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assaultcube-/config/default_map_settings.cfg
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// ** Important note for map editors **
// When you first start a map, be sure to use the /newmap command, rather than editing an existing map. Issuing the
// newmap command ensures that your map uses the default map settings, rather than using the existing configuration for
// the map you were on.
// If it did use the existing configuration, upon 2nd load, the map will become messed up.
// If you decide that you need a configuration file for your map, be sure to copy this file into "packages/maps" and
// rename it to be the same file name as your map (but keep the existing ".cfg" extension). DO THIS BEFORE YOU EDIT
// ANYTHING, just to be safe!
// If you wish to learn how to use configuration files for you map, read: "../docs/mapediting5.html"
// Possible commands that can be used in map configs are:
// ======================================================
// mapmodelreset, texturereset, mapmodel, texture, loadsky, fog, fogcolour,
// mapsound, mapsoundreset, shadowyaw, loadnotexture, watercolour.
// Mapmodels:
mapmodelreset // Leave this command here, or else your maps config file will become
// messed up!
// Mapmodel number:
// ---------------
mapmodel 2 2 0 0 "makke/nothing_clip" // 0 - Used to be used as "clips". We now have code that does clips.
// This is left here for the old maps that still use them.
mapmodel 4 1 0 0 "makke/platform_bridge" // 1
mapmodel 0 7 0 0 "makke/ladder_7x" // 2
mapmodel 0 8 0 0 "makke/ladder_8x" // 3
mapmodel 0 10 0 0 "makke/ladder_10x" // 4
mapmodel 0 11 0 0 "makke/ladder_11x" // 5
mapmodel 0 15 0 0 "makke/ladder_15x" // 6
mapmodel 0 12 0 0 "makke/street_light" // 7
mapmodel 0 12 0 0 "makke/street_light_broken" // 8
mapmodel 3 2 0 0 "makke/bench_seat" // 9
mapmodel 2 4 0 0 "makke/dumpster" // 10
mapmodel 0 0 0 0 "makke/roadblock" // 11 - Clip this properly!
mapmodel 0 0 0 0 "makke/roadblock_graffiti" // 12 - Clip this properly!
mapmodel 1 8 0 0 "makke/fence_chainlink" // 13
mapmodel 1 8 0 0 "makke/fence_chainlink_post" // 14
mapmodel 0 0 0 0 "makke/fence_chainlink_no_gate"// 15
mapmodel 1 8 0 0 "makke/fence_chainlink_closed_gate" // 16
mapmodel 0 0 0 0 "makke/grass_short" // 17
mapmodel 0 0 0 0 "makke/grass_short_dry" // 18
mapmodel 0 0 0 0 "makke/grass_short_snow" // 19
mapmodel 0 0 0 0 "makke/grass_long" // 20
mapmodel 0 0 0 0 "makke/grass_long_dry" // 21
mapmodel 0 0 0 0 "makke/grass_long_snow" // 22
mapmodel 0 0 0 0 "makke/plant_leafy" // 23
mapmodel 0 0 0 0 "makke/plant_leafy_dry" // 24
mapmodel 0 0 0 0 "makke/plant_leafy_snow" // 25
mapmodel 0 0 0 0 "makke/flyer_environmental" // 26
mapmodel 1 2 0 0 "makke/office_chair" // 27
mapmodel 0 0 0 0 "jcdpc/laptop" // 28
mapmodel 0 0 0 0 "makke/picture" // 29 - Want to use a customer picture in this frame?
mapmodel 1 6 0 0 "makke/locker" // 30
mapmodel 0 0 0 0 "makke/wall_spotlight" // 31
mapmodel 0 0 0 0 "makke/fluorescent_lamp" // 32
mapmodel 0 0 0 0 "makke/lightbulb" // 33
mapmodel 1 3 0 0 "makke/barrel" // 34
mapmodel 1 2 0 0 "makke/barrel_fallen" // 35
mapmodel 0 0 0 0 "makke/electric_meter" // 36
mapmodel 3 1 0 0 "makke/pallet" // 37
mapmodel 0 0 0 0 "makke/fuel_tank" // 38 - Ensure you clip this mapmodel fully using the command
// "newent clip 0 3 7 5" in the middle of the model.
mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // 39
mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // 40
mapmodel 0 0 0 0 "makke/wrench" // 41
mapmodel 0 0 0 0 "makke/bolt_nut" // 42
mapmodel 0 0 0 0 "makke/signs/flammable" // 43
mapmodel 0 0 0 0 "makke/signs/speed" // 44
mapmodel 0 0 0 0 "makke/signs/caution_maintainence" // 45
mapmodel 0 0 0 0 "makke/signs/caution_voltage" // 46
mapmodel 0 0 0 0 "makke/signs/biohazard" // 47
mapmodel 0 0 0 0 "makke/cigarette" // 48
mapmodel 0 0 0 0 "makke/coke_can" // 49
mapmodel 0 0 0 0 "makke/coke_can_fallen" // 50
mapmodel 0 0 0 0 "makke/broken_wood" // 51
mapmodel 0 0 0 0 "makke/hook" // 52
mapmodel 0 0 0 0 "makke/coffee_mug" // 53
mapmodel 0 0 0 0 "makke/flyer_propaganda" // 54
mapmodel 0 0 1 0 "makke/signs/wanted" // 55 - Don't put the poster too close to a wall, or it will "z-fight".
mapmodel 1 1 0 0 "makke/aardapple_enginebox" // 56
mapmodel 4 1 0 0 "makke/platform" // 57
mapmodel 0 1 0 0 "makke/ladder_1x" // 58
mapmodel 0 8 0 0 "makke/drainpipe" // 59
mapmodel 2 2 0 0 "toca/airconditioner" // 60 - Inner part of the airconditioner is Model 107
mapmodel 0 0 0 0 "toca/bullet" // 61
mapmodel 0 1 0 0 "toca/cinderblock" // 62
mapmodel 1 7 0 0 "toca/commrack" // 63
mapmodel 1 4 0 0 "toca/commrack2" // 64
mapmodel 0 0 0 0 "toca/computer/monkeymou" // 65
mapmodel 1 8 0 0 "toca/corrugated/beam" // 66 - For use with corrugated/fence (Model 102/103)
mapmodel 1 4 0 0 "toca/guardrail" // 67 - Clip this properly!
