Files
assaultcube-/source/src/server.cpp
T
Lee Salzman 43fd1b8711 *** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2007-05-19 07:11:09 +00:00

1245 lines
33 KiB
C++

// server.cpp: little more than enhanced multicaster
// runs dedicated or as client coroutine
#include "cube.h"
#define valid_client(c) (clients.inrange(c) && clients[c]->type!=ST_EMPTY)
#define valid_flag(f) (f >= 0 && f < 2)
enum { ST_EMPTY, ST_LOCAL, ST_TCPIP };
enum { MM_OPEN, MM_PRIVATE, MM_NUM };
int mastermode = MM_OPEN;
struct clientscore
{
int frags, flags;
void reset()
{
frags = flags = 0;
}
};
struct savedscore : clientscore
{
string name;
uint ip;
};
static vector<savedscore> scores;
struct client // server side version of "dynent" type
{
int type;
int clientnum;
ENetPeer *peer;
string hostname;
string mapvote;
string name, team;
int modevote;
uint pos[3];
clientscore score;
bool arenadeath;
bool ismaster;
bool isauthed; // for passworded servers
vector<uchar> position, messages;
void reset()
{
name[0] = 0;
score.reset();
arenadeath = true;
position.setsizenodelete(0);
messages.setsizenodelete(0);
ismaster = isauthed = false;
}
};
vector<client *> clients;
struct worldstate
{
enet_uint32 uses;
vector<uchar> positions, messages;
};
vector<worldstate *> worldstates;
void cleanworldstate(ENetPacket *packet)
{
loopv(worldstates)
{
worldstate *ws = worldstates[i];
if(packet->data >= ws->positions.getbuf() && packet->data <= &ws->positions.last()) ws->uses--;
else if(packet->data >= ws->messages.getbuf() && packet->data <= &ws->messages.last()) ws->uses--;
else continue;
if(!ws->uses)
{
delete ws;
worldstates.remove(i);
}
break;
}
}
int bsend = 0, brec = 0, laststatus = 0, lastsec = 0;
void sendpacket(int n, int chan, ENetPacket *packet)
{
if(n<0)
{
loopv(clients) sendpacket(i, chan, packet);
return;
}
switch(clients[n]->type)
{
case ST_TCPIP:
{
enet_peer_send(clients[n]->peer, chan, packet);
bsend += (int)packet->dataLength;
break;
}
case ST_LOCAL:
localservertoclient(chan, packet->data, (int)packet->dataLength);
break;
}
}
static bool reliablemessages = false;
bool buildworldstate()
{
static struct { int posoff, msgoff, msglen; } pkt[MAXCLIENTS];
worldstate &ws = *new worldstate;
loopv(clients)
{
client &c = *clients[i];
if(c.type!=ST_TCPIP) continue;
if(c.position.empty()) pkt[i].posoff = -1;
else
{
pkt[i].posoff = ws.positions.length();
loopvj(c.position) ws.positions.add(c.position[j]);
}
if(c.messages.empty()) pkt[i].msgoff = -1;
else
{
pkt[i].msgoff = ws.messages.length();
ucharbuf p = ws.messages.reserve(16);
putint(p, SV_CLIENT);
putint(p, c.clientnum);
putuint(p, c.messages.length());
ws.messages.addbuf(p);
loopvj(c.messages) ws.messages.add(c.messages[j]);
pkt[i].msglen = ws.messages.length()-pkt[i].msgoff;
}
}
int psize = ws.positions.length(), msize = ws.messages.length();
loopi(psize) { uchar c = ws.positions[i]; ws.positions.add(c); }
loopi(msize) { uchar c = ws.messages[i]; ws.messages.add(c); }
ws.uses = 0;
loopv(clients)
