Files
assaultcube-/source/src/client.cpp
T
RandumKiwi 211e3ce9bd * Fix spawn as per Colonel Jiba's instructions.
* Correct colours in securemap message.

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6139 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-23 08:40:26 +00:00

753 lines
22 KiB
C++

// client.cpp, mostly network related client game code
#include "cube.h"
#include "bot/bot.h"
VAR(connected, 1, 0, 0);
ENetHost *clienthost = NULL;
ENetPeer *curpeer = NULL, *connpeer = NULL;
int connmillis = 0, connattempts = 0, discmillis = 0;
bool watchingdemo = false;
extern bool clfail, cllock;
extern int searchlan;
int getclientnum() { return player1 ? player1->clientnum : -1; }
bool multiplayer(bool msg)
{
// check not correct on listen server?
if(curpeer && msg) conoutf(_("operation not available in multiplayer"));
return curpeer!=NULL;
}
bool allowedittoggle()
{
bool allow = !curpeer || gamemode==1;
if(!allow) conoutf(_("editing in multiplayer requires coopedit mode (1)"));
return allow;
}
void throttle();
VARF(throttle_interval, 0, 5, 30, throttle());
VARF(throttle_accel, 0, 2, 32, throttle());
VARF(throttle_decel, 0, 2, 32, throttle());
void throttle()
{
if(!curpeer) return;
ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32);
enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel);
}
string clientpassword = "";
int connectrole = CR_DEFAULT;
bool modprotocol = false;
void abortconnect()
{
if(!connpeer) return;
clientpassword[0] = '\0';
connectrole = CR_DEFAULT;
if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer);
connpeer = NULL;
#if 0
if(!curpeer)
{
enet_host_destroy(clienthost);
clienthost = NULL;
}
#endif
}
void connectserv_(const char *servername, const char *serverport = NULL, const char *password = NULL, int role = CR_DEFAULT)
{
const char *defaultport = "28763";
if (!serverport) serverport = defaultport;
extern void enddemoplayback();
if(watchingdemo) enddemoplayback();
if(!clfail && cllock && searchlan<2) return;
if(connpeer)
{
conoutf(_("aborting connection attempt"));
abortconnect();
}
connectrole = role;
copystring(clientpassword, password ? password : "");
ENetAddress address;
int p = 0;
if(serverport && serverport[0]) p = atoi(serverport);
address.port = p > 0 ? p : CUBE_DEFAULT_SERVER_PORT;
if(servername)
{
addserver(servername, serverport, "0");
conoutf(_("%c2attempting to %sconnect to %c5%s%c4%s%s%c2"), CC, role==CR_DEFAULT?"":"\f8admin\f2", CC, servername, CC, address.port != CUBE_DEFAULT_SERVER_PORT?":":"", serverport, CC);
if(!resolverwait(servername, &address))
{
conoutf(_("%c2could %c3not resolve%c2 server %c5%s%c2"), CC, CC, CC, CC, servername, CC);
clientpassword[0] = '\0';
connectrole = CR_DEFAULT;
return;
}
}
else
{
conoutf(_("%c2attempting to connect over %c1LAN%c2"), CC, CC, CC);
address.host = ENET_HOST_BROADCAST;
}
if(!clienthost)
clienthost = enet_host_create(NULL, 2, 3, 0, 0);
if(clienthost)
{
connpeer = enet_host_connect(clienthost, &address, 3, 0);
enet_host_flush(clienthost);
connmillis = totalmillis;
connattempts = 0;
if(!m_mp(gamemode)) gamemode = GMODE_TEAMDEATHMATCH;
}
else
{
conoutf(_("%c2could %c3not connect%c2 to server"),CC,CC,CC);
clientpassword[0] = '\0';
connectrole = CR_DEFAULT;
}
}
void connectserv(char *servername, char *serverport, char *password)
{
modprotocol = false;
connectserv_(servername, serverport, password);
}
void connectadmin(char *servername, char *serverport, char *password)
{
modprotocol = false;
if(!password[0]) return;
connectserv_(servername, serverport, password, CR_ADMIN);
}
void lanconnect()
{
modprotocol = false;
connectserv_(NULL);
}