mapmodel 1 4 0 0 "toca/guardrail2" // 68 - Use guardrail2 with this (Model 106)
mapmodel 0 0 0 0 "toca/milkcarton" // 69
mapmodel 1 1 0 0 "toca/monitor" // 70
mapmodel 2 3 0 0 "toca/officedesk" // 71 - Clip this properly!
mapmodel 0 0 0 0 "toca/plasmatv" // 72
mapmodel 4 1 0 0 "toca/platformmet" // 73
mapmodel 0 6 0 0 "toca/powermeter" // 74
mapmodel 1 6 0 0 "toca/rack" // 75 - Clip this properly!
mapmodel 2 8 0 0 "toca/radarconsole" // 76 - Clip this properly!
mapmodel 0 0 0 0 "toca/securitycam/secucam" // 77 - Animated security camera. Use mounts with this (Model 104/105)
mapmodel 0 0 0 0 "toca/sgshell" // 78
mapmodel 4 1 7 0 "toca/stairs1" // 79 - Clip this properly!
mapmodel 4 1 0 0 "toca/stairs2" // 80 - Clip this properly!
mapmodel 1 3 0 0 "toca/radioactivedrum" // 81
mapmodel 1 2 0 0 "toca/radioactivedrum2" // 82
mapmodel 2 1 0 0 "toca/tyre" // 83
mapmodel 1 2 0 0 "toca/trashbag" // 84
mapmodel 1 3 0 0 "toca/trashcan" // 85
mapmodel 1 2 0 0 "toca/tv" // 86
mapmodel 2 3 0 0 "toca/utilitytable" // 87 - Clip the sides of this properly!
mapmodel 1 3 0 0 "toca/wheel" // 88
mapmodel 0 0 0 0 "toca/signs/biohazard" // 89
mapmodel 0 0 0 0 "toca/signs/chemical" // 90
mapmodel 0 0 0 0 "toca/signs/confined" // 91
mapmodel 0 0 0 0 "toca/signs/toxic" // 92
mapmodel 0 0 0 0 "toca/signs/donotenter" // 93
mapmodel 0 0 0 0 "toca/signs/explosives" // 94
mapmodel 0 0 0 0 "toca/signs/firstaid" // 95
mapmodel 0 0 0 0 "toca/signs/noentry" // 96
mapmodel 0 0 0 0 "toca/signs/nosmoking" // 97
mapmodel 0 0 0 0 "toca/signs/radioactive" // 98
mapmodel 0 0 0 0 "toca/signs/restricted" // 99
mapmodel 1 6 0 0 "toca/signs/target" // 100
mapmodel 0 2 0 0 "toca/computer/pc" // 101
mapmodel 1 8 0 0 "toca/corrugated/fence1" // 102 - Use the beam with this (Model 66)
mapmodel 1 8 0 0 "toca/corrugated/fence2" // 103 - Use the beam with this (Model 66)
mapmodel 0 0 0 0 "toca/securitycam/vertmount" // 104 - Use the camera mapmodel with this (Model 77)
mapmodel 0 0 0 0 "toca/securitycam/wallmount" // 105 - Use the camera mapmodel with this (Model 77)
mapmodel 1 4 0 0 "toca/guardrail2/gr2pole" // 106 - Use guardrail2 with this (Model 68)
mapmodel 0 0 0 0 "toca/airconditioner/interior" // 107 - Outer part of airconditioner is Model 60
mapmodel 1 1 1 0 "toca/pipes/concretepipe" // 108
mapmodel 1 1 1 0 "toca/pipes/metalpipe" // 109
mapmodel 0 1 0 0 "toca/pipes/metalpipe2" // 110
mapmodel 0 0 0 0 "makke/signs/arab" // 111
mapmodel 1 1 0 0 "toca/milkcrate" // 112
mapmodel 0 0 0 0 "toca/ceilingfan" // 113
mapmodel 1 7 0 0 "toca/tree1" // 114
mapmodel 0 17 0 0 "toca/palmtree1" // 115
mapmodel 2 3 0 0 "toca/razorwire" // 116
mapmodel 0 14 0 0 "toca/tree2" // 117
mapmodel 0 18 0 0 "toca/pine" // 118
mapmodel 2 7 0 0 "toca/servercluster/rack" // 119
mapmodel 2 1 0 0 "toca/servercluster/U3_1" // 120
mapmodel 2 1 0 0 "toca/servercluster/U3_2" // 121
mapmodel 2 1 0 0 "toca/servercluster/U3_3" // 122
mapmodel 2 2 0 0 "toca/servercluster/U6_1" // 123
mapmodel 2 2 0 0 "toca/servercluster/U6_2" // 124
mapmodel 2 2 0 0 "toca/servercluster/U6_3" // 125
mapmodel 0 4 0 0 "toca/window1" // 126
mapmodel 1 2 0 0 "toca/barbwire" // 127
mapmodel 1 1 0 0 "toca/shelf" // 128
mapmodel 4 1 15 0 "toca/guardtower" // 129
mapmodel 1 2 0 0 "toca/treetrunk1" // 130
mapmodel 0 2 0 0 "toca/cardboardbox" // 131
mapmodel 0 0 4 0 "jcdpc/hanginglamp" // 132
mapmodel 0 2 0 0 "jcdpc/ventflap" // 133
mapmodel 1 1 0 0 "ratboy/toca_milkcrate_red" // 134
mapmodel 1 1 0 0 "ratboy/toca_milkcrate_blue" // 135
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_2" // 136
mapmodel 0 3 3 0 "misterfloppy/hanging_ladder/ladder_6" // 137
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_top" // 138
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_up" // 139
mapmodel 0 1 1 0 "misterfloppy/hanging_ladder/ladder_low" // 140
mapmodel 0 0 0 0 "misterfloppy/alarmlamp" // 141
mapmodel 0 0 4 0 "misterfloppy/platelamp" // 142
mapmodel 0 9 0 0 "misterfloppy/streetlamp" // 143
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/horz" // 144
mapmodel 0 2 0 0 "toca/pipes/industrialpipes/ldwn" // 145
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lleft" // 146
mapmodel 1 1 0 0 "toca/pipes/industrialpipes/lright" // 147
mapmodel 0 2 0 0 "toca/pipes/industrialpipes/lup" // 148
mapmodel 0 8 0 0 "toca/pipes/industrialpipes/vert" // 149
mapmodel 0 0 0 0 "toca/electric/switch" // 150
mapmodel 0 0 0 0 "toca/electric/outlet" // 151
mapmodel 0 1 0 0 "toca/carbattery" // 152
mapmodel 0 31 0 0 "toca/antenna" // 153
mapmodel 0 0 0 0 "toca/pinboard" // 154
mapmodel 0 1 0 0 "toca/ledge/1_4cbs" // 155 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/2_8cbs" // 156 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/3_16cbs" // 157 - Clip this properly!
