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assaultcube-/source/mesgui/src/ggProgressBar.cpp
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driAn c6e385ea38 This commit was generated by cvs2svn to compensate for changes in r13,
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2005-06-23 21:57:56 +00:00

100 lines
2.6 KiB
C++
Executable File

/*
* Progress bar control for the MESGUI library
* Copyright (C) 2002 Eric Maxey <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "control_common.h"
/****************************
ggProgressBar
****************************/
ggProgressBar::ggProgressBar(const char *s) : ggControl()
{
*stringValP = s;
flags |= GGFLAG_DONT_DRAW_BORDER;
progress = &progress_data;
*progress=0;
progress_max = &progress_max_data;
*progress_max = 1;
}
void ggProgressBar::Draw()
{
BaseDraw();
glBegin(GL_QUADS);
float prog = *progress / *progress_max;
glColor4f(r,g,b,a);
glVertex2d(x ,y );
glVertex2d(x+xsize*prog,y );
glVertex2d(x+xsize*prog,y+ysize);
glVertex2d(x ,y+ysize);
glColor4f(0,0,0,a);
glVertex2d(x+xsize*prog,y );
glVertex2d(x+xsize ,y );
glVertex2d(x+xsize ,y+ysize);
glVertex2d(x+xsize*prog,y+ysize);
glEnd();
glColor4f(1,1,1,a);
glBegin(GL_LINES);
glVertex2d(x ,y );
glVertex2d(x+xsize,y );
glVertex2d(x+xsize,y );
glVertex2d(x+xsize,y+ysize);
glVertex2d(x+xsize,y+ysize);
glVertex2d(x ,y+ysize);
glVertex2d(x ,y+ysize);
glVertex2d(x ,y-1 );
glEnd();
float textpos = xsize/2 - font->getWidth(stringValP->c_str())/2;
fontprint(x+textpos+TO_X,y+TO_Y,(*stringValP).c_str());
}
void ggProgressBar::Message(int msg,int arg1,int arg2,int arg3,int arg4)
{
BaseMessage(msg,arg1,arg2,arg3,arg4);
}
void ggProgressBar::SetProgress(float p)
{
*progress = p;
// glutPostRedisplay();
}
void ggProgressBar::SetProgressPointer(float *p)
{
progress = p;
// glutPostRedisplay();
}
void ggProgressBar::SetProgressMax(float p)
{
*progress_max = p;
// glutPostRedisplay();
}
void ggProgressBar::SetProgressMaxPointer(float *p)
{
progress_max = p;
// glutPostRedisplay();
}