void modconnectserv(char *servername, char *serverport, char *password)
{
modprotocol = true;
connectserv_(servername, serverport, password);
}
void modconnectadmin(char *servername, char *serverport, char *password)
{
modprotocol = true;
if(!password[0]) return;
connectserv_(servername, serverport, password, CR_ADMIN);
}
void modlanconnect()
{
modprotocol = true;
connectserv_(NULL);
}
void whereami()
{
conoutf("you are at (%.2f,%.2f)", player1->o.x, player1->o.y);
}
void go_to(char *x, char *y)
{
if(player1->state != CS_EDITING) return;
float fx = 1.0f * atoi(x);
float fy = 1.0f * atoi(y);
player1->newpos.x = fx;
player1->newpos.y = fy;
conoutf("you are going to (%.2f; %.2f)", fx, fy);
}
void disconnect(int onlyclean, int async)
{
bool cleanup = onlyclean!=0;
if(curpeer)
{
if(!discmillis)
{
enet_peer_disconnect(curpeer, DISC_NONE);
enet_host_flush(clienthost);
discmillis = totalmillis;
}
if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED)
{
if(async) return;
enet_peer_reset(curpeer);
}
curpeer = NULL;
discmillis = 0;
connected = 0;
conoutf(_("disconnected"));
cleanup = true;
}
if(cleanup)
{
player1->clientnum = -1;
player1->lifesequence = 0;
player1->clientrole = CR_DEFAULT;
kickallbots();
loopv(players) zapplayer(players[i]);
clearvote();
audiomgr.clearworldsounds(false);
localdisconnect();
}
#if 0
if(!connpeer && clienthost)
{
enet_host_destroy(clienthost);
clienthost = NULL;
}
#endif
if(!onlyclean) localconnect();
}
void trydisconnect()
{
if(connpeer)
{
conoutf(_("aborting connection attempt"));
abortconnect();
return;
}
if(!curpeer)
{
conoutf(_("not connected"));
return;
}
conoutf(_("attempting to disconnect..."));
disconnect(0, !discmillis);
}
void _toserver(char *text, int msg, int msgt)
{
bool toteam = text && text[0] == '%' && (m_teammode || team_isspect(player1->team));
if(!toteam && text[0] == '%' && strlen(text) > 1) text++; // convert team-text to normal-text if no team-mode is active
if(toteam) text++;
filtertext(text, text);
trimtrailingwhitespace(text);
if(servstate.mastermode == MM_MATCH && servstate.matchteamsize && !team_isactive(player1->team) && !(player1->team == TEAM_SPECT && player1->clientrole == CR_ADMIN)) toteam = true; // spect chat
if(*text)
{
if(msg == SV_TEXTME) conoutf("\f%d%s %s", toteam ? 1 : 0, colorname(player1), highlight(text));
else conoutf("%s:\f%d %s", colorname(player1), toteam ? 1 : 0, highlight(text));
addmsg(toteam ? msgt : msg, "rs", text);
}
}
void toserver(char *text)
{
_toserver(text, SV_TEXT, SV_TEAMTEXT);
}
void toserverme(char *text)
{
_toserver(text, SV_TEXTME, SV_TEAMTEXTME);
}
void echo(char *text)
{
const char *s = strtok(text, "\n");
do
{
conoutf("%s", s ? s : "");
s = strtok(NULL, "\n");
}
while(s);
}
COMMAND(echo, ARG_CONC);
COMMANDN(say, toserver, ARG_CONC);
COMMANDN(me, toserverme, ARG_CONC);
COMMANDN(connect, connectserv, ARG_3STR);
COMMAND(connectadmin, ARG_3STR);
COMMAND(lanconnect, ARG_NONE);
COMMANDN(modconnect, modconnectserv, ARG_3STR);
COMMAND(modconnectadmin, ARG_3STR);
COMMAND(modlanconnect, ARG_NONE);
COMMANDN(disconnect, trydisconnect, ARG_NONE);
COMMAND(whereami, ARG_NONE);
COMMAND(go_to, ARG_2STR);
void current_version(char *text)
{
int version = atoi(text);
if (version && AC_VERSION<version) conoutf("YOUR VERSION OF ASSAULTCUBE IS OUTDATED!\nYOU MUST UPDATE ASSAULTCUBE\nplease visit %s for more information",AC_MASTER_URI);
}
COMMAND(current_version, ARG_1STR);
void cleanupclient()
{
abortconnect();
disconnect(1);
if(clienthost)
{
enet_host_destroy(clienthost);
clienthost = NULL;
}
}
// collect c2s messages conveniently
vector<uchar> messages;
void addmsg(int type, const char *fmt, ...)
