
|
|
|
|
void checkintermission()
|
|
{
|
|
if(!minremain)
|
|
{
|
|
interm = lastsec+10;
|
|
mapend = lastsec+1000;
|
|
};
|
|
send2(true, -1, SV_TIMEUP, minremain--);
|
|
};
|
|
|
|
void startintermission() { minremain = 0; checkintermission(); };
|
|
|
|
void resetserverifempty()
|
|
{
|
|
loopv(clients) if(clients[i].type!=ST_EMPTY) return;
|
|
clients.setsize(0);
|
|
smapname[0] = 0;
|
|
resetvotes();
|
|
resetitems();
|
|
mode = 0;
|
|
mapreload = false;
|
|
minremain = 10;
|
|
mapend = lastsec+minremain*60;
|
|
interm = 0;
|
|
ctfreset(false);
|
|
};
|
|
|
|
int nonlocalclients = 0;
|
|
int lastconnect = 0;
|
|
|
|
void serverslice(int seconds, unsigned int timeout) // main server update, called from cube main loop in sp, or dedicated server loop
|
|
{
|
|
loopv(sents) // spawn entities when timer reached
|
|
{
|
|
if(sents[i].spawnsecs && (sents[i].spawnsecs -= seconds-lastsec)<=0)
|
|
{
|
|
sents[i].spawnsecs = 0;
|
|
sents[i].spawned = true;
|
|
send2(true, -1, SV_ITEMSPAWN, i);
|
|
};
|
|
};
|
|
|
|
if(m_ctf_s)
|
|
{
|
|
loopi(2)
|
|
{
|
|
ctfflag &f = ctfflags[i];
|
|
if(f.state==CTFF_DROPPED && seconds-f.lastupdate>30)
|
|
{
|
|
f.state=CTFF_INBASE;
|
|
sendflaginfo(i, -1);
|
|
sprintf_sd(msg)("the server reset the %s flag", rb_team_string(i));
|
|
sendservmsg(msg);
|
|
send2(true, -1, SV_SOUND, S_FLAGDROP);
|
|
};
|
|
};
|
|
};
|
|
|
|
lastsec = seconds;
|
|
|
|
if((mode>1 || (mode==0 && nonlocalclients)) && seconds>mapend-minremain*60) checkintermission();
|
|
if(interm && seconds>interm)
|
|
{
|
|
interm = 0;
|
|
|
|
if(configsets.length()) // EDIT: AH
|
|
{
|
|
nextcfgset();
|
|
mapreload = true;
|
|
changemap();
|
|
ctfbroadcast = true;
|
|
}
|
|
else
|
|
loopv(clients) if(clients[i].type!=ST_EMPTY)
|
|
{
|
|
send2(true, i, SV_MAPRELOAD, 0); // ask a client to trigger map reload
|
|
mapreload = true;
|
|
break;
|
|
};
|
|
};
|
|
|
|
if(ctfbroadcast)
|
|
{
|
|
ctfreset();
|
|
ctfbroadcast = false;
|
|
};
|
|
|
|
resetserverifempty();
|
|
|
|
if(!isdedicated) return; // below is network only
|
|
|
|
int numplayers = numclients();
|
|
serverms(mode, numplayers, minremain, smapname, seconds, numclients()>=maxclients);
|
|
|
|
if(seconds-laststatus>60) // display bandwidth stats, useful for server ops
|
|
{
|
|
nonlocalclients = 0;
|
|
loopv(clients) if(clients[i].type==ST_TCPIP) nonlocalclients++;
|
|
laststatus = seconds;
|
|
if(nonlocalclients || bsend || brec) printf("status: %d remote clients, %.1f send, %.1f rec (K/sec)\n", nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024);
|
|
bsend = brec = 0;
|
|
};
|
|
|
|
ENetEvent event;
|
|
if(enet_host_service(serverhost, &event, timeout) > 0)
|
|
{
|
|
switch(event.type)
|
|
{
|
|
case ENET_EVENT_TYPE_CONNECT:
|
|
{
|
|
client &c = addclient();
|
|
c.type = ST_TCPIP;
|
|
c.peer = event.peer;
|
|
c.peer->data = (void *)(&c-&clients[0]);
|
|
char hn[1024];
|
|
strcpy_s(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "localhost");
|
|
printf("client connected (%s)\n", c.hostname);
|
|
send_welcome(lastconnect = &c-&clients[0]);
|
|
break;
|
|
}
|
|
case ENET_EVENT_TYPE_RECEIVE:
|
|
brec += event.packet->dataLength;
|
|
process(event.packet, (int)event.peer->data);
|
|
if(event.packet->referenceCount==0) enet_packet_destroy(event.packet);
|
|
break;
|
|
|
|
case ENET_EVENT_TYPE_DISCONNECT:
|
|
if((int)event.peer->data<0) break;
|
|
printf("disconnected client (%s)\n", clients[(int)event.peer->data].hostname);
|
|
clients[(int)event.peer->data].type = ST_EMPTY;
|
|
send2(true, -1, SV_CDIS, (int)event.peer->data);
|
|
event.peer->data = (void *)-1;
|
|
break;
|
|
};
|
|
|
|
if(numplayers>maxclients)
|
|
{
|
|
disconnect_client(lastconnect, "maxclients reached");
|
|
};
|
|
};
|
|
#ifndef WIN32
|
|
fflush(stdout);
|
|
#endif
|
|
};
|
|
|
|
void cleanupserver()
|
|
{
|
|
if(serverhost) enet_host_destroy(serverhost);
|
|
};
|
|
|
|
void localdisconnect()
|
|
{
|
|
loopv(clients) if(clients[i].type==ST_LOCAL) clients[i].type = ST_EMPTY;
|
|
};
|
|
|
|
void localconnect()
|
|
{
|
|
client &c = addclient();
|
|
c.type = ST_LOCAL;
|
|
strcpy_s(c.hostname, "local");
|
|
send_welcome(&c-&clients[0]);
|
|
};
|
|
|
|
void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl, char *maprot) // EDIT: AH
|
|
{
|
|
serverpassword = passwd;
|
|
maxclients = maxcl;
|
|
servermsinit(master ? master : "cubebot.bots-united.com/cube/masterserver.cgi/", sdesc, dedicated);
|
|
|
|
if(isdedicated = dedicated)
|
|
{
|
|
ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
|
|
if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved");
|
|
serverhost = enet_host_create(&address, MAXCLIENTS, 0, uprate);
|
|
if(!serverhost) fatal("could not create server host\n");
|
|
loopi(MAXCLIENTS) serverhost->peers[i].data = (void *)-1;
|
|
if(maprot) readscfg(maprot); // EDIT: AH
|
|
};
|
|
|
|
resetserverifempty();
|
|
|
|
if(isdedicated) // do not return, this becomes main loop
|
|
{
|
|
#ifdef WIN32
|
|
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
#endif
|
|
printf("dedicated server started, waiting for clients...\nCtrl-C to exit\n\n");
|
|
atexit(cleanupserver);
|
|
atexit(enet_deinitialize);
|
|
for(;;) serverslice(/*enet_time_get_sec()*/time(NULL), 5);
|
|
};
|
|
};
|