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assaultcube-/source/mesgui/src/ggButton.cpp
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driAn c6e385ea38 This commit was generated by cvs2svn to compensate for changes in r13,
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@14 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2005-06-23 21:57:56 +00:00

150 lines
4.0 KiB
C++
Executable File

/*
* Button control for the MESGUI library
* Copyright (C) 2002 Eric Maxey <[email protected]>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "control_common.h"
/****************************
ggButton
****************************/
ggButton::ggButton(const char *s,void (*f)()) : ggControl()
{
numargs=0;
*stringValP = s;
func = f;
icon=0;
}
ggButton::ggButton(const char *s,void (*f)(int,int,int,int,int),int arg1a,int arg2a,int arg3a,int arg4a,int arg5a) : ggControl()
{
numargs=5;
sarg1=arg1a;
sarg2=arg2a;
sarg3=arg3a;
sarg4=arg4a;
sarg5=arg5a;
*stringValP = s;
func = (void(*)()) f;
icon=0;
}
void ggButton::Draw()
{
BaseDraw();
if (flags & GGFLAG_TEXTURED) {
// find the y offset, in the texture
int ty;
if ((flags & GGFLAG_DOWN) && (flags & GGFLAG_ROLLOVER)) ty=2;
else if ((flags & GGFLAG_MOUSEOVER) && (flags & GGFLAG_ROLLOVER)) ty=1;
else ty=0;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,texture);
glColor4f(1,1,1,1);
glBegin(GL_QUADS);
glTexCoord2f(0, tex_sizey*(ty+0)); glVertex2d(x ,y );
glTexCoord2f(tex_sizex, tex_sizey*(ty+0)); glVertex2d(x+xsize,y );
glTexCoord2f(tex_sizex, tex_sizey*(ty+1)); glVertex2d(x+xsize,y+ysize);
glTexCoord2f(0, tex_sizey*(ty+1)); glVertex2d(x ,y+ysize);
glEnd();
glDisable(GL_TEXTURE_2D);
}
glColor4f(1,1,1,a);
if (flags & GGFLAG_ICON) {
switch (icon)
{
case GGICON_CLOSE:
glLineWidth(2);
glBegin(GL_LINES);
glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)-4*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)-6*(COL_HEIGHT/20.0f));
glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f));
glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)-6*(COL_HEIGHT/20.0f));
glVertex2f(x+xsize-6*(COL_HEIGHT/20.0f)-4*(COL_HEIGHT/20.0f),y+6*(COL_HEIGHT/20.0f)+5*(COL_HEIGHT/20.0f));
glEnd();
glLineWidth(1);
break;
}
}
fontprint(x+TO_X,y+TO_Y,stringValP->c_str());
/* // draw the hotkey
if (hotkey && !hotkey_extended) {
char s[2]={0,0};
s[0]=hotkey;
fontprint(x+xsize-TO_X-7,y+TO_Y,s);
}*/
}
void ggButton::Message(int msg,int arg1,int arg2,int arg3,int arg4)
{
BaseMessage(msg,arg1,arg2,arg3,arg4);
switch (msg)
{
case GGMSG_DOWN:
// glutPostRedisplay();
break;
case GGMSG_UP:
if (InControl(arg3,arg4)) {
caller = this;
CallFunc();
}
// glutPostRedisplay();
break;
case GGMSG_MOUSEMOTION:
break;
}
}
void ggButton::SetHotkey(int hotkeya,int hotkey_extendeda)
{
hotkey = hotkeya;
if (!hotkey_extendeda) hotkey = shiftize(hotkey);
hotkey_extended = hotkey_extendeda;
if (hotkey) flags |= GGFLAG_HASHOTKEY;
}
void ggButton::SetTexture(unsigned int tex,int tex_sizexa,int tex_sizeya, int isrollover, int imagesize)
{
texture = tex;
flags |= GGFLAG_TEXTURED;
flags |= GGFLAG_DONT_DRAW_BORDER;
if (isrollover) flags |= GGFLAG_ROLLOVER;
tex_sizex = tex_sizexa/(float)imagesize;
tex_sizey = tex_sizeya/(float)imagesize;
}
void ggButton::CallFunc()
{
if (!func) return;
switch (numargs) {
case 0:
func();
break;
case 5:
( (void(*)(int,int,int,int,int)) func ) (sarg1,sarg2,sarg3,sarg4,sarg5);
break;
}
}