git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1403 e016b1c5-ed68-44aa-a2f7-31cac88cffde
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
License
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=======
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The AssaultCube source code is mainly based on the cube game/engine and uses the
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same license (z-lib like). See README_CUBEENGINE.txt
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In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
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and other sources.
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AssaultCube Authors
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==================
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Adrian 'driAn' Henke drian at sprintf.org
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Andrew 'Arghvark' Davis arghvark at gmail.com
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Lee 'Eihrul' Salzman
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stef
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Cube Engine Authors
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===================
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Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
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See README_CUBEENGINE.txt and
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http://www.cubeengine.com
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pCube Authors
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=============
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Adrian 'driAn' Henke and others.
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http://p.cubers.net
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Sauerbraten Authors
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===================
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Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
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http://www.sauerbraten.org
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Cheat Protection
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================
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The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries
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compiled from source are compatible with the official binaries. This means, the client can
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easily be hacked, on the other hand, you can compile AssaultCube for different platforms and
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fix bugs yourself.
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You MUST NOT connect to servers that are not yours with a modified client that contains changes
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that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you
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for supporting fair play gaming.
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