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<title>ActionCube: </title>
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<link rel="stylesheet" href="docs.css" />
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<div id="header">Rabid Viper Productions</div>
<div id="main">
<h2>History</h2>
<h3>ActionCube v0.9</h3>
<p>
31. October 06 - Release of the first public beta. Some quick infos:
</p>
<p>
Artwork
</p>
<ul>
<li>55 new mapmodels</li>
<li>4 high quality maps</li>
<li>100% new texture set (new, not fully original ;)</li>
<li>100% new content (original, apart from sounds, playermodel)</li>
<li>new guns: Knife, Pistol, Shotgun, Subgun, Assault Rifle, Sniper Rifle, Grenades</li>
<li>new items: Health, Ammobox , Kevlar, Clips, Grenades, Akimbo Powerup</li>
<li>new sounds</li>
<li>the well known sas quake2 model by Darren Pattenden</li>
</ul>
<p>
Game/Engine
</p>
<ul>
<li>gamemodes
<ul>
<li>Capture The Flag (pCube)</li>
<li>Team Deathmatch</li>
<li>Team Survivor</li>
<li>Last man Standing</li>
<li>Deathmatch</li>
<li>Pistol Frenzy</li>
<li>Last Swiss Standing</li>
</ul>
</li>
<li>two fixed teams with chooseable skins</li>
<li>md3 hudguns</li>
<li>vweap support for all weapons</li>
<li>weapon reloading</li>
<li>bullet flyby fx</li>
<li>weapon bob/sway</li>
<li>ladders</li>
<li>gib fx</li>
<li>new menu/hud gfx (model drawing)</li>
<li>bot support (adaption of the cubebots)</li>
</ul>
<h3>The day makkE came to town</h3>
<div style="font-family: Courier New; font-size: 11px; margin: 0 0 1em 1em;">
**** BEGIN LOGGING AT Sun Aug 1 11:46:13 2004<br />
Aug 01 16:12:02 --&gt; makkE ([email protected]) has joined #actioncube<br />
Aug 01 16:12:18 &lt;makkE&gt; hi<br />
Aug 01 16:13:29 &lt;driAn&gt; hi
</div>
<h3>Project Launch</h3>
<p>
Juli 04 - Arghvark, driAn, Verbal_ and dtd started working on ActionCube. The initial idea was to create a CS like game based on cube.
</p>
</div>
<div id="footer"><a href="javascript:history.back()">&larr; BACK</a></div>
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