mapmodel 0 1 0 0 "toca/ledge/4_corner" // 158 - Clip this properly!
mapmodel 0 0 0 0 "toca/takeoutbox" // 159
mapmodel 0 1 0 0 "toca/plasticbottles/1" // 160
mapmodel 0 0 0 0 "toca/plasticbottles/2" // 161
mapmodel 0 0 0 0 "toca/plasticbags/1" // 162
mapmodel 0 0 0 0 "toca/plasticbags/2" // 163
mapmodel 0 0 0 0 "toca/pickaxe/horz" // 164
mapmodel 0 0 0 0 "toca/pickaxe/vert" // 165
mapmodel 0 0 0 0 "toca/newspaper/1" // 166
mapmodel 0 0 0 0 "toca/newspaper/2" // 167
mapmodel 1 3 0 0 "toca/cautionsign" // 168
mapmodel 0 0 0 0 "cleaner/hotel_sign" // 169 - Clip this properly!
mapmodel 0 2 0 0 "toca/plants/bush" // 170
mapmodel 1 4 0 0 "toca/plants/smaltree" // 171
mapmodel 0 0 0 0 "toca/plants/grass" // 172
mapmodel 0 1 0 0 "cleaner/traffic_cones/up" // 173
mapmodel 0 1 0 0 "cleaner/traffic_cones/down" // 174
mapmodel 0 1 0 0 "cleaner/extinguisher" // 175
mapmodel 0 1 0 0 "toca/paintcan" // 176
mapmodel 0 0 3 0 "toca/droppedceiling/frame" // 177
mapmodel 0 0 3 0 "toca/droppedceiling/tiles" // 178 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/single" // 179 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/light1" // 180 - Clip this properly!
mapmodel 0 0 3 0 "toca/droppedceiling/light2" // 181 - Clip this properly!
mapmodel 0 3 0 0 "cleaner/extinguisher_box" // 182
mapmodel 0 3 0 0 "cleaner/laundry" // 183
mapmodel 0 0 0 0 "cleaner/alarm_bell" // 184
mapmodel 0 0 0 0 "cleaner/worldmap" // 185
mapmodel 1 5 0 0 "cleaner/elecbox/elecbox1" // 186
mapmodel 1 5 0 0 "cleaner/elecbox/elecbox2" // 187
mapmodel 1 3 0 0 "cleaner/shovels/shovel1" // 188
mapmodel 0 0 0 0 "cleaner/shovels/shovel2" // 189
mapmodel 0 0 0 0 "cleaner/shovels/shovel3" // 190
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_1" //191
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_2" //192
mapmodel 0 0 0 0 "cleaner/arab_lamps/arab_lamp_3" //193
mapmodel 0 0 0 0 "cleaner/gunshop" //194
mapmodel 0 0 0 0 "cleaner/fence_chainlink_gate_down" //195
mapmodel 1 1 0 0 "boeufmironton/fence_chainlink_hor_post" //196
mapmodel 0 0 0 0 "boeufmironton/fence_chainlink_open_gate" //197
mapmodel 4 1 0 0 "cleaner/fence_chainlink_down" //198
mapmodel 4 1 0 0 "cleaner/cl_window01" //199
mapmodel 4 1 0 0 "cleaner/cactus/cactus1" //200
mapmodel 4 1 0 0 "cleaner/cactus/cactus2" //201
// NOTE: There is a hard-limit maximum of 256 "mapmodel" commands.
// Models below are either specific to certain maps and may not be of much use in other maps,
// or they might just be a bit more difficult to use than the average newbie can handle.
// As such, feel free to use them by using a config file and uncommenting the ones you need below.
// Decals:
// mapmodel 0 0 0 0 "toca/decals/manhole/1"
// mapmodel 0 0 0 0 "toca/decals/broken/1"
// mapmodel 0 0 0 0 "toca/decals/broken/2"
// mapmodel 0 0 0 0 "toca/decals/broken/3"
// mapmodel 0 0 0 0 "toca/doors/2"
// mapmodel 0 0 0 0 "toca/doors/1"
// Platforms:
// mapmodel 8 1 0 0 "cleaner/platform/16x16" // BIG platform, requires setting a texture.
// mapmodel 3 1 0 0 "toca/grid6x8" // Metal mesh.
// mapmodel 4 1 0 0 "makke/platform_shine" // Platform for ac_shine.
// mapmodel 4 1 0 0 "cleaner/platform/8x8"
// Alternative platform that fits *most* textures better, requires setting a texture.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/beam"
// Metal beam to support toca's stairs. This model can be difficult to place correctly.
// mapmodel 0 0 0 0 "toca/stairs_aqueous/stairsacc/handrail"
// Handrail for toca's metal platforms. This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs1"
// Special stairs platforms with handrails. This model requires careful clipping to be used.
// mapmodel 3 1 7 0 "toca/stairs_aqueous/stairs2"
// Special stairs platforms with handrails. This model requires careful clipping to be used.
// Others:
// mapmodel 0 0 0 0 "makke/sail" // Sail cloth
// mapmodel 0 0 0 0 "makke/sail_snow" // Camouflaged sail cloth.
// mapmodel 0 0 0 0 "makke/wires/3x8" // Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/2x8" // Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/4x8a" // Different sizes of power lines.
// mapmodel 0 0 0 0 "makke/wires/4x8" // Different sizes of power lines.
// mapmodel 1 3 0 0 "makke/barrel_toxic" // Toxic barrel.
// mapmodel 1 3 0 0 "makke/barrel_newsteel" // Steel barrel.
