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<h1>About</h1>
<p>
AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called <a href="http://cubeengine.com" target="_blank">Cube</a>.
Set in a realistic looking environment, as far as that´s possible with this engine, while gameplay stays fast and arcade.
This game is all about team oriented multiplayer fun.
</p>
<p>
The contents of this README:
</p>
<ul>
<li>
<a href="#documentation">Documentation</a>
</li>
<li>
<a href="#help">Help!</a>
</li>
<li>
<a href="#contribute">Contribute</a>
</li>
<li>
<a href="#authors">Authors</a>
</li>
<li>
<a href="#license">License</a>
</li>
</ul>
<h1 id="documentation">Documentation</h1>
<h2>Basics</h2>
<ul>
<li>
<a href="getstarted.xml">get started</a> - <b>before you play</b>, basics, instructions on running the game
</li>
<li>
<a href="game.xml">game</a> - information about gameplay, modes, weapons, etc
</li>
<li>
<a href="server.xml">server</a> - set up your own server, administration
</li>
</ul>
<h2>Advanced</h2>
<ul>
<li>
<a href="startup.xml">startup</a> - command line arguments
</li>
<li>
<a href="reference.xml">reference</a> - documentation of the available commands and variables
</li>
<li>
<a href="http://cubeengine.com/docs/editing.html" target="_blank">editing</a> - map making tutorial on cubeengine.com
</li>
<li>
<a href="mappers_readme.txt">mappers readme</a> - the official mapping guidelines
</li>
<li>
<a href="cubescript.xml">CubeScript</a> - a CubeScript introduction
</li>
<li>
<a href="cubeengine.xml">cube engine</a> - how the cube engine works
</li>
</ul>
<h2>Misc</h2>
<ul>
<li>
<a href="knownissues.xml">known issues</a> - known problems in AC
</li>
<li>
<a href="history.xml">history</a> - changes on this game
</li>
<li>
<a href="tricks.xml">tricks</a> - a few AC tricks
</li>
</ul>
<h2>Online Resources</h2>
<p>
The <a href="http://assault.cubers.net/wiki" target="_blank">AssaultCube Wiki</a> contains additional documentation created by
the community.
</p>
<h1 id="help">Help!</h1>
<p>If you need help when running AC, follow these steps:</p>
<ol>
<li>
Search this documentation for a solution, make sure you read the relevant sections.
</li>
<li>
Browse the <a href="http://assault.cubers.net/wiki/" target="_blank">AC wiki</a>,
especially its <a href="http://assault.cubers.net/wiki/FAQ" target="_blank">FAQ</a> might help.
</li>
<li>
Visit the <a href="http://assault.cubers.net/forum/">forum</a> and use its search functionality.
If you don't find any useful stuff, post a detailed question there. Please respect the forum
rules..
</li>
</ol>
<p>
Instead of posting to the forum, you can also ask the people in our IRC channel, #AssaultCube on Quakenet.
</p>
<h1 id="contribute">Contribute</h1>
<ul>
<li>
help and discussions on the <a href="http://assault.cubers.net/forum/" target="_blank">forum</a>
</li>
<li>development, testing and gaming on IRC #AssaultCube Quakenet</li>
<li>
report bugs on the <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697089" target="_blank">bugtracker</a>
</li>
<li>
submit patches <a href="http://sourceforge.net/tracker/?group_id=123597&atid=697091" target="_blank">here</a>
</li>
</ul>
<h1 id="authors">Authors</h1>
<h2>Rabid Viper Productions</h2>
<table>
<tr>
<td width="200">
Andrew <i>“Arghvark”</i> Davis
</td>
<td>Project Leader, Game Concept, Code</td>
</tr>
<tr>
<td>
Adrian <i>“driAn”</i> Henke
</td>
<td>Lead Coder</td>
</tr>
<tr>
<td>
Markus <i>“makkE”</i> Bekel
</td>
<td>Lead artist, Models, Skins, Animations, Mapping, 2d-Art, some textures, Sound</td>
</tr>
<tr>
<td>Shane Nieb</td>
<td>Models</td>
</tr>
<tr>
<td>Mitaman</td>
<td>Maps, Ressources</td>
</tr>
<tr>
<td>
Elliot <i>“Verbal_”</i> Lockwood
</td>
<td>QA, Advisor, Lead Tester, pro-coffee service</td>
</tr>
<tr>
<td>
Lee <i>“eihrul”</i> Salzman
</td>
<td>Coder, Enet Library, Cube2 backporting</td>
</tr>
</table>
<h2>Thanks to</h2>
<table>
<tr>
<td width="200">Wouter “Aardappel” van Oortmerssen and others</td>
<td>The Cube Game/Engine</td>
</tr>
<tr>
<td width="150">Lee “Eihrul” Salzman</td>
<td>Enet Library</td>
</tr>
<tr>
<td width="150">Rick Helmus</td>
<td>Bot Code</td>
</tr>
<tr>
<td>Julian “absinth” Mayer</td>
<td>Packaging AssaultCube for Mac</td>
</tr>
<tr>
<td>Paul “JCDPC” Cash</td>
<td>Laptop Model, Company</td>
</tr>
<tr>
<td>Dietmar “DCP” Pier</td>
<td>Soundtrack</td>
</tr>
<tr>
<td>Zac “dtd” Jarco</td>
<td>Hosting</td>
</tr>
</table>
<p>
Thanks to kurtis84, player1, quase and some others for testing.
</p>
<h1 id="license">License</h1>
<p>
AssaultCube is freeware, you may freely distribute the AssaultCube installer/archive <i>unmodified</i> on any media.
You may re-compress using different archival formats (i.e. zip/tgz/rpm/deb/dmg),
any changes beyond that require explicit permission.
</p>
<p>
AssaultCube is distributed <i>WITHOUT WARRANTY</i>, you may use it for any purpose as long as you do not blame us for any
damages incurred.
</p>
<p>
As this game consists of different packages with different licenses, see these files in your AssaultCube installation
for additional information:
</p>
<ul>
<li>
<i>docs/package_copyrights.txt</i>
</li>
<li>
<i>source/README.txt</i>
</li>
<li>
<i>source/README_CUBEENGINE.txt</i>
</li>
</ul>
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