git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@669 e016b1c5-ed68-44aa-a2f7-31cac88cffde
128 lines
3.2 KiB
INI
128 lines
3.2 KiB
INI
// these default settings get executed whenever "saved.cfg" is not available
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// do not modify anything below, instead change settings in game, or add to autoexec.cfg
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name "unarmed" // change!
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loadcrosshair default.png // choose another crosshair, see packages/misc/crosshairs/
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skin 0 // change your look
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alias maxmusicvol 120 // set higher if you want (max 255)
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bind F6 showmip
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bind F5 toggleocull
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bind F11 toggleconsole
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// example WASD
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bind W forward
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bind A left
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bind S backward
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bind D right
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alias primary [ weapon (currentprimary) ]
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alias secondary [ weapon 1 ]
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alias melee [ weapon 0 ]
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alias grenades [weapon 6 ]
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bind 1 "primary"
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bind 2 "secondary"
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bind 3 "grenades"
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bind 4 "melee"
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lighterror 4 //set higher (for example 8) if you experience slowdown
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//for alternative weapon binding (more economic) see the end of this file
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bind R reload
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// zoom script
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// NOTE: by default this script just devides your sensitivity by 2 while you use the scope
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// if you want to set your own value for it, go to the following line and
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// replace (div $sensitivity 2) by your desired sensitivity value:
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alias scopesens (div $sensitivity 2)
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alias oldsend $sensitivity
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alias zoom [
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if (= $arg1 1) [
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alias oldsens $sensitivity
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sensitivity $scopesens
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altaction 1
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] [
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sensitivity $oldsens
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altaction 0
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]
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]
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bind mouse2 [ zoom 1; onrelease [ zoom 0 ] ]
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// alternative zoom toggle:
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//alias ztoggle 0
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//bind mouse2 [ alias ztoggle (= ztoggle 0); zoom $ztoggle ]
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alias tdm [ mode 0; map $arg1 ]
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alias ts [ mode 4; map $arg1 ]
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alias ctf [ mode 5; map $arg1 ]
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alias dm [ mode 2; map $arg1 ]
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alias ffa [ mode 2; map $arg1 ]
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alias lms [ mode 3; map $arg1 ]
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alias pf [ mode 6; map $arg1 ]
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alias lss [ mode 9; map $arg1 ]
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alias insta [ mode 10; map $arg1 ]
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alias osok [ mode 10; map $arg1 ]
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alias tosok [ mode 11; map $arg1 ]
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//--------------------- editing -------------------------------
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// below is a fun new way of editing, with all using the mousewheel
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// try it out :)
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alias modifier 0
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alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
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bind Q [ domodifier 1 ]
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bind Z [ domodifier 2 ]
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bind X [ domodifier 3 ]
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alias universaldelta [
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if $editing [ alias s "edit" ] [ alias s "game" ]
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concatword delta _ $s _ $modifier
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s
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]
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bind MOUSE4 [ universaldelta 1 ]
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bind MOUSE5 [ universaldelta -1 ]
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alias delta_edit_0 [ editheight $flrceil $arg1 ]
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alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
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alias delta_edit_2 [ edittex $flrceil $arg1 ]
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alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
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alias delta_edit_4 [ equalize $flrceil ]
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alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
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alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
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alias zfov 100
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alias delta_game_1 [
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alias zfov (+ $zfov (* $arg1 (div $zfov -5)))
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if (< $zfov 10) [ alias zfov 10 ]
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if (> $zfov 120) [ alias zfov 120 ]
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fov $zfov
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]
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bind KP_MINUS "conskip 1"
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bind KP_PLUS "conskip -1"
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//------ALTERTNATIVE WEAPON SWITCHING------ no more 1-2-3-4 /wheel cycling no finger ever leaving WASD
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//uncomment lines (remove the //) below to activate
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//alias delta_game_0 [ if (= $arg1 1) [ primary ] [ secondary ] ]
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//bind lshift "grenades"
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//bind lalt "melee"
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