// mapmodel 1 2 0 0 "makke/barrel_newsteel_fallen" // Steel barrel fallen.
// mapmodel 2 1 0 0 "cleaner/grates/grate_hor" // Grate, rusty (hor).
// mapmodel 1 2 0 0 "cleaner/grates/grate_vert" // Grate, rusty (vert).
// mapmodel 3 8 0 0 "makke/mine-shaft_elevator" // Mine lift.
// mapmodel 1 2 0 0 "cleaner/minecart/up" // Mine cart.
// mapmodel 1 2 0 0 "cleaner/minecart/down" // Fallen mine cart.
// mapmodel 0 0 0 0 "cleaner/rails/bent" // Railway, bent.
// mapmodel 0 0 0 0 "cleaner/rails/straight" // Railway, straight.
// mapmodel 0 0 0 0 "cleaner/rails_rusty/bent" // Rails, bent, rusty.
// mapmodel 0 0 0 0 "cleaner/rails_rusty/straight" // Rails, straight, rusty.
// mapmodel 0 8 0 0 "wotwot/makke_drainpipe_gritty" // Gritty re-skin of makkE's drainpipe.
// mapmodel 0 0 0 0 "makke/icicle" // Icicle.
// mapmodel 0 0 0 0 "makke/signs/no_camping" // No-camping sign.
// mapmodel 1 1 0 0 "misterfloppy/valve_hor" // Valve, horizontal.
// mapmodel 0 15 0 0 "makke/ladder_15x_offset" // Special ladder model for ac_desert.
// mapmodel 0 0 0 0 "cleaner/monalisa" // The Monalisa for ac_lainio
// mapmodel 0 0 0 0 "cleaner/grate_aqueous" // Special water-based grate.
// mapmodel 1 3 0 0 "cleaner/anti_tank" // Hard to clip.
// mapmodel 1 3 0 0 "cleaner/at_blocks/at_block_up" // nice for taking cover.
// mapmodel 1 3 0 0 "cleaner/at_blocks/at_block_down" // nice for taking cover.
// mapmodel 0 0 0 0 "cleaner/doors/door001" // place a door anywhere (vertical)
// mapmodel 0 0 0 0 "cleaner/doors/door001b" // place a door anywhere (horizontal)
// mapmodel 0 0 0 0 "cleaner/oldclock" // Special model for ac_lainio
// mapmodel 2 4 0 0 "cleaner/dumpster_tag" // Alternative modern dumpster
// mapmodel 1 3 0 0 "cleaner/oil_drums/up" // Alternative standing oil drum
// mapmodel 1 2 0 0 "cleaner/oil_drums/down" // Alternative fallen oil drum
// mapmodel 1 2 0 0 "cleaner/oil_drums/spill" // Oil drum spilling oil
// mapmodel 0 1 0 0 "toca/paintbucket/1" // Paint bucket 1
// mapmodel 0 1 0 0 "toca/paintbucket/2" // Paint bucket 2
// mapmodel 0 5 0 0 "toca/wooden/boarded1" // Boarded structure 1
// mapmodel 0 6 0 0 "toca/wooden/boarded2" // Boarded structure 2
// mapmodel 0 5 0 0 "toca/wooden/boarded3" // Boarded structure 3
// mapmodel 0 8 0 0 "toca/wooden/planks_vert" // Planks, vertical
// mapmodel 0 11 0 0 "toca/wooden/beamssupport" // Support beams
// mapmodel 0 9 0 0 "toca/wooden/beam_L" // Beam, L
// mapmodel 0 9 0 0 "toca/wooden/beam_T" // Beam, T
// mapmodel 0 9 0 0 "toca/wooden/beam_X" // Beam, X
// The skymap for this map. You can change this by commenting the one below, and then uncommenting one of your choosing
// Alternatively, you can add your own into "packages/textures/skymaps" and use it as below.
loadsky "steini/steini4" // Comment this if you want to use a different skymap.
// loadsky "humus/powerlines"
// loadsky "kothic/atsea"
// loadsky "ladynighthawk/inhcanyons1"
// loadsky "steini/steini2"
// loadsky "steini/steini3"
// loadsky "makke/mountain"
// loadsky "makke/rocky"
// loadsky "makke/sand"
// loadsky "socksky/grave"
// loadsky "iceflow/iceflow"
// loadsky "socksky/nightball"
// Alternative texture. See "docs/mapediting5.html" for more information.
loadnotexture // Reset to default alternative texture. Comment this if you want to use a
// different one.
// loadnotexture "makke/black.jpg" // This is an example. Using this will make any missing textures end up black.
// Uncomment it if you want to use this one.
// All textures are found in /packages/textures...
// Special note:
// Texture slot 0 is hardcoded as the sky
// Texture slot 1 used to be hardcoded as the default liquid texture but is now unrequired and replaced with a dummy.
// texture slot 2 is the default wall texture for new maps.
// texture slot 3 is the default floor texture for new maps.
// texture slot 4 is the default ceiling texture for new maps.
// Also, textures are limited to a maximum of 256 slots, so you can't use more than 256 textures in your config file
// otherwise they will not show up.
// Textures:
texturereset // Leave this command here, or else your map will look messed up!
texture 0 "kurt/klite1.jpg" // Dummy texture - Also leave this here, or else your map will look messed up!