{
client &c = *clients[i];
if(c.type!=ST_TCPIP) continue;
ENetPacket *packet;
if(psize && (pkt[i].posoff<0 || psize-c.position.length()>0))
{
packet = enet_packet_create(&ws.positions[pkt[i].posoff<0 ? 0 : pkt[i].posoff+c.position.length()],
pkt[i].posoff<0 ? psize : psize-c.position.length(),
ENET_PACKET_FLAG_NO_ALLOCATE);
sendpacket(c.clientnum, 0, packet);
if(!packet->referenceCount) enet_packet_destroy(packet);
else { ++ws.uses; packet->freeCallback = cleanworldstate; }
}
c.position.setsizenodelete(0);
if(msize && (pkt[i].msgoff<0 || msize-pkt[i].msglen>0))
{
packet = enet_packet_create(&ws.messages[pkt[i].msgoff<0 ? 0 : pkt[i].msgoff+pkt[i].msglen],
pkt[i].msgoff<0 ? msize : msize-pkt[i].msglen,
(reliablemessages ? ENET_PACKET_FLAG_RELIABLE : 0) | ENET_PACKET_FLAG_NO_ALLOCATE);
sendpacket(c.clientnum, 1, packet);
if(!packet->referenceCount) enet_packet_destroy(packet);
else { ++ws.uses; packet->freeCallback = cleanworldstate; }
}
c.messages.setsizenodelete(0);
}
reliablemessages = false;
if(!ws.uses)
{
delete &ws;
return false;
}
else
{
worldstates.add(&ws);
return true;
}
}
int maxclients = DEFAULTCLIENTS;
string smapname;
char *masterpasswd = NULL;
int numclients()
{
int num = 0;
loopv(clients) if(clients[i]->type!=ST_EMPTY) num++;
return num;
}
void zapclient(int c)
{
if(!clients.inrange(c)) return;
clients[c]->type = ST_EMPTY;
clients[c]->ismaster = clients[c]->isauthed = false;
}
int freeteam()
{
int teamsize[2] = {0, 0};
loopv(clients) if(clients[i]->type!=ST_EMPTY) teamsize[team_int(clients[i]->team)]++;
if(teamsize[0] == teamsize[1]) return rnd(2);
return teamsize[0] < teamsize[1] ? 0 : 1;
}
clientscore *findscore(client &c, bool insert)
{
if(c.type!=ST_TCPIP) return NULL;
if(!insert) loopv(clients)
{
client &o = *clients[i];
if(o.type!=ST_TCPIP) continue;
if(o.clientnum!=c.clientnum && o.peer->address.host==c.peer->address.host && !strcmp(o.name, c.name)) return &o.score;
}
loopv(scores)
{
savedscore &sc = scores[i];
if(!strcmp(sc.name, c.name) && sc.ip==c.peer->address.host) return &sc;
}
if(!insert) return NULL;
savedscore &sc = scores.add();
sc.reset();
s_strcpy(sc.name, c.name);
sc.ip = c.peer->address.host;
return &sc;
}
void resetscores()
{
loopv(clients) if(clients[i]->type==ST_TCPIP)
{
clients[i]->score.reset();
}
scores.setsize(0);
}
vector<server_entity> sents;
bool notgotitems = true; // true when map has changed and waiting for clients to send item
// allows the gamemode macros to work with the server mode
#define gamemode smode
int smode = 0;
void restoreserverstate(vector<entity> &ents) // hack: called from savegame code, only works in SP
{
loopv(sents)
{
sents[i].spawned = ents[i].spawned;
sents[i].spawnsecs = 0;
}
}
int interm = 0, minremain = 0, mapend = 0;
bool mapreload = false, autoteam = true;
string serverpassword = "";
bool isdedicated;
ENetHost *serverhost = NULL;
void process(ENetPacket *packet, int sender, int chan);
void sendf(int cn, int chan, const char *format, ...)
