Files
assaultcube-/config/autoexec.cfg
T
driAn b180463d35 no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2006-08-28 18:01:11 +00:00

97 lines
2.3 KiB
INI
Executable File

// put all your personal settings in this file,
// and all your keybindings that are different from the default (see keymap.cfg)
name "unarmed" // change!
team "cuber"
invmouse 0 // 1 for flightsim mode
sensitivity 25
sensitivityscale 10
fov 100
alias only_menu_music 1
alias menu_music ac.ogg
musicvol 0 // set higher if you want (max 255)
soundvol 150
fpsrange 30 40 // *don't modify* unless you understand it fully
// on slow machines, try setting to 20 25
// on fast machines, don't touch
minlod 100 // on slow machines, try as low as 25 (bad visuals)
dynlight 16 // set 0 if it slows you down
gamma 100 // set to your liking, 100 = default
bind F6 showmip
bind F5 toggleocull
bind F8 "savegame quicksave"
bind F9 "loadgame quicksave"
// example WASD
bind W forward
bind A left
bind S backward
bind D right
hudgun 1
maxroll 0
lighterror 4 //change to 8 if you experience low fps
particlesize 45
//alias sp [ mode -2; map $arg1 ]
//alias dmsp [ mode -1; map $arg1 ]
//alias ffa [ mode 0; map $arg1 ]
//alias insta [ mode 4; map $arg1 ]
// below is a fun new way of editing, with all using the mousewheel
// try it out :)
alias modifier 0
alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
bind Q [ domodifier 1 ]
bind Z [ domodifier 2 ]
bind X [ domodifier 3 ]
alias universaldelta [
if $editing [ alias s "edit" ] [ alias s "game" ]
concatword delta _ $s _ $modifier
s
]
bind MOUSE4 [ universaldelta 1 ]
bind MOUSE5 [ universaldelta -1 ]
alias primary [ weapon 0 ]
alias secondary [ weapon 1 ]
alias melee [ weapon 2 ]
alias grenade [ weapon 3 ]
bind 1 primary
bind 2 secondary
bind 3 melee
bind 4 grenade
bind R reload
// bind MOUSE2 [ altattack ]
bind MOUSE2 [ altattack; onrelease [ altattack ] ] // click and hold = Scope ON, release button = Scope OFF
alias delta_edit_0 [ editheight $flrceil $arg1 ]
alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
alias delta_edit_2 [ edittex $flrceil $arg1 ]
alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
alias delta_edit_4 [ equalize $flrceil ]
alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]