// Brickwall textures
texture 0 "toca/greybricks.jpg" // Texture #1
texture 0 "arcitool/archibrick01.jpg"
texture 0 "arcitool/archibrick02.jpg"
texture 0 "arcitool/archibrick03.jpg"
texture 0 "arcitool/archibrick04.jpg"
texture 0 "arcitool/archibrick05.jpg"
texture 0 "arcitool/archibrick06.jpg"
texture 0 "arcitool/archibrick07.jpg"
texture 0 "arcitool/rohbaubims.jpg"
texture 0 "grsites/brick051.jpg"
texture 0 "grsites/brick065.jpg"
texture 0 "boeck/stone_022.jpg"
texture 0 "DigitalFlux/gray_bricks_02.jpg"
texture 0 "DigitalFlux/gray_bricks_01.jpg"
texture 0 "mayang/bricks_2.jpg"
texture 0 "makke/bricks_3.jpg"
texture 0 "makke/brickwall.jpg"
texture 0 "noctua/wall/brick02.jpg"
texture 0 "zastrow/brick_wall_08.jpg"
texture 0 "zastrow/brick_wall_09.jpg"
texture 0 "makke/bricky.jpg"
texture 0 "makke/01-CMU.jpg"
texture 0 "makke/mauer1.jpg"
texture 0 "makke/mauer2.jpg"
texture 0 "makke/d_brick.jpg"
texture 0 "3dcafe/stone18.jpg" // Texture #26
// Tile textures
texture 0 "noctua/tiles/16tile12.jpg" // Texture #27
texture 0 "noctua/tiles/16tile09.jpg"
texture 0 "noctua/tiles/16tile10.jpg"
texture 0 "noctua/tiles/16tile11.jpg"
texture 0 "noctua/tiles/16tile07.jpg"
texture 0 "arcitool/Cotta1-grau.jpg"
texture 0 "arcitool/Cotta1-graubraun.jpg"
texture 0 "arcitool/Cotta1-graubraunhell.jpg"
texture 0 "arcitool/Cotta1-hell.jpg"
texture 0 "arcitool/Cotta2-beige.jpg"
texture 0 "arcitool/Cotta2-dunkel.jpg"
texture 0 "arcitool/Cotta2-grau.jpg"
texture 0 "arcitool/Cotta2-satt.jpg"
texture 0 "makke/tiles.jpg" // Texture #40
// Floor textures
texture 0 "noctua/ground/cobbles01.jpg" // Texture #41
texture 0 "arcitool/pflaster2.jpg"
texture 0 "arcitool/gittersteine2.jpg"
texture 0 "makke/11-Brick.jpg"
texture 0 "makke/stein.jpg"
texture 0 "makke/br_tiles.jpg"
texture 0 "makke/c_tile.jpg"
texture 0 "makke/pebbles_01.jpg"
texture 0 "arcitool/sisal21.jpg"
texture 0 "makke/platten.jpg" // Texture #51
// Asphalt/concrete textures
texture 0 "noctua/ground/asph01.jpg" // Texture #52
texture 0 "noctua/ground/asph02.jpg"
texture 0 "noctua/ground/asph03.jpg"
texture 0 "makke/asph_01.jpg"
texture 0 "DigitalFlux/dirty_asphalt_02.jpg"
texture 0 "DigitalFlux/dirty_asphalt_03.jpg"
texture 0 "makke/concrete.jpg"
texture 0 "makke/concrete_trim.jpg"
texture 0 "makke/concrete_trim_small.jpg"
texture 0 "noctua/ground/snowy03.jpg"
texture 0 "noctua/ground/snowy04.jpg"
texture 0 "noctua/ground/snowy05.jpg"
texture 0 "noctua/metal/iron05.jpg"
texture 0 "noctua/metal/iron05_b.jpg"
texture 0 "noctua/metal/iron01.jpg"
texture 0 "noctua/metal/zinc02.jpg"
texture 0 "noctua/metal/zinc03.jpg"
texture 0 "noctua/wall/plast02.jpg"
texture 0 "noctua/wall/conc01.jpg"
texture 0 "noctua/wall/conc02.jpg"
texture 0 "noctua/wall/conc05.jpg"
texture 0 "noctua/wall/wall02.jpg" // Texture #73
// Walls/ceiling/plaster textures
texture 0 "arcitool/sichtbeton1.jpg" // Texuture #74
texture 0 "arcitool/sichtbeton2.jpg"
texture 0 "noctua/ground/snowy02.jpg"
texture 0 "boeck/stone_013.jpg"
texture 0 "boeck/stone_014.jpg"
texture 0 "noctua/wall/plast01.jpg"
texture 0 "noctua/wall/plast03.jpg"
texture 0 "noctua/wall/plast04.jpg"
texture 0 "golgotha/5sqtunnelroad.jpg"
texture 0 "lemog/027metal.jpg" // Texture #83
// Metal textures
texture 0 "boeck/metal_019.jpg" // Texture #84
texture 0 "boeck/metal_019_b.jpg"
texture 0 "lemog/036metal.jpg"
texture 0 "boeck/rolltor.jpg"
texture 0 "golgotha/hhroofgray.jpg"
texture 0 "golgotha/tunnel_ceiling.jpg"
texture 0 "golgotha/tunnel_ceiling_b.jpg"
texture 0 "zastrow/metal_overlaps.jpg"
texture 0 "zastrow/metal_plate_fill.jpg"
texture 0 "golgotha/metal_bumps2.jpg"
texture 0 "golgotha/metal_bumps3.jpg"
texture 0 "zastrow/metal_siding_kinks.jpg"
texture 0 "noctua/metal/zinc01.jpg"
texture 0 "noctua/metal/copper01.jpg"
texture 0 "noctua/metal/copper02.jpg"
texture 0 "noctua/metal/iron02.jpg"
texture 0 "noctua/metal/iron03.jpg"
texture 0 "noctua/metal/iron04.jpg"
texture 0 "noctua/metal/metbgr01.jpg"
texture 0 "noctua/metal/metbgr02.jpg"
texture 0 "noctua/metal/metbgr03.jpg"
texture 0 "noctua/metal/metbgr04.jpg"
texture 0 "noctua/metal/verdig01.jpg"
texture 0 "noctua/metal/brass01.jpg"
texture 0 "lemog/006metal.jpg"
texture 0 "grsites/metal020.jpg" // Texture #109
// Wood textures
texture 0 "boeck/wood_009.jpg" // Texture #110
texture 0 "boeck/wood_010.jpg"
texture 0 "boeck/wood_017.jpg"
texture 0 "makke/wood_01.jpg"
texture 0 "makke/wood_01_b.jpg"
texture 0 "arcitool/n_f-natur2.jpg"
texture 0 "arcitool/Blockbohlen-natur.jpg"
texture 0 "arcitool/Zaun.jpg"
texture 0 "arcitool/Rundholz.jpg"
texture 0 "grsites/wood060.jpg"
texture 0 "noctua/wood/blinds01.jpg"
texture 0 "noctua/wood/fb_board.jpg"
texture 0 "noctua/wood/planks01.jpg"
texture 0 "noctua/wood/planks01_b.jpg"
texture 0 "noctua/wood/planks02.jpg"
texture 0 "noctua/wood/planks02_hor.jpg"
texture 0 "noctua/wood/planks02_trim.jpg"
texture 0 "noctua/wood/bark01.jpg"
texture 0 "noctua/wood/wood02.jpg"
texture 0 "noctua/wood/wood03.jpg"
texture 0 "noctua/wood/wood04.jpg"
texture 0 "lemog/063bois.jpg"
texture 0 "lemog/063bois_b.jpg" // Texture #132
// Mud/sand/grass textures