{
bool reliable = false;
if(*format=='r') { reliable = true; ++format; }
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, reliable ? ENET_PACKET_FLAG_RELIABLE : 0);
ucharbuf p(packet->data, packet->dataLength);
va_list args;
va_start(args, format);
while(*format) switch(*format++)
{
case 'i':
{
int n = isdigit(*format) ? *format++-'0' : 1;
loopi(n) putint(p, va_arg(args, int));
break;
}
case 's': sendstring(va_arg(args, const char *), p); break;
}
va_end(args);
enet_packet_resize(packet, p.length());
sendpacket(cn, chan, packet);
if(packet->referenceCount==0) enet_packet_destroy(packet);
}
void sendservmsg(char *msg, int client=-1)
{
sendf(client, 1, "ris", SV_SERVMSG, msg);
}
struct sflaginfo
{
int state;
int actor_cn;
int pos[3];
int lastupdate;
} sflaginfos[2];
void sendflaginfo(int flag, int action, int cn = -1)
{
sflaginfo &f = sflaginfos[flag];
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_FLAGINFO);
putint(p, flag);
putint(p, f.state);
putint(p, action);
if(action==SV_FLAGPICKUP || action==SV_FLAGRETURN) putint(p, f.actor_cn);
else if(f.state==CTFF_DROPPED) loopi(3) putint(p, f.pos[i]);
enet_packet_resize(packet, p.length());
sendpacket(cn, 1, packet);
if(packet->referenceCount==0) enet_packet_destroy(packet);
}
void flagaction(int flag, int action, int sender)
{
if(!valid_flag(flag)) return;
sflaginfo &f = sflaginfos[flag];
switch(action)
{
case SV_FLAGPICKUP:
{
if(f.state == CTFF_STOLEN) return;
f.state = CTFF_STOLEN;
f.actor_cn = sender;
break;
}
case SV_FLAGDROP:
{
if(f.state!=CTFF_STOLEN || (sender != -1 && f.actor_cn != sender)) return;
f.state = CTFF_DROPPED;
loopi(3) f.pos[i] = clients[sender]->pos[i];
break;
}
case SV_FLAGRETURN:
{
if(f.state!=CTFF_DROPPED) return;
f.state = CTFF_INBASE;
f.actor_cn = sender;
break;
}
case SV_FLAGRESET:
{
if(sender != -1 && f.actor_cn != sender) return;
f.state = CTFF_INBASE;
break;
}
case SV_FLAGSCORE:
{
if(f.state != CTFF_STOLEN) return;
f.state = CTFF_INBASE;
break;
}
default: return;
}
f.lastupdate = lastsec;
sendflaginfo(flag, action);
}
void ctfreset()
{
loopi(2)
{
sflaginfos[i].actor_cn = 0;
sflaginfos[i].state = CTFF_INBASE;
sflaginfos[i].lastupdate = -1;
}
}
int arenaround = 0;
void arenareset()
{
if(!m_arena) return;
arenaround = 0;
loopv(clients) clients[i]->arenadeath = false;
sendf(-1, 1, "ri", SV_ARENASPAWN);
}
void arenacheck(int secs)
{
if(!m_arena || interm || secs<arenaround || clients.empty()) return;
if(arenaround)
{
arenareset();
return;
}
#ifndef STANDALONE
if(m_botmode && clients[0]->type==ST_LOCAL)
{
bool alive = false, dead = false;
loopv(players) if(players[i])
{
if(players[i]->state==CS_DEAD) dead = true;
else alive = true;
}
if((dead && !alive) || clients[0]->arenadeath)
{
sendf(-1, 1, "riis", SV_ARENAWIN, alive || player1->state!=CS_DEAD ? 1 : 0, player1->state==CS_DEAD ? "" : player1->name);
arenaround = secs+5;
}
return;
}
#endif
client *alive = NULL;
bool dead = false;
loopv(clients)
{
client &c = *clients[i];
if(c.type==ST_EMPTY) continue;
if(c.arenadeath) dead = true;
else if(!alive) alive = &c;
else if(!m_teammode || strcmp(alive->team, c.team)) return;
}
if(!dead) return;
sendf(-1, 1, "riis", SV_ARENAWIN, alive ? 1 : 0, !alive ? "" : (m_teammode ? alive->team : alive->name));
arenaround = secs+5;
}
void sendteamtext(char *text, int sender)
{
if(!clients[sender]->team[0]) return;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_TEAMTEXT);
putint(p, sender);
sendstring(text, p);
enet_packet_resize(packet, p.length());
loopv(clients) if(i!=sender && !strcmp(clients[i]->team, clients[sender]->team)) sendpacket(i, 1, packet);
if(packet->referenceCount==0) enet_packet_destroy(packet);
