which included commits to RCS files with non-trunk default branches. git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
150 lines
4.0 KiB
C++
Executable File
150 lines
4.0 KiB
C++
Executable File
/*
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* Button control for the MESGUI library
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* Copyright (C) 2002 Eric Maxey <[email protected]>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "control_common.h"
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/****************************
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ggButton
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****************************/
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ggButton::ggButton(const char *s,void (*f)()) : ggControl()
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{
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numargs=0;
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*stringValP = s;
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func = f;
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icon=0;
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}
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ggButton::ggButton(const char *s,void (*f)(int,int,int,int,int),int arg1a,int arg2a,int arg3a,int arg4a,int arg5a) : ggControl()
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{
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numargs=5;
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sarg1=arg1a;
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sarg2=arg2a;
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sarg3=arg3a;
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sarg4=arg4a;
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sarg5=arg5a;
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*stringValP = s;
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func = (void(*)()) f;
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icon=0;
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}
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void ggButton::Draw()
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{
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BaseDraw();
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if (flags & GGFLAG_TEXTURED) {
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// find the y offset, in the texture
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int ty;
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if ((flags & GGFLAG_DOWN) && (flags & GGFLAG_ROLLOVER)) ty=2;
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else if ((flags & GGFLAG_MOUSEOVER) && (flags & GGFLAG_ROLLOVER)) ty=1;
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else ty=0;
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D,texture);
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glColor4f(1,1,1,1);
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glBegin(GL_QUADS);
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glTexCoord2f(0, tex_sizey*(ty+0)); glVertex2d(x ,y );
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glTexCoord2f(tex_sizex, tex_sizey*(ty+0)); glVertex2d(x+xsize,y );
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glTexCoord2f(tex_sizex, tex_sizey*(ty+1)); glVertex2d(x+xsize,y+ysize);
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glTexCoord2f(0, tex_sizey*(ty+1)); glVertex2d(x ,y+ysize);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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glColor4f(1,1,1,a);
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if (flags & GGFLAG_ICON) {
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switch (icon)
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{
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case GGICON_CLOSE:
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glLineWidth(2);
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glBegin(GL_LINES);
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glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)-4*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)-6*(COL_HEIGHT/20.0f));
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glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f));
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glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)-6*(COL_HEIGHT/20.0f));
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glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)-4*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f));
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glEnd();
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glLineWidth(1);
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break;
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}
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}
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fontprint(x+TO_X,y+TO_Y,stringValP->c_str());
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/* // draw the hotkey
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if (hotkey && !hotkey_extended) {
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char s[2]={0,0};
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s[0]=hotkey;
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fontprint(x+xsize-TO_X-7,y+TO_Y,s);
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}*/
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}
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void ggButton::Message(int msg,int arg1,int arg2,int arg3,int arg4)
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{
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BaseMessage(msg,arg1,arg2,arg3,arg4);
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switch (msg)
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{
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case GGMSG_DOWN:
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// glutPostRedisplay();
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break;
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case GGMSG_UP:
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if (InControl(arg3,arg4)) {
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caller = this;
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CallFunc();
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}
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// glutPostRedisplay();
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break;
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case GGMSG_MOUSEMOTION:
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break;
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}
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}
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void ggButton::SetHotkey(int hotkeya,int hotkey_extendeda)
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{
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hotkey = hotkeya;
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if (!hotkey_extendeda) hotkey = shiftize(hotkey);
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hotkey_extended = hotkey_extendeda;
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if (hotkey) flags |= GGFLAG_HASHOTKEY;
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}
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void ggButton::SetTexture(unsigned int tex,int tex_sizexa,int tex_sizeya, int isrollover, int imagesize)
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{
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texture = tex;
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flags |= GGFLAG_TEXTURED;
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flags |= GGFLAG_DONT_DRAW_BORDER;
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if (isrollover) flags |= GGFLAG_ROLLOVER;
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tex_sizex = tex_sizexa/(float)imagesize;
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tex_sizey = tex_sizeya/(float)imagesize;
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}
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void ggButton::CallFunc()
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{
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if (!func) return;
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switch (numargs) {
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case 0:
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func();
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break;
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case 5:
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( (void(*)(int,int,int,int,int)) func ) (sarg1,sarg2,sarg3,sarg4,sarg5);
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break;
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}
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}
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