git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
92 lines
4.2 KiB
HTML
92 lines
4.2 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"><html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title> Custom player skins</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
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<link rel="shortcut icon" href="pics/favicon.ico"/>
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<link rel="stylesheet" href="styles/cubedoc.css"/>
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo"/>
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</div>
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<div id="title">
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<h1>
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AssaultCube: Custom player skins</h1>
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</div>
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<div id="content">
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<h1> Custom player skins</h1>
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<p>
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The AssaultCube playmodel is originally created by: Darren <i>“HitmanDaz[MT]”</i> Pattenden. Under the license given by
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him, you may use these models/skins for personal use only... i.e. Not for commercial use, and if edited, you should license
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them in the same way, rather than adding your own license to them.
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</p>
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<p>
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This page covers implementation/use of the playerskin, not how to edit a playerskin. To learn how to edit a playerskin,
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please refer elsewhere. <b>Note:</b> You can use <b>/packages/models/playermodels/skin.jpg</b> as a template to make a new playerskin.
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</p>
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<h2>Nickname skins</h2>
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<p>
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A new feature of AssaultCube v1.0 allows you to have custom skins for particular players. This is great if you have, for
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example, a friend in the game, that you want to be able to always recognise easily (so you can go kick his ass!)
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</p>
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<p>
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This feature works on nickname recognition. If player <b>foobar</b> exists, and there is a skin with the name <b>foobar</b>, then it will
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load that skin for the player with that name.
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</p>
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<p>
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To implement this, navigate to the folder: <b>/packages/models/playermodels/custom</b> <br clear="none" />
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You will need to add your playerskin into this folder and then name it as below: <br clear="none" />
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<i>(Note: Nicknames and filenames are case sensitive)</i>
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</p>
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<ul>
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<li>
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<b>[nickname]</b><i>_ffa.jpg</i> - This will make AssaultCube load your playerskin for the name you specified if playing a non-team mode.
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If this file is missing, then AssaultCube will use either the CLA or the RVSF file.
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</li>
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<li>
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<b>[nickname]</b><i>_cla.jpg</i> - This will make AssaultCube load your playerskin for the name you specified if the player is on team CLA.
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</li>
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<li>
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<b>[nickname]</b><i>_rvsf.jpg</i> - This will make AssaultCube load your playerskin for the name you specified if the player is on team RVSF.
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</li>
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</ul>
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<h2>Key-word nickname skins</h2>
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<p>
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You can also make the playerskin look for key words in the nickname instead, this is especially useful if you want all of your clan
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to display the same skin (i.e. you could make AssaultCube search for your clan tag <b>Z!P</b> and make all players with that word
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display the skin you specify).
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</p>
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<p>
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To implement this, navigate to the folder: <b>/packages/models/playermodels/custom</b> <br clear="none" />
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You will need to add your playerskin into this folder and then name it as below: <br clear="none" />
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<i>(Note: Nicknames and filenames are case sensitive, also note how there are _2_ underscores!)</i>
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</p>
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<ul>
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<li>
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<b>[keyword]</b><i>__ffa.jpg</i> - This will make AssaultCube load your playerskin for the key word you specified if playing a non-team mode.
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If this file is missing, then AssaultCube will use either the CLA or the RVSF file.
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</li>
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<li>
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<b>[keyword]</b><i>__cla.jpg</i> - This will make AssaultCube load your playerskin for the key word you specified if the player is on team CLA.
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</li>
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<li>
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<b>[keyword]</b><i>__rvsf.jpg</i> - This will make AssaultCube load your playerskin for the key word you specified if the player is on team RVSF.
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</li>
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</ul>
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<h2>File replacement</h2>
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<p>
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There is also of course, file replacement, where you would replace the already existing skin file with your new skin, so that anybody with the skin
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that you replaced, would now appear with your new skin (i.e. named the same). This is not recommended, but if you do decide to do this,
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it is best implemented as a <a href="mods.html">mod</a>.
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions
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</div>
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</div>
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</body>
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</html>
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