}
char *disc_reasons[] = { "normal", "end of packet", "client num", "kicked by master", "banned by master", "tag type", "connection refused due to ban", "wrong password", "failed master login", "server FULL - maxclients", "server mastermode is \"private\"" };
void disconnect_client(int n, int reason = -1)
{
if(!clients.inrange(n) || clients[n]->type!=ST_TCPIP) return;
if(m_ctf) loopi(2) if(sflaginfos[i].state==CTFF_STOLEN && sflaginfos[i].actor_cn==n) flagaction(i, SV_FLAGDROP, n);
client &c = *clients[n];
clientscore *sc = findscore(c, true);
if(sc) *sc = c.score;
if(reason>=0) printf("disconnecting client (%s) [%s]\n", c.hostname, disc_reasons[reason]);
else printf("disconnected client (%s)\n", c.hostname);
c.peer->data = (void *)-1;
if(reason>=0) enet_peer_disconnect(c.peer, reason);
zapclient(n);
sendf(-1, 1, "rii", SV_CDIS, n);
}
void resetitems() { sents.setsize(0); notgotitems = true; }
bool serverpickup(uint i, int sec, int sender) // server side item pickup, acknowledge first client that gets it
{
if(i>=(uint)sents.length()) return false;
if(sents[i].spawned)
{
sents[i].spawned = false;
sents[i].spawnsecs = sec;
if(sender>=0) sendf(sender, 1, "rii", SV_ITEMACC, i);
return true;
}
return false;
}
struct configset
{
string mapname;
int mode;
int time;
bool vote;
};
vector<configset> configsets;
int curcfgset = -1;
void readscfg(char *cfg)
{
configsets.setsize(0);
string s;
s_strcpy(s, cfg);
char *buf = loadfile(path(s), NULL);
if(!buf) return;
char *p, *l;
p = buf;
while((p = strstr(p, "//")) != NULL) // remove comments
while(p[0] != '\n' && p[0] != '\0') p++[0] = ' ';
l = buf;
bool lastline = false;
while((p = strstr(l, "\n")) != NULL || (l[0] && (lastline=true))) // remove empty/invalid lines
{
size_t len = lastline ? strlen(l) : p-l;
string line;
s_strncpy(line, l, len+1);
char *d = line;
int n = 0;
while((p = strstr(d, ":")) != NULL) { d = p+1; n++; }
if(n!=3) memset(l, ' ', len+1);
if(lastline) { l[len+1] = 0; break; }
l += len+1;
}
configset c;
int argc = 0;
string argv[4];
p = strtok(buf, ":\n\0");
while(p != NULL)
{
strcpy(argv[argc], p);
if(++argc==4)
{
int numspaces;
for(numspaces = 0; argv[0][numspaces]==' '; numspaces++){} // ingore space crap
strcpy(c.mapname, argv[0]+numspaces);
c.mode = atoi(argv[1]);
c.time = atoi(argv[2]);
c.vote = atoi(argv[3]) > 0;
configsets.add(c);
argc = 0;
}
p = strtok(NULL, ":\n\0");
}
}
void resetvotes()
{
loopv(clients) clients[i]->mapvote[0] = 0;
}
void shuffleteams()
{
int numplayers = numclients();
int teamsize[2] = {0, 0};
loopv(clients) if(clients[i]->type!=ST_EMPTY)
{
int team = rnd(2);
if(teamsize[team] > numplayers/2) team = team_opposite(team);
sendf(i, 1, "rii", SV_FORCETEAM, team);
teamsize[team]++;
}
}
void resetmap(const char *newname, int newmode, int newtime = -1, bool notify = true)
{
bool lastteammode = m_teammode;
smode = newmode;
minremain = newtime >= 0 ? newtime : (m_teammode ? 15 : 10);
s_strcpy(smapname, newname);
mapend = lastsec+minremain*60;
mapreload = false;
interm = 0;
laststatus = lastsec-61;
resetvotes();
resetitems();
resetscores();
ctfreset();
if(notify) sendf(-1, 1, "risi", SV_MAPCHANGE, smapname, smode);
if(m_teammode && !lastteammode) shuffleteams();
arenareset();
}
void nextcfgset(bool notify = true) // load next maprotation set
{
curcfgset++;
if(curcfgset>=configsets.length() || curcfgset<0) curcfgset=0;
configset &c = configsets[curcfgset];
resetmap(c.mapname, c.mode, c.time, notify);
}
bool vote(char *map, int reqmode, int sender)
{
if(!valid_client(sender)) return false;
if(configsets.length() && curcfgset < configsets.length() && !configsets[curcfgset].vote && !clients[sender]->ismaster)
