git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
97 lines
2.3 KiB
INI
Executable File
97 lines
2.3 KiB
INI
Executable File
// put all your personal settings in this file,
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// and all your keybindings that are different from the default (see keymap.cfg)
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name "unarmed" // change!
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team "cuber"
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invmouse 0 // 1 for flightsim mode
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sensitivity 25
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sensitivityscale 10
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fov 100
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alias only_menu_music 1
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alias menu_music ac.ogg
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musicvol 0 // set higher if you want (max 255)
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soundvol 150
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fpsrange 30 40 // *don't modify* unless you understand it fully
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// on slow machines, try setting to 20 25
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// on fast machines, don't touch
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minlod 100 // on slow machines, try as low as 25 (bad visuals)
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dynlight 16 // set 0 if it slows you down
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gamma 100 // set to your liking, 100 = default
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bind F6 showmip
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bind F5 toggleocull
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bind F8 "savegame quicksave"
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bind F9 "loadgame quicksave"
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// example WASD
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bind W forward
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bind A left
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bind S backward
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bind D right
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hudgun 1
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maxroll 0
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lighterror 4 //change to 8 if you experience low fps
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particlesize 45
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//alias sp [ mode -2; map $arg1 ]
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//alias dmsp [ mode -1; map $arg1 ]
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//alias ffa [ mode 0; map $arg1 ]
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//alias insta [ mode 4; map $arg1 ]
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// below is a fun new way of editing, with all using the mousewheel
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// try it out :)
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alias modifier 0
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alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ]
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bind Q [ domodifier 1 ]
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bind Z [ domodifier 2 ]
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bind X [ domodifier 3 ]
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alias universaldelta [
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if $editing [ alias s "edit" ] [ alias s "game" ]
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concatword delta _ $s _ $modifier
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s
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]
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bind MOUSE4 [ universaldelta 1 ]
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bind MOUSE5 [ universaldelta -1 ]
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alias primary [ weapon 0 ]
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alias secondary [ weapon 1 ]
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alias melee [ weapon 2 ]
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alias grenade [ weapon 3 ]
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bind 1 primary
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bind 2 secondary
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bind 3 melee
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bind 4 grenade
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bind R reload
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// bind MOUSE2 [ altattack ]
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bind MOUSE2 [ altattack; onrelease [ altattack ] ] // click and hold = Scope ON, release button = Scope OFF
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alias delta_edit_0 [ editheight $flrceil $arg1 ]
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alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ]
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alias delta_edit_2 [ edittex $flrceil $arg1 ]
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alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ]
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alias delta_edit_4 [ equalize $flrceil ]
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alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others
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alias delta_game_0 [ if (= $arg1 1) [ shiftweapon 1 ] [ shiftweapon -1 ] ]
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