git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3306 e016b1c5-ed68-44aa-a2f7-31cac88cffde
51 lines
1.3 KiB
HTML
51 lines
1.3 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"><html lang="en" xml:lang="en" xmlns:h="http://www.w3.org/1999/xhtml" xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title> Custom player skins</title>
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<meta http-equiv="content-type" content="application/xhtml+xml;charset=utf-8"/>
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<link rel="shortcut icon" href="pics/favicon.ico"/>
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<link rel="stylesheet" href="styles/cubedoc.css"/>
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</head>
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<body>
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<div id="main">
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<div id="logo">
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<img src="pics/head.gif" alt="AssaultCube logo"/>
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</div>
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<div id="title">
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<h1>
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AssaultCube: Custom player skins</h1>
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</div>
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<div id="content">
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<h1> Custom player skins</h1>
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<p>
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The AssaultCube playmodel is originally created by: Darren <i>“HitmanDaz[MT]”</i> Pattenden. Under the
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</p>
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<!--
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Add custom player skins in this folder.
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The filenames should have the following contents:
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[nickname]_ffa.jpg for non-team modes (optional)
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[nickname]_cla.jpg for cla players
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[nickname]_rvsf.jpg for rvsf players
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or
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[clan-tag]__ffa.jpg for non-team modes (optional)
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[clan-tag]__cla.jpg for cla players
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[clan-tag]__rvsf.jpg for rvsf players
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The double underscore marks a clan-tag.
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-->
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</p>
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</div>
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<div id="footer">
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Rabid Viper Productions 2008/03/07
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</div>
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</div>
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</body>
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</html>
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