{
static uchar buf[MAXTRANS];
ucharbuf p(buf, MAXTRANS);
putint(p, type);
int numi = 1, nums = 0;
bool reliable = false;
if(fmt)
{
va_list args;
va_start(args, fmt);
while(*fmt) switch(*fmt++)
{
case 'r': reliable = true; break;
case 'v':
{
int n = va_arg(args, int);
int *v = va_arg(args, int *);
loopi(n) putint(p, v[i]);
numi += n;
break;
}
case 'i':
{
int n = isdigit(*fmt) ? *fmt++-'0' : 1;
loopi(n) putint(p, va_arg(args, int));
numi += n;
break;
}
case 's': sendstring(va_arg(args, const char *), p); nums++; break;
}
va_end(args);
}
int num = nums?0:numi, msgsize = msgsizelookup(type);
if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); }
int len = p.length();
messages.add(len&0xFF);
messages.add((len>>8)|(reliable ? 0x80 : 0));
loopi(len) messages.add(buf[i]);
}
static int lastupdate = -1000, lastping = 0;
bool sendmapidenttoserver = false;
void sendpackettoserv(int chan, ENetPacket *packet)
{
if(curpeer) enet_peer_send(curpeer, chan, packet);
else localclienttoserver(chan, packet);
}
void c2skeepalive()
{
if(clienthost && (curpeer || connpeer)) enet_host_service(clienthost, NULL, 0);
}
extern string masterpwd;
bool sv_pos = true;
void c2sinfo(playerent *d) // send update to the server
{
if(d->clientnum<0) return; // we haven't had a welcome message from the server yet
if(totalmillis-lastupdate<40) return; // don't update faster than 25fps
if(d->state==CS_ALIVE || d->state==CS_EDITING)
{
packetbuf q(100);
int cn = d->clientnum,
x = (int)(d->o.x*DMF), // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes
y = (int)(d->o.y*DMF),
z = (int)((d->o.z - d->eyeheight)*DMF),
ya = (int)((512 * d->yaw) / 360.0f),
pi = (int)((127 * d->pitch) / 90.0f),
r = (int)(31*d->roll/20),
dxt = (int)(d->vel.x*DVELF),
dyt = (int)(d->vel.y*DVELF),
dzt = (int)(d->vel.z*DVELF),
dx = dxt - d->vel_t.i[0],
dy = dyt - d->vel_t.i[1],
dz = dzt - d->vel_t.i[2],
// pack rest in 1 int: strafe:2, move:2, onfloor:1, onladder: 1
f = (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | (((int)d->onladder)<<5) | ((d->lifesequence&1)<<6) | (((int)d->crouching)<<7),
g = (dx?1:0) | ((dy?1:0)<<1) | ((dz?1:0)<<2) | ((r?1:0)<<3) | (((int)d->scoping)<<4) | (((int)d->shoot)<<5);
d->vel_t.i[0] = dxt;
d->vel_t.i[1] = dyt;
d->vel_t.i[2] = dzt;
int usefactor = sfactor < 7 ? 7 : sfactor, sizexy = 1 << (usefactor + 4);
if(cn >= 0 && cn < 32 &&
usefactor <= 7 + 3 && // map size 7..10
x >= 0 && x < sizexy &&
y >= 0 && y < sizexy &&
z >= -2047 && z <= 2047 &&
ya >= 0 && ya < 512 &&
pi >= -128 && pi <= 127 &&
r >= -32 && r <= 31 &&
dx >= -8 && dx <= 7 && // FIXME
dy >= -8 && dy <= 7 &&
dz >= -8 && dz <= 7)
{ // compact POS packet
bool noroll = !r, novel = !dx && !dy && !dz;
bitbuf<packetbuf> b(q);
putint(q, SV_POSC);
b.putbits(5, cn);
b.putbits(2, usefactor - 7);
b.putbits(usefactor + 4, x);
b.putbits(usefactor + 4, y);
b.putbits(9, ya);
b.putbits(8, pi + 128);
b.putbits(1, noroll ? 1 : 0);
if(!noroll) b.putbits(6, r + 32);
b.putbits(1, novel ? 1 : 0);
if(!novel)
{
b.putbits(4, dx + 8);
b.putbits(4, dy + 8);
b.putbits(4, dz + 8);
}
b.putbits(8, f);
b.putbits(1, z < 0 ? 1 : 0);
if(z < 0) z = -z; // z is encoded with 3..10 bits minimum (fitted to byte boundaries), or full 11 bits if necessary
int s = (b.rembits() - 1 + 8) % 8;
if(s < 3) s += 8;
if(z >= (1 << s)) s = 11;
b.putbits(1, s == 11 ? 1 : 0);
b.putbits(s, z);
b.putbits(1, d->scoping ? 1 : 0);
b.putbits(1, d->shoot ? 1 : 0);
}
else
{ // classic POS packet
putint(q, SV_POS);
putint(q, d->clientnum);
putuint(q, x);
putuint(q, y);
putuint(q, z);
putuint(q, (int)d->yaw);
putint(q, (int)d->pitch);
putuint(q, g);
if (r) putint(q, (int)(125*d->roll/20));
if (dx) putint(q, dx);
if (dy) putint(q, dy);
