Files
assaultcube-/source/codeblocks/AssaultCube.cbp
T
Lee Salzman 3de258d976 trying newer jpeg.lib for mingw builds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4704 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 10:27:11 +00:00

145 lines
4.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="AssaultCube" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="..\..\bin_win32\ac_client.exe" prefix_auto="0" extension_auto="0" />
<Option working_dir="..\..\" />
<Option object_output=".objs\default" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-O3" />
<Add option="-Wall" />
<Add option="-fsigned-char" />
<Add option="-fomit-frame-pointer" />
</Compiler>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="default;" />
</VirtualTargets>
<Compiler>
<Add directory="..\enet\include" />
<Add directory="..\include" />
<Add directory="..\src" />
</Compiler>
<ResourceCompiler>
<Add directory="..\vcpp" />
</ResourceCompiler>
<Linker>
<Add option="-mwindows" />
<Add library="SDL" />
<Add library="SDL_image" />
<Add library="zdll" />
<Add library="opengl32" />
<Add library="enet" />
<Add library="OpenAL32" />
<Add library="..\lib\libvorbisfile.lib" />
<Add library="jpeg" />
<Add library="..\lib\libintl.lib" />
<Add library="ws2_32" />
<Add library="winmm" />
<Add directory="..\lib" />
</Linker>
<Unit filename="..\src\audiomanager.cpp" />
<Unit filename="..\src\bot\ac_bot.cpp" />
<Unit filename="..\src\bot\ac_bot.h" />
<Unit filename="..\src\bot\ac_bot_ai.cpp" />
<Unit filename="..\src\bot\bot.cpp" />
<Unit filename="..\src\bot\bot.h" />
<Unit filename="..\src\bot\bot_ai.cpp" />
<Unit filename="..\src\bot\bot_util.cpp" />
<Unit filename="..\src\bot\bot_util.h" />
<Unit filename="..\src\bot\bot_waypoint.cpp" />
<Unit filename="..\src\bot\bot_waypoint.h" />
<Unit filename="..\src\bot\botmanager.cpp" />
<Unit filename="..\src\client.cpp" />
<Unit filename="..\src\clientgame.cpp" />
<Unit filename="..\src\clients2c.cpp" />
<Unit filename="..\src\command.cpp" />
<Unit filename="..\src\command.h" />
<Unit filename="..\src\console.cpp" />
<Unit filename="..\src\console.h" />
<Unit filename="..\src\cube.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="..\src\docs.cpp" />
<Unit filename="..\src\editing.cpp" />
<Unit filename="..\src\entities.cpp" />
<Unit filename="..\src\entity.h" />
<Unit filename="..\src\geom.h" />
<Unit filename="..\src\hudgun.h" />
<Unit filename="..\src\i18n.cpp" />
<Unit filename="..\src\i18n.h" />
<Unit filename="..\src\log.cpp" />
<Unit filename="..\src\main.cpp" />
<Unit filename="..\src\md2.h" />
<Unit filename="..\src\md3.h" />
<Unit filename="..\src\menus.cpp" />
<Unit filename="..\src\model.h" />
<Unit filename="..\src\oggstream.cpp" />
<Unit filename="..\src\openal.cpp" />
<Unit filename="..\src\packetqueue.cpp" />
<Unit filename="..\src\physics.cpp" />
<Unit filename="..\src\platform.h" />
<Unit filename="..\src\protocol.cpp" />
<Unit filename="..\src\protocol.h" />
<Unit filename="..\src\protos.h" />
<Unit filename="..\src\rendercubes.cpp" />
<Unit filename="..\src\rendergl.cpp" />
<Unit filename="..\src\renderhud.cpp" />
<Unit filename="..\src\rendermodel.cpp" />
<Unit filename="..\src\renderparticles.cpp" />
<Unit filename="..\src\rendertext.cpp" />
<Unit filename="..\src\rndmap.cpp" />
<Unit filename="..\src\scoreboard.cpp" />
<Unit filename="..\src\server.cpp" />
<Unit filename="..\src\serveractions.h" />
<Unit filename="..\src\serverbrowser.cpp" />
<Unit filename="..\src\servercontroller.h" />
<Unit filename="..\src\serverevents.h" />
<Unit filename="..\src\serverms.cpp" />
<Unit filename="..\src\shadow.cpp" />
<Unit filename="..\src\sound.cpp" />
<Unit filename="..\src\sound.h" />
<Unit filename="..\src\soundlocation.cpp" />
<Unit filename="..\src\soundscheduler.cpp" />
<Unit filename="..\src\texture.cpp" />
<Unit filename="..\src\tools.cpp" />
<Unit filename="..\src\tools.h" />
<Unit filename="..\src\tristrip.h" />
<Unit filename="..\src\vertmodel.h" />
<Unit filename="..\src\vote.h" />
<Unit filename="..\src\water.cpp" />
<Unit filename="..\src\weapon.cpp" />
<Unit filename="..\src\weapon.h" />
<Unit filename="..\src\winserviceinstaller.h" />
<Unit filename="..\src\wizard.cpp" />
<Unit filename="..\src\world.cpp" />
<Unit filename="..\src\world.h" />
<Unit filename="..\src\worldio.cpp" />
<Unit filename="..\src\worldlight.cpp" />
<Unit filename="..\src\worldocull.cpp" />
<Unit filename="..\src\worldrender.cpp" />
<Unit filename="..\vcpp\SDL_win32_main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="..\vcpp\cube.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>