git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@371 e016b1c5-ed68-44aa-a2f7-31cac88cffde
231 lines
7.3 KiB
C++
231 lines
7.3 KiB
C++
// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
|
|
|
|
#include "cube.h"
|
|
|
|
// render players & monsters
|
|
// very messy ad-hoc handling of animation frames, should be made more configurable
|
|
// idle, run, attack, pain, jump, land, flipoff, salute, taunt, wave, point, crouch idle, crouch walk, crouch attack, crouch pain, crouch death, death, lying dead
|
|
// I R A P P P J L F S T W P CI CW CA CP CD D D D LD LD LD
|
|
int frame[] = { 0, 40, 46, 54, 58, 62, 66, 69, 72, 84, 95, 112,123,135,154,160,169,173,178,184,190,183,189,197 };
|
|
int range[] = { 40, 5, 8, 4, 4, 4, 3, 3, 12, 11, 17, 11, 13, 19, 6, 9, 4, 5, 6, 6, 8, 1, 1, 1 };
|
|
|
|
// D D D D' D D D D' A A' P P' I I' R, R' Q L J J'
|
|
/*int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 154, 162, 67, 168 };
|
|
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 6, 1, 1, 1 };*/
|
|
|
|
VAR(die,0,0,1);
|
|
|
|
void renderclient(dynent *d, bool team, char *mdlname, float scale)
|
|
{
|
|
int n = 3;
|
|
int oldaniminterpt = -1;
|
|
float speed = 100.0f;
|
|
float mz = d->o.z-d->eyeheight+1.55f*scale;
|
|
int basetime = -((int)d&0xFFF);
|
|
if(d->state==CS_DEAD)
|
|
{
|
|
loopv(physents) if(physents[i]->state==GIB && physents[i]->owner==d) return;
|
|
d->pitch = 0.1f;
|
|
int r;
|
|
n = (d->lastaction%3)+18;
|
|
r = range[n];
|
|
basetime = d->lastaction;
|
|
int t = lastmillis-d->lastaction;
|
|
if(t<0 || t>20000) return;
|
|
if(t>(r-1)*100-50)
|
|
{
|
|
n += 3;
|
|
if(t>(r+10)*100)
|
|
{
|
|
t -= (r+10)*100;
|
|
mz -= t*t/10000000000.0f*t;
|
|
};
|
|
oldaniminterpt = getvar("animationinterpolationtime"); // disable anim interp. temporarly
|
|
setvar("animationinterpolationtime", 0);
|
|
};
|
|
//if(mz<-1000) return;
|
|
}
|
|
else if(d->state==CS_EDITING) { n = 8; }
|
|
else if(d->state==CS_LAGGED) { n = 13; }
|
|
else if((!d->move && !d->strafe) /*|| !d->moving*/) { n = 0; }
|
|
else if(!d->onfloor && d->timeinair>100) { n = 6; }
|
|
else { n = 1; speed = 1200/d->maxspeed*scale; };
|
|
rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime, true, d);
|
|
if(oldaniminterpt!=-1) setvar("animationinterpolationtime", oldaniminterpt);
|
|
};
|
|
|
|
extern int democlientnum;
|
|
|
|
void renderplayer(dynent *d)
|
|
{
|
|
if(!d) return;
|
|
|
|
int team = rb_team_int(d->team);
|
|
sprintf_sd(mdl)("playermodels/%s/0%i", team==TEAM_CLA ? "terrorist" : "counterterrorist", 1 + max(0, min(d->skin, (team==TEAM_CLA ? 3 : 5))));
|
|
renderclient(d, isteam(player1->team, d->team), mdl, 1.55f);
|
|
|
|
if(d->gunselect>=0 && d->gunselect<NUMGUNS)
|
|
{
|
|
sprintf_sd(vwep)("weapons/%s/world", hudgunnames[d->gunselect]);
|
|
renderclient(d, isteam(player1->team, d->team), vwep, 1.55f);
|
|
};
|
|
}
|
|
|
|
void renderclients()
|
|
{
|
|
dynent *d;
|
|
loopv(players)
|
|
if((d = players[i]) && (!demoplayback || i!=democlientnum))
|
|
{
|
|
if(strcmp(d->name, "dummy") == 0)
|
|
{
|
|
d->gunselect = player1->gunselect;
|
|
d->moving = true;
|
|
d->health != 1 ? d->state=CS_ALIVE : d->state=CS_DEAD;
|
|
};
|
|
renderplayer(d);
|
|
};
|
|
|
|
if(player1->state==CS_DEAD) renderplayer(player1);
|
|
};
|
|
|
|
void spawn_dummy()
|
|
{
|
|
dynent *d = newdynent();
|
|
players.add(d);
|
|
d->o = player1->o;
|
|
strcpy(d->team, player1->team);
|
|
d->gunselect = player1->gunselect;
|
|
d->monsterstate = M_NONE;
|
|
d->state = CS_ALIVE;
|
|
strcpy(d->name, "dummy");
|
|
}; COMMAND(spawn_dummy, ARG_NONE);
|
|
|
|
// creation of scoreboard pseudo-menu
|
|
|
|