if (dz) putint(q, dz);
putuint(q, f);
}
sendpackettoserv(0, q.finalize());
d->shoot = false;
}
if(sendmapidenttoserver || messages.length() || totalmillis-lastping>250)
{
packetbuf p(MAXTRANS);
if(sendmapidenttoserver) // new map
{
p.reliable();
putint(p, SV_MAPIDENT);
putint(p, maploaded);
putint(p, hdr.maprevision);
sendmapidenttoserver = false;
}
int i = 0;
while(i < messages.length()) // send messages collected during the previous frames
{
int len = messages[i] | ((messages[i+1]&0x7F)<<8);
if(p.remaining() < len) break;
if(messages[i+1]&0x80) p.reliable();
p.put(&messages[i+2], len);
i += 2 + len;
}
messages.remove(0, i);
if(totalmillis-lastping>250)
{
putint(p, SV_PING);
putint(p, totalmillis);
lastping = totalmillis;
}
if(p.length()) sendpackettoserv(1, p.finalize());
}
if(clienthost) enet_host_flush(clienthost);
lastupdate = totalmillis;
}
void sendintro()
{
packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
putint(p, SV_CONNECT);
putint(p, AC_VERSION);
putint(p, (isbigendian() ? 0x80 : 0 )|(adler((unsigned char *)guns, sizeof(guns)) % 31 << 8)|
#ifdef WIN32
0x40 |
#endif
#ifdef __APPLE__
0x20 |
#endif
#ifdef _DEBUG
0x08 |
#endif
#ifdef __GNUC__
0x04 |
#endif
0);
sendstring(player1->name, p);
sendstring(genpwdhash(player1->name, clientpassword, sessionid), p);
const char *lang = getalias("LANG");
sendstring(!lang || strlen(lang) != 2 ? "" : lang, p);
putint(p, connectrole);
clientpassword[0] = '\0';
connectrole = CR_DEFAULT;
putint(p, player1->nextprimweap->type);
loopi(2) putint(p, player1->skin(i));
sendpackettoserv(1, p.finalize());
}
void gets2c() // get updates from the server
{
ENetEvent event;
if(!clienthost || (!curpeer && !connpeer)) return;
if(connpeer && totalmillis/3000 > connmillis/3000)
{
conoutf(_("attempting to connect..."));
connmillis = totalmillis;
++connattempts;
if(connattempts > 3)
{
conoutf(_("%c3could not connect to server"), CC);
abortconnect();
return;
}
}
while(clienthost!=NULL && enet_host_service(clienthost, &event, 0)>0)
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
disconnect(1);
curpeer = connpeer;
connpeer = NULL;
connected = 1;
conoutf(_("connected to server"));
throttle();
if(editmode) toggleedit(true);
break;
case ENET_EVENT_TYPE_RECEIVE:
{
extern packetqueue pktlogger;
pktlogger.queue(event.packet);
if(discmillis) conoutf(_("attempting to disconnect..."));
else servertoclient(event.channelID, event.packet->data, (int)event.packet->dataLength);
// destroyed in logger
//enet_packet_destroy(event.packet);
break;
}
case ENET_EVENT_TYPE_DISCONNECT:
{
extern const char *disc_reason(int reason);
if(event.data>=DISC_NUM) event.data = DISC_NONE;
if(event.peer==connpeer)
{
conoutf(_("%c3could not connect to server"), CC);
abortconnect();
}
else
{
if(!discmillis || event.data) conoutf(_("%c3server network error, disconnecting (%s) ..."), CC, disc_reason(event.data));
disconnect();
}
return;
}
default:
break;
}
}
// for AUTH:
vector<authkey *> authkeys;
VARP(autoauth, 0, 1, 1);
authkey *findauthkey(const char *desc)
{
loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, player1->name)) return authkeys[i];
loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc)) return authkeys[i];
return NULL;
}
void addauthkey(const char *name, const char *key, const char *desc)
{
loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) delete authkeys.remove(i);
if(name[0] && key[0]) authkeys.add(new authkey(name, key, desc));
}
bool _hasauthkey(const char *name, const char *desc)
{
if(!name[0] && !desc[0]) return authkeys.length() > 0;
loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) return true;
return false;
}
void genauthkey(const char *secret)
{
