Files
assaultcube-/source
aurhatandac-stef 295553bc95 Fix and update of AssaultCube project in Code::Blocks (for Windows).
What the commit does:
1. adds curl libraries for mingw from http://curl.haxx.se/gknw.net/7.34.0/dist-w32/curl-7.34.0-devel-mingw32.zip ;
2. adds to the linker "wldap32" and curl libraries;
3. adds "-t" parameter to the client compiled in debug mode, in order to it will start in windowed mode;
4.  adds "-D_DEBUG" option to debug modes, in order to get more debug informations;
5. adds icon also to AC server and master binaries;
6. lets to see debug info in console from client compiled in debug mode (removed "-mwindows" and added "gdi32" library to the linker);
7. adds missing jpegenc.h, modelcache.h, scale.h headers to the project.
2014-05-15 10:09:08 +02:00
..
2013-03-30 08:19:44 +00:00
2011-02-13 08:32:00 +00:00
2012-12-17 08:27:44 +00:00
2013-06-19 03:08:35 +00:00
2011-11-19 20:54:03 +00:00
2014-05-14 22:54:37 +02:00
2013-11-08 06:32:52 +00:00

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the 
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke			drian at sprintf.org
Andrew 'Arghvark' Davis			arghvark at gmail.com
Lee 'Eihrul' Salzman			
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries 
compiled from source are compatible with the official binaries. This means, the client can 
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and 
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes 
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you 
for supporting fair play gaming.