bool scoreson = false;
|
|
|
|
void showscores(bool on)
|
|
{
|
|
scoreson = on;
|
|
// menuset(((int)on)-1);
|
|
menuset(on ? (m_ctf ? 2 : 0) : -1); // EDIT: AH
|
|
};
|
|
|
|
struct sline { string s; };
|
|
vector<sline> scorelines;
|
|
int menu = 0;
|
|
|
|
void renderscore(dynent *d)
|
|
{
|
|
sprintf_sd(lag)("%d", d->plag);
|
|
sprintf_sd(name) ("(%s)", d->name);
|
|
if(m_ctf) sprintf_s(scorelines.add().s)("%d\t%d\t%s\t%d\t%s\t%s", d->flagscore, d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
|
|
else sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name);
|
|
menumanual(menu, scorelines.length()-1, scorelines.last().s);
|
|
};
|
|
|
|
const int maxteams = 4;
|
|
char *teamname[maxteams];
|
|
int teamscore[maxteams], teamflagscore[maxteams], teamsused; // EDIT: AH
|
|
string teamscores;
|
|
int timeremain = 0;
|
|
|
|
void addteamscore(dynent *d)
|
|
{
|
|
if(!d) return;
|
|
loopi(teamsused) if(strcmp(teamname[i], d->team)==0)
|
|
{
|
|
teamscore[i] += d->frags;
|
|
if(m_ctf) teamflagscore[i] += d->flagscore;
|
|
return;
|
|
};
|
|
if(teamsused==maxteams) return;
|
|
teamname[teamsused] = d->team;
|
|
teamscore[teamsused] = d->frags;
|
|
if(m_ctf) teamflagscore[teamsused] = d->flagscore;
|
|
teamsused++;
|
|
};
|
|
|
|
void renderscores()
|
|
{
|
|
if(!scoreson) return;
|
|
menu = m_ctf ? 2 : 0;
|
|
scorelines.setsize(0);
|
|
if(!demoplayback) renderscore(player1);
|
|
loopv(players) if(players[i]) renderscore(players[i]);
|
|
|
|
// Added by Rick: Render Score for bots
|
|
BotManager.RenderBotScore();
|
|
|
|
sortmenu(menu, 0, scorelines.length());
|
|
if(m_teammode)
|
|
{
|
|
teamsused = 0;
|
|
loopv(players) addteamscore(players[i]);
|
|
// Added by Rick: Add team scores for bots
|
|
BotManager.AddBotTeamScore();
|
|
if(!demoplayback) addteamscore(player1);
|
|
teamscores[0] = 0;
|
|
loopj(teamsused)
|
|
{
|
|
string sc;
|
|
if(m_ctf) sprintf_s(sc)("[ %s: %d %d ]", teamname[j], teamflagscore[j], teamscore[j]);
|
|
else sprintf_s(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
|
|
strcat_s(teamscores, sc);
|
|
};
|
|
menumanual(menu, scorelines.length(), "");
|
|
menumanual(menu, scorelines.length()+1, teamscores);
|
|
};
|
|
};
|
|
|
|
// sendmap/getmap commands, should be replaced by more intuitive map downloading
|
|
|
|
void sendmap(char *mapname)
|
|
{
|
|
if(*mapname) save_world(mapname);
|
|
changemap(mapname);
|
|
mapname = getclientmap();
|
|
int mapsize;
|
|
uchar *mapdata = readmap(mapname, &mapsize);
|
|
if(!mapdata) return;
|
|
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
|
|
uchar *start = packet->data;
|
|
uchar *p = start+2;
|
|
putint(p, SV_SENDMAP);
|
|
sendstring(mapname, p);
|
|
putint(p, mapsize);
|
|
if(65535 - (p - start) < mapsize)
|
|
{
|
|
conoutf("map %s is too large to send", (int)mapname);
|
|
free(mapdata);
|
|
enet_packet_destroy(packet);
|
|
return;
|
|
};
|
|
memcpy(p, mapdata, mapsize);
|
|
p += mapsize;
|
|
free(mapdata);
|
|
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
|
|
enet_packet_resize(packet, p-start);
|
|
sendpackettoserv(packet);
|
|
conoutf("sending map %s to server...", (int)mapname);
|
|
sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname);
|
|
toserver(msg);
|
|
}
|
|
|
|
void getmap()
|
|
{
|
|
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
|
|
uchar *start = packet->data;
|
|
uchar *p = start+2;
|
|
putint(p, SV_RECVMAP);
|
|
*(ushort *)start = ENET_HOST_TO_NET_16(p-start);
|
|
enet_packet_resize(packet, p-start);
|
|
sendpackettoserv(packet);
|
|
conoutf("requesting map from server...");
|
|
}
|
|
|
|
COMMAND(sendmap, ARG_1STR);
|
|
COMMAND(getmap, ARG_NONE);
|
|
|