texture 0 "craig_fortune/terrain/grass_lush1.jpg" // Texture #133
texture 0 "craig_fortune/terrain/Grass_mossy.jpg"
texture 0 "craig_fortune/terrain/Grass_parched.jpg"
texture 0 "arcitool/Wiese3.jpg"
texture 0 "arcitool/Wiese6.jpg"
texture 0 "craig_fortune/terrain/Grass_lush.jpg"
texture 0 "craig_fortune/terrain/mud.jpg"
texture 0 "craig_fortune/terrain/Mud_thick.jpg"
texture 0 "makke/cracked_mud.jpg"
texture 0 "craig_fortune/terrain/sand_bleached.jpg"
texture 0 "zastrow/sub_sand.jpg"
texture 0 "DigitalFlux/light_brown_dirt_02.jpg"
texture 0 "DigitalFlux/dirt_pebbles_01.jpg"
texture 0 "DigitalFlux/light_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_01.jpg"
texture 0 "DigitalFlux/reddish_brown_dirt_02.jpg"
texture 0 "makke/dirt_01.jpg"
texture 0 "makke/stuck1.jpg"
texture 0 "noctua/ground/mud01.jpg"
texture 0 "noctua/ground/pebble01.jpg"
texture 0 "noctua/ground/ground02.jpg"
texture 0 "noctua/ground/ground06.jpg" // Texture #154
// Rock/stone textures
texture 0 "arcitool/schotter1.jpg" // Texture #155
texture 0 "arcitool/schotter2.jpg"
texture 0 "craig_fortune/terrain/Rock_cracked.jpg"
texture 0 "craig_fortune/terrain/rubble.jpg"
texture 0 "craig_fortune/terrain/Rock_rubble.jpg"
texture 0 "noctua/ground/snowy01.jpg"
texture 0 "makke/rock.jpg"
texture 0 "noctua/stone/stone18.jpg"
texture 0 "noctua/stone/stone02.jpg"
texture 0 "noctua/stone/stone03.jpg"
texture 0 "noctua/stone/stone04.jpg"
texture 0 "noctua/stone/stone05.jpg"
texture 0 "noctua/stone/stone06.jpg"
texture 0 "noctua/stone/stone07.jpg"
texture 0 "noctua/stone/stone08.jpg"
texture 0 "noctua/stone/stone09.jpg"
texture 0 "noctua/stone/stone12.jpg"
texture 0 "noctua/stone/stone13.jpg"
texture 0 "noctua/stone/stone15.jpg"
texture 0 "noctua/stone/stone16.jpg"
texture 0 "noctua/stone/stone17.jpg"
texture 0 "noctua/stone/marmor01.jpg"
texture 0 "noctua/stone/stone19.jpg"
texture 0 "noctua/wall/conc03.jpg"
texture 0 "noctua/wall/conc04.jpg"
texture 0 "noctua/wall/d_wall01.jpg" // Texture #180
// Carpet textures
texture 0 "noctua/textile/carpet04.jpg" // Texture #181
texture 0 "noctua/textile/carpet01.jpg"
texture 0 "noctua/textile/carpet02.jpg"
texture 0 "noctua/textile/carpet03.jpg"
texture 0 "noctua/textile/burlap01.jpg"
texture 0 "noctua/textile/carpet05.jpg" // Texture #186
// Trim textures
texture 0 "arcitool/Wellblech1-1.jpg" // Texture #187
texture 0 "arcitool/Glasbausteine.jpg"
texture 0 "boeck/gully.jpg"
texture 0 "boeck/aircon2.jpg"
texture 0 "makke/aircon.jpg"
texture 0 "makke/aircon_sm.jpg"
texture 0 "golgotha/door.jpg"
texture 0 "makke/klappe.jpg"
texture 0 "makke/klappe2.jpg"
texture 0 "golgotha/klappe3.jpg"
texture 0 "makke/neuklappe.jpg"
texture 0 "golgotha/panel.jpg"
texture 0 "3dcafe/objects09_a.jpg"
texture 0 "golgotha/elecpanelstwo.jpg"
texture 0 "mitaman/various/metal_trim_4_v.jpg"
texture 0 "mitaman/various/metal_trim_4_h.jpg"
texture 0 "grsites/metal026.jpg"
texture 0 "zastrow/vent_cap.jpg"
texture 0 "mitaman/various/rgrates0006.jpg"
texture 0 "mitaman/various/large_plate.jpg"
texture 0 "makke/lampe.jpg"
texture 0 "makke/lampe_tile.jpg"
texture 0 "makke/lampe_tile_a.jpg"
texture 0 "makke/lampe_tile2.jpg"
texture 0 "makke/lampe_tile2_a.jpg"
texture 0 "makke/stairtrim.jpg"
texture 0 "makke/metalstair1.jpg"
texture 0 "makke/metalstair2.jpg"
texture 0 "zastrow/metal_siding_kinksb.jpg"
texture 0 "golgotha/window.jpg"
texture 0 "golgotha/windows.jpg"
texture 0 "zastrow/sub_window31.jpg"
texture 0 "zastrow/sub_window33.jpg"
texture 0 "zastrow/sub_window23.jpg"
texture 0 "zastrow/sub_window38.jpg"
texture 0 "3dcafe/door10.jpg"
texture 0 "3dcafe/door12.jpg"
texture 0 "3dcafe/door15.jpg"
texture 0 "3dcafe/door07.jpg"
texture 0 "zastrow/sub_doors512B05.jpg"
texture 0 "zastrow/sub_doors512A10.jpg"
texture 0 "zastrow/sub_doors512A16.jpg"
texture 0 "zastrow/sub_doors256nf_01.jpg"
texture 0 "3dcafe/objects08.jpg" // Texture #230
// Crate/box textures
texture 0 "craig_fortune/crates/light_weathered.jpg" // Texture #231
texture 0 "craig_fortune/crates/light.jpg"
texture 0 "zastrow/3wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_03.jpg"
texture 0 "zastrow/2wood_crate_10.jpg"
texture 0 "zastrow/2wood_crate_12.jpg"
texture 0 "zastrow/3wood_crate_02.jpg"
texture 0 "zastrow/2wood_crate_02.jpg"
texture 0 "zastrow/3wood_crate_10.jpg"
texture 0 "zastrow/3wood_crate_12.jpg"
texture 0 "zastrow/wood_crate_02.jpg"
texture 0 "zastrow/wood_crate_03.jpg"
texture 0 "zastrow/wood_crate_10.jpg"
texture 0 "zastrow/wood_crate_12.jpg"
texture 0 "makke/box_2.jpg"
texture 0 "makke/box_4.jpg"
texture 0 "makke/box_3.jpg"
texture 0 "golgotha/smallsteelbox.jpg" // Texture #248
// Additional textures
texture 0 "drunkenM/rock_wall1.jpg" // Texture #249
texture 0 "makke/rb_window.jpg"
// The below textures are in the AssaultCube package, but are not actually in the config file because their design is
// specific to the map they were made for or because there are only 256 texture slots available and we don't want to
// use them all up for you. If you want to use any of the below, simply uncomment the ones you want, but be sure to
// stay aware of the 256 slot limit.
