Files
assaultcube-/config/sounds.cfg
T
ac-stef d0b309320b really cleanup sound
- collect most sound infos in one table and use it to generate the menus
- no more sound category checks with ranges
- now only PAINx and FOOTSTEP* sounds use hardcoded index numbers

enumsounds <list of categories>

  Lists sound index numbers and short descriptions for all sounds of one
  or more categories. The argument should contain one or more of PAIN,
  OWNPAIN, WEAPON, PICKUP, MOVEMENT, BULLET, OTHER, VOICECOM, TEAM,
  PUBLIC, FFA, FLAGONLY. All sounds with at least one of the flags will
  be listed. Flag names prefixed with "!" will exclude all matching
  sound from the list.

  Example: /echo (enumsounds "VOICECOM !PUBLIC") will list all voicecom
  sounds that are for teams only.

DOCREF enumsounds
2017-05-22 17:30:51 +02:00

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INI

// AssaultCube game sounds
// Music
registermusic "pingpong/Ping_Pong_-_Kamikadze" // M_FLAGGRAB
registermusic "pingpong/Ping_Pong_-_Headshot" // M_LASTMINUTE1
registermusic "dcp/Dietmar_Pier_-_AssaultCube" // M_LASTMINUTE2
const preload_music [ loop m 3 [ musicpreload $m ] ]
// uncomment the line below if you want to preload the music (if you experience delay e.g. when picking up a flag)
//preload_music