if(!secret[0]) { conoutf("you must specify a secret password"); return; }
vector<char> privkey, pubkey;
genprivkey(secret, privkey, pubkey);
conoutf("private key: %s", privkey.getbuf());
conoutf("public key: %s", pubkey.getbuf());
}
void saveauthkeys()
{
stream *f = openfile("config/auth.cfg", "w");
if(!f) { conoutf("failed to open config/auth.cfg for writing"); return; }
loopv(authkeys)
{
authkey *a = authkeys[i];
f->printf("authkey \"%s\" \"%s\" \"%s\"\n", a->name, a->key, a->desc);
}
conoutf("saved authkeys to config/auth.cfg");
delete f;
}
bool tryauth(const char *desc)
{
authkey *a = findauthkey(desc);
if(!a) return false;
a->lastauth = lastmillis;
addmsg(SV_AUTHTRY, "rss", a->desc, a->name);
return true;
}
COMMANDN(authkey, addauthkey, ARG_3STR);
ICOMMANDF(hasauthkey, ARG_2EST, (char *name, char *desc) { return (_hasauthkey(name, desc) ? 1 : 0); });
COMMAND(genauthkey, ARG_1STR);
COMMAND(saveauthkeys, ARG_NONE);
ICOMMANDF(auth, ARG_1EST, (char *desc) { return tryauth(desc); });
// :for AUTH
// sendmap/getmap commands, should be replaced by more intuitive map downloading
vector<char *> securemaps;
void resetsecuremaps() { securemaps.deletearrays(); }
void securemap(char *map) { if(map) securemaps.add(newstring(map)); }
bool securemapcheck(const char *map, bool msg)
{
if(strstr(map, "maps/")==map || strstr(map, "maps\\")==map) map += strlen("maps/");
loopv(securemaps) if(!strcmp(securemaps[i], map))
{
if(msg)
{
conoutf(_("%c3map %c4%s%c3 is secured, this means you CAN'T send, receive or overwrite it"), CC, CC, map, CC);
if(connected)
{
conoutf(_("%c3if you get this error alot you or the server may be running an outdated game"), CC);
conoutf(_("%c3you may check for updates at %c1http://assault.cubers.net/download.html"), CC, CC);
}
return true;
}
}
return false;
}
void sendmap(char *mapname)
{
if(!*mapname) mapname = getclientmap();
if(securemapcheck(mapname)) return;
if(gamemode == GMODE_COOPEDIT && !strcmp(getclientmap(), mapname)) save_world(mapname);
int mapsize, cfgsize, cfgsizegz, revision;
uchar *mapdata = readmap(path(mapname), &mapsize, &revision);
if(!mapdata) return;
uchar *cfgdata = readmcfggz(path(mapname), &cfgsize, &cfgsizegz);
if(!cfgdata) { cfgsize = 0; cfgsizegz = 0; }
packetbuf p(MAXTRANS + mapsize + cfgsizegz, ENET_PACKET_FLAG_RELIABLE);
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
putint(p, cfgsize);
putint(p, cfgsizegz);
putint(p, revision);
if(MAXMAPSENDSIZE - p.length() < mapsize + cfgsizegz || cfgsize > MAXCFGFILESIZE)
{
conoutf(_("map %s is too large to send"), mapname);
delete[] mapdata;
if(cfgsize) delete[] cfgdata;
return;
}
p.put(mapdata, mapsize);
delete[] mapdata;
if(cfgsizegz)
{
p.put(cfgdata, cfgsizegz);
delete[] cfgdata;
}
sendpackettoserv(2, p.finalize());
conoutf(_("sending map %s to server..."), mapname);
}
void getmap()
{
conoutf(_("requesting map from server..."));
packetbuf p(10, ENET_PACKET_FLAG_RELIABLE);
putint(p, SV_RECVMAP);
sendpackettoserv(2, p.finalize());
}
void deleteservermap(char *mapname)
{
const char *name = behindpath(mapname);
if(!*name || securemapcheck(name)) return;
addmsg(SV_REMOVEMAP, "rs", name);
}
string demosubpath;
void getdemo(char *idx, char *dsp)
{
int i = atoi(idx);
if(dsp && dsp[0]) formatstring(demosubpath)("%s/", dsp);
else copystring(demosubpath, "");
if(i<=0) conoutf(_("getting demo..."));
else conoutf(_("getting demo %d..."), i);
addmsg(SV_GETDEMO, "ri", i);
}
void listdemos()
{
conoutf(_("listing demos..."));
addmsg(SV_LISTDEMOS, "r");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);
COMMAND(deleteservermap, ARG_1STR);
COMMAND(resetsecuremaps, ARG_NONE);
COMMAND(securemap, ARG_1STR);
COMMAND(getdemo, ARG_2STR);
COMMAND(listdemos, ARG_NONE);