// texture 0 "dog/texture08.jpg"
// texture 0 "misterfloppy/keller/exit_sign.jpg"
// texture 0 "misterfloppy/keller/gully.jpg"
// texture 0 "misterfloppy/keller/door_panel.jpg"
// texture 0 "misterfloppy/keller/aircon.jpg"
// texture 0 "misterfloppy/keller/light.jpg"
// texture 0 "misterfloppy/keller/light2.jpg"
// texture 0 "misterfloppy/keller/door_01.jpg"
// texture 0 "misterfloppy/keller/door_02.jpg"
// texture 0 "misterfloppy/keller/door_03.jpg"
// texture 0 "johnsolo/bluewoody1.jpg"
// texture 0 "johnsolo/bluewoody2.jpg"
// texture 0 "johnsolo/shutters.jpg"
// texture 0 "makke/black.jpg" // A 1x1 black pixel. Nothing interesting.
// texture 0 "makke/concrete_trim_vert.jpg"
// texture 0 "makke/snow.jpg"
// texture 0 "makke/special_stone15.jpg"
// texture 0 "noctua/wall/wall01.jpg"
// texture 0 "wotwot/urban/electric2.jpg"
// texture 0 "wotwot/urban/electric2_bla.jpg"
// texture 0 "wotwot/urban/asphalt1_l.jpg"
// texture 0 "wotwot/urban/metaltrim1_ver.jpg"
// texture 0 "wotwot/urban/metaltrim1_hor.jpg"
// texture 0 "mayang/door3.jpg"
// texture 0 "mayang/airvent1.jpg"
// texture 0 "wotwot/urban/ventilation1.jpg"
// texture 0 "mayang/grill2_s.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_hor.jpg"
// texture 0 "mayang/hatch1.jpg"
// texture 0 "mayang/manhole1.jpg"
// texture 0 "makke/door_metal.jpg"
// texture 0 "makke/door_rust.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_hor.jpg"
// texture 0 "wotwot/urban/cableshelf1_s_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_m_ver.jpg"
// texture 0 "wotwot/urban/cableshelf1_l_ver.jpg"
// texture 0 "wotwot/urban/electric4.jpg"
// texture 0 "wotwot/urban/electric4_bla.jpg"
// texture 0 "wotwot/urban/electric3.jpg"
// texture 0 "wotwot/urban/electric3_bla.jpg"
// texture 0 "wotwot/urban/electric1.jpg"
// texture 0 "wotwot/urban/electric1_bla.jpg"
// texture 0 "openfootage/stonewall_4.jpg"
// texture 0 "craig_fortune/crates/light_weathered_desert3.jpg"
// texture 0 "makke/douze.jpg"
// texture 0 "makke/clayceiling.jpg"
// texture 0 "makke/rattrap/rb_box_01.jpg"
// texture 0 "makke/rattrap/rb_box_02.jpg"
// texture 0 "makke/rattrap/rb_box_03.jpg"
// texture 0 "makke/rattrap/rb_box_04.jpg"
// texture 0 "makke/rattrap/rb_box_05.jpg"
// texture 0 "makke/rattrap/rb_box_06.jpg"
// texture 0 "mayang/rb_bricks_01.jpg"
// texture 0 "mayang/rb_bricks_02.jpg"
// texture 0 "mayang/rb_bricks_03.jpg"
// texture 0 "makke/rattrap/rb_concrete.jpg"
// texture 0 "zastrow/rb_box_07.jpg"
// texture 0 "golgotha/rb_trim_03.jpg"
// texture 0 "noctua/ground/rb_trim_01.jpg"
// texture 0 "makke/rb_trim_02.jpg"
// texture 0 "makke/rb_window2.jpg"
// texture 0 "nieb/asphaltdamaged0043_1_l.jpg" // START: Nieb's new textures...