{
s_sprintfd(msg)("%s voted, but voting is currently disabled", clients[sender]->name);
sendservmsg(msg);
return false;
}
s_strcpy(clients[sender]->mapvote, map);
clients[sender]->modevote = reqmode;
int yes = 0, no = 0;
loopv(clients) if(clients[i]->type!=ST_EMPTY)
{
if(clients[i]->mapvote[0]) { if(strcmp(clients[i]->mapvote, map)==0 && clients[i]->modevote==reqmode) yes++; else no++; }
else no++;
}
if(yes==1 && no==0) return true; // single player
s_sprintfd(msg)("%s suggests mode \"%s\" on map %s (set map to vote)", clients[sender]->name, modestr(reqmode), map);
sendservmsg(msg);
if(yes/(float)(yes+no) <= 0.5f && !clients[sender]->ismaster) return false;
sendservmsg("vote passed");
resetvotes();
return true;
}
struct ban
{
ENetAddress address;
int secs;
};
vector<ban> bans;
bool isbanned(int cn)
{
if(!valid_client(cn)) return false;
client &c = *clients[cn];
loopv(bans)
{
ban &b = bans[i];
if(b.secs < lastsec) { bans.remove(i--); }
if(b.address.host == c.peer->address.host) { return true; }
}
return false;
}
int master()
{
loopv(clients) if(clients[i]->type!=ST_EMPTY && clients[i]->ismaster) return i;
return -1;
}
void sendmasterinfo(int receiver)
{
sendf(receiver, 1, "rii", SV_MASTERINFO, master());
}
void setmaster(int client, bool claim, char *pwd = NULL)
{
if(!isdedicated || !valid_client(client)) return;
int curmaster = master();
if((curmaster == -1 || curmaster == client) || (pwd && pwd[0] && masterpasswd && !strcmp(masterpasswd, pwd)))
{
loopv(clients) if(clients[i]->type!=ST_EMPTY) clients[i]->ismaster = false;
clients[client]->ismaster = claim;
sendmasterinfo(-1);
}
else if(pwd && pwd[0])
{
disconnect_client(client, DISC_MLOGINFAIL); // avoid brute-force
}
}
void mastercmd(int sender, int cmd, int a)
{
if(!isdedicated || clients[sender]->ismaster==false) return;
switch(cmd)
{
case MCMD_KICK:
{
if(!valid_client(a)) return;
disconnect_client(a, DISC_MKICK);
break;
}
case MCMD_BAN:
{
if(!valid_client(a)) return;
ban b = { clients[a]->peer->address, lastsec+20*60 };
bans.add(b);
disconnect_client(a, DISC_MBAN);
break;
}
case MCMD_REMBANS:
{
if(bans.length()) bans.setsize(0);
break;
}
case MCMD_MASTERMODE:
{
if(a < 0 || a >= MM_NUM) return;
mastermode = a;
break;
}
case MCMD_AUTOTEAM:
{
if(a < 0 || a > 1) return;
if((autoteam = a == 1) == true && m_teammode) shuffleteams();
break;
}
}
sendf(-1, 1, "riii", SV_MASTERCMD, cmd, a);
}
// sending of maps between clients
string copyname;
int copysize;
uchar *copydata = NULL;
void sendmapserv(int n, string mapname, int mapsize, uchar *mapdata)
{
if(mapsize <= 0 || mapsize > 256*256) return;
s_strcpy(copyname, mapname);
copysize = mapsize;
DELETEA(copydata);
copydata = new uchar[mapsize];
memcpy(copydata, mapdata, mapsize);
}
ENetPacket *getmapserv(int n)
{
if(!copydata) return NULL;
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + copysize, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_RECVMAP);
sendstring(copyname, p);
putint(p, copysize);
p.put(copydata, copysize);
enet_packet_resize(packet, p.length());
return packet;
}
int checktype(int type, client *cl)
{
if(cl && cl->type==ST_LOCAL) return type;
// only allow edit messages in coop-edit mode
static int edittypes[] = { SV_EDITENT, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE };
if(cl && smode!=1) loopi(sizeof(edittypes)/sizeof(int)) if(type == edittypes[i]) return -1;
// server only messages
static int servtypes[] = { SV_INITS2C, SV_MAPRELOAD, SV_SERVMSG, SV_ITEMACC, SV_ITEMSPAWN, SV_TIMEUP, SV_CDIS, SV_PONG, SV_RESUME, SV_FLAGINFO, SV_ARENASPAWN, SV_ARENAWIN, SV_CLIENT };
if(cl) loopi(sizeof(servtypes)/sizeof(int)) if(type == servtypes[i]) return -1;
return type;
}
// server side processing of updates: does very little and most state is tracked client only
// could be extended to move more gameplay to server (at expense of lag)
void process(ENetPacket *packet, int sender, int chan) // sender may be -1
{
ucharbuf p(packet->data, packet->dataLength);
char text[MAXTRANS];
client *cl = sender>=0 ? clients[sender] : NULL;
int type;
if(cl && !cl->isauthed)
{
if(!serverpassword[0]) cl->isauthed = true;
else if(chan==0) return;
else if(chan!=1 || getint(p)!=SV_PWD) disconnect_client(sender, DISC_WRONGPW);
else
{
getstring(text, p);
if(!strcmp(text, serverpassword)) cl->isauthed = true;
else disconnect_client(sender, DISC_WRONGPW);
}
if(!cl->isauthed) return;
}
if(packet->flags&ENET_PACKET_FLAG_RELIABLE) reliablemessages = true;
#define QUEUE_MSG { if(cl->type==ST_TCPIP) while(curmsg<p.length()) cl->messages.add(p.buf[curmsg++]); }
int curmsg;
while((curmsg = p.length()) < p.maxlen) switch(type = checktype(getint(p), cl))
{
case SV_PWD:
getstring(text, p);
break;
case SV_TEAMTEXT:
getstring(text, p);
sendteamtext(text, sender);
break;
case SV_TEXT:
getstring(text, p);
QUEUE_MSG;
break;
case SV_INITC2S:
{
bool newclient = false;
if(!cl->name[0]) newclient = true;
getstring(text, p);
if(!text[0]) s_strcpy(text, "unarmed");
s_strncpy(cl->name, text, MAXNAMELEN+1);
if(newclient && cl->type==ST_TCPIP)
{
clientscore *sc = findscore(*cl, false);
if(sc)
{
cl->score = *sc;
sendf(-1, 1, "ri4", SV_RESUME, sender, sc->frags, sc->flags);
}
}
getstring(text, p);
s_strncpy(cl->team, text, MAXTEAMLEN+1);
getint(p);
getint(p);
QUEUE_MSG;
break;
}
case SV_MAPCHANGE:
{
getstring(text, p);
int reqmode = getint(p);
if(cl->type==ST_TCPIP && !m_mp(reqmode)) reqmode = 0;
if(smapname[0] && !mapreload && !vote(text, reqmode, sender)) return;
resetmap(text, reqmode);
break;
}
case SV_ITEMLIST:
{
int n;
while((n = getint(p))!=-1) if(notgotitems)
{
server_entity se = { false, 0 };
while(sents.length()<=n) sents.add(se);
sents[n].spawned = true;
}
notgotitems = false;
QUEUE_MSG;
break;
}
case SV_ITEMPICKUP:
{
int n = getint(p);
serverpickup(n, getint(p), sender);
QUEUE_MSG;
break;
}
case SV_PING:
sendf(sender, 1, "ii", SV_PONG, getint(p));
break;
case SV_POS:
{
int cn = getint(p);
if(cn!=sender)
{
disconnect_client(sender, DISC_CN);
#ifndef STANDALONE
conoutf("ERROR: invalid client (msg %i)", type);
#endif
return;
}
loopi(3) clients[cn]->pos[i] = getuint(p);
getuint(p);
loopi(6) getint(p);
if(cl->type==ST_TCPIP)
{
cl->position.setsizenodelete(0);
while(curmsg<p.length()) cl->position.add(p.buf[curmsg++]);
}
break;
}
case SV_SENDMAP:
{
getstring(text, p);
int mapsize = getint(p);
if(p.remaining() < mapsize)
{
p.forceoverread();
break;
}
sendmapserv(sender, text, mapsize, &p.buf[p.len]);
p.len += mapsize;
break;
}
case SV_RECVMAP:
{
ENetPacket *mappacket = getmapserv(sender);
if(mappacket) sendpacket(sender, 2, mappacket);
else sendservmsg("no map to get", sender);
break;
}
case SV_FLAGPICKUP:
case SV_FLAGDROP:
case SV_FLAGRETURN:
case SV_FLAGSCORE:
case SV_FLAGRESET:
{
flagaction(getint(p), type, sender);
break;
}
case SV_SETMASTER:
{
setmaster(sender, getint(p) != 0);
break;
}
case SV_SETMASTERLOGIN:
{
bool claim = getint(p) != 0;
getstring(text, p);
setmaster(sender, claim, text);
break;
}
case SV_MASTERCMD:
{
int cmd = getint(p);
int arg = getint(p);
mastercmd(sender, cmd, arg);
break;
}
case SV_FRAGS:
cl->score.frags = getint(p);
QUEUE_MSG;
break;
case SV_FLAGS:
cl->score.flags = getint(p);
QUEUE_MSG;
break;
case SV_GIBDIED:
case SV_DIED:
getint(p);
if(m_arena) cl->arenadeath = true;
QUEUE