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assaultcube-/config/defaults.cfg
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driAn 0d7019163b no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-11-14 18:27:15 +00:00

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INI

// these default settings get executed whenever "saved.cfg" is not available
// do not modify anything below, instead change settings in game, or add to autoexec.cfg
name "unarmed" // change!
loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/
skin 0 // change your look
alias maxmusicvol 120 // set higher if you want (max 255)
bind F6 showmip
bind F5 toggleocull
bind F11 toggleconsole
// example WASD
bind W forward
bind A left
bind S backward
bind D right
alias primary [ weapon (currentprimary) ]
alias secondary [ weapon 1 ]
alias melee [ weapon 0 ]
alias grenades [weapon 6 ]
bind 1 "primary"
bind 2 "secondary"
bind 3 "grenades"
bind 4 "melee"
lighterror 4 //set higher (for example 8) if you experience slowdown
//for alternative weapon binding (more economic) see the end of this file
bind R reload
// zoom script
// NOTE: by default this script just devides your sensitivity by 2 while you use the scope
// if you want to set your own value for it, go to the following line and
// replace (div $sensitivity 2) by your desired sensitivity value:
alias scopesens (div $sensitivity 2)
alias oldsend $sensitivity
alias zoom [
if (= $arg1 1) [
alias oldsens $sensitivity
sensitivity $scopesens
altaction 1
] [
sensitivity $oldsens
altaction 0
]
]
bind mouse2 [ zoom 1; onrelease [ zoom 0 ] ]
// alternative zoom toggle:
//alias ztoggle 0
//bind mouse2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
alias tdm [ mode 0; map $arg1 ]
alias ts [ mode 4; map $arg1 ]
alias ctf [ mode 5; map $arg1 ]
alias dm [ mode 2; map $arg1 ]
alias ffa [ mode 2; map $arg1 ]
alias lms [ mode 3; map $arg1 ]
alias pf [ mode 6; map $arg1 ]
alias lss [ mode 9; map $arg1 ]
alias insta [ mode 10; map $arg1 ]
alias osok [ mode 10; map $arg1 ]
alias tosok [ mode 11; map $arg1 ]
//--------------------- editing -------------------------------
// below is a fun new way of editing, with all using the mousewheel
// try it out :)
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
bind Q [ domodifier 1 ]
bind Z [ domodifier 2 ]
bind X [ domodifier 3 ]
alias universaldelta [
if $editing [ alias s "edit" ] [ alias s "game" ]
concatword delta _ $s _ $modifier
s
]
bind MOUSE4 [ universaldelta 1 ]
bind MOUSE5 [ universaldelta -1 ]
alias delta_edit_0 [ editheight $flrceil $arg1 ]
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
alias delta_edit_2 [ edittex $flrceil $arg1 ]
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
alias delta_edit_4 [ equalize $flrceil ]
alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
alias zfov 100
alias delta_game_1 [
alias zfov (+ $zfov (* $arg1 (div $zfov -5)))
if (< $zfov 10) [ alias zfov 10 ]
if (> $zfov 120) [ alias zfov 120 ]
fov $zfov
]
bind KP_MINUS "conskip 1"
bind KP_PLUS "conskip -1"
//------ALTERTNATIVE WEAPON SWITCHING------ no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
//uncomment lines (remove the //) below to activate
//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
//bind lshift "grenades"
//bind lalt "melee"