// texture 0 "nieb/b10woods003.jpg"
// texture 0 "nieb/b15walls031b.jpg"
// texture 0 "nieb/b19walls261.jpg"
// texture 0 "nieb/b2metals0052.jpg"
// texture 0 "nieb/b2walls094.jpg"
// texture 0 "nieb/b3_walls149.jpg"
// texture 0 "nieb/b3_walls154.jpg"
// texture 0 "nieb/b3_walls155.jpg"
// texture 0 "nieb/b8walls007b.jpg"
// texture 0 "nieb/brickolddirty0009.jpg"
// texture 0 "nieb/brickolddirty0015.jpg"
// texture 0 "nieb/brickround0047_6.jpg"
// texture 0 "nieb/bricksmall0007.jpg"
// texture 0 "nieb/bricksmall0060.jpg"
// texture 0 "nieb/bricksmall0067.jpg"
// texture 0 "nieb/bricksmall0073.jpg"
// texture 0 "nieb/bricksmall0077.jpg"
// texture 0 "nieb/bricksmall0201.jpg"
// texture 0 "nieb/bricksmall0247.jpg"
// texture 0 "nieb/bricksmalldirty0136.jpg"
// texture 0 "nieb/concretebare0154_3.jpg"
// texture 0 "nieb/doorsgarage0195.jpg"
// texture 0 "nieb/doorsindustrial0183.jpg"
// texture 0 "nieb/dsc20041018_154255_48.jpg"
// texture 0 "nieb/dscf1764.jpg"
// texture 0 "nieb/grass-dirt_1.jpg"
// texture 0 "nieb/grass-dirt_2.jpg"
// texture 0 "nieb/hedges0049_m.jpg"
// texture 0 "nieb/img_0053.jpg"
// texture 0 "nieb/img_0060.jpg"
// texture 0 "nieb/img_0576.jpg"
// texture 0 "nieb/img_0579.jpg"
// texture 0 "nieb/metalcontainers0010.jpg"
// texture 0 "nieb/metalcontainers0010-rotate.jpg"
// texture 0 "nieb/metalcontainers0099.jpg"
// texture 0 "nieb/pd-texture-bigstone-wall-2.jpg"
// texture 0 "nieb/planksold0001.jpg"
// texture 0 "nieb/planksold0002.jpg"
// texture 0 "nieb/planksold0290.jpg"
// texture 0 "nieb/plastercoloured0158.jpg"
// texture 0 "nieb/rock_02.jpg"
// texture 0 "nieb/rooftilesceramicold0031.jpg"
// texture 0 "nieb/rooftilesceramicold0080_2.jpg"
// texture 0 "nieb/rooftilesceramicold0080.jpg"
// texture 0 "nieb/rooftilesceramicold0093_2.jpg"
// texture 0 "nieb/rooftilesceramicold0093.jpg"
// texture 0 "nieb/stone_rock_texture.jpg"
// texture 0 "nieb/tt7020275_2.jpg"
// texture 0 "nieb/tt7020275_in.jpg"
// texture 0 "nieb/tt7020275.jpg"
// texture 0 "nieb/tt7040134.jpg"
// texture 0 "nieb/tt7040146.jpg"
// texture 0 "nieb/various0353.jpg"
// texture 0 "nieb/vents0076.jpg" // END: Nieb's new textures...
// texture 0 "3dcafe/door07_a.jpg"
// texture 0 "3dcafe/door10_a.jpg"
// texture 0 "toca/patchygrass.jpg"
// texture 0 "toca/pebbles1.jpg"
// texture 0 "toca/pebbles2.jpg"
// texture 0 "toca/pebbles3.jpg"
// texture 0 "toca/frozenground1.jpg"
// texture 0 "toca/snow1.jpg"
// texture 0 "toca/frozenground2.jpg"
// texture 0 "toca/dirt1.jpg"
// texture 0 "toca/sand1.jpg"
// texture 0 "toca/ice1.jpg"
// texture 0 "toca/oldwall.jpg"
// texture 0 "toca/droppedceiling.jpg"
// texture 0 "jamz/new_bricks_3.jpg"
// texture 0 "makke/box_2_1.jpg"
// texture 0 "boeufmironton/fence_rusty.jpg" // alternative texture for "fence_chainlink" mapmodels set
mapsoundreset // Ambient sounds. Leave this command here, or else your sounds will mess up!
mapsound "ambience/cavedrip.ogg" -1 // 0
mapsound "ambience/distant_cars.ogg" -1 // 1
mapsound "ambience/hum01.ogg" -1 // 2
mapsound "ambience/hum02.ogg" -1 // 3
mapsound "ambience/night_crickets.ogg" -1 // 4
mapsound "ambience/water.ogg" -1 // 5
mapsound "ambience/wind.ogg" -1 // 6
mapsound "ambience/t_aircond.ogg" -1 // 7
mapsound "ambience/t_compressor.ogg" -1 // 8
mapsound "ambience/t_crow.ogg" -1 // 9
mapsound "ambience/t_dogs01.ogg" -1 // 10
mapsound "ambience/t_helicopter.ogg" -1 // 11
mapsound "ambience/t_hum01.ogg" -1 // 12
mapsound "ambience/t_hum02.ogg" -1 // 13
mapsound "ambience/t_hum03.ogg" -1 // 14
mapsound "ambience/t_hum04.ogg" -1 // 15
mapsound "ambience/t_night_dog.ogg" -1 // 16
mapsound "ambience/t_night01.ogg" -1 // 17
mapsound "ambience/t_night02.ogg" -1 // 18
mapsound "ambience/t_radio_comms.ogg" -1 // 19
mapsound "ambience/t_radio_static.ogg" -1 // 20
mapsound "ambience/t_satcoms.ogg" -1 // 21
mapsound "ambience/t_sludge.ogg" -1 // 22
mapsound "ambience/t_static01.ogg" -1 // 23
mapsound "ambience/t_static02.ogg" -1 // 24
mapsound "ambience/t_vent01.ogg" -1 // 25
mapsound "ambience/t_vent02.ogg" -1 // 26
mapsound "ambience/t_water_owl.ogg" -1 // 27
mapsound "ambience/t_water01.ogg" -1 // 28
mapsound "ambience/t_waterdrip.ogg" -1 // 29
mapsound "ambience/t_wind.ogg" -1 // 30
mapsound "ambience/t_waterpipe01.ogg" -1 // 31
mapsound "ambience/t_waterpipe02.ogg" -1 // 32
mapsound "ambience/warningalarm01.ogg" -1 // 33
mapsound "ambience/t_gastank.ogg" -1 // 34
mapsound "ambience/t_keyboard.ogg" 1 // 35 - For use with computer/keyboard mapmodels.
mapsound "ambience/t_factory01.ogg" -1 // 36
mapsound "ambience/t_vents.ogg" -1 // 37
mapsound "ambience/t_waterfront.ogg" -1 // 38
mapsound "ambience/t_generator.ogg" -1 // 39
mapsound "ambience/t_electricbuzz.ogg" -1 // 40
mapsound "ambience/t_alarm01.ogg" -1 // 41
mapsound "ambience/flies.ogg" -1 // 42
mapsound "ambience/deserthawk.ogg" -1 // 43
mapsound "ambience/owl.ogg" -1 // 44
mapsound "ambience/citynoisebirds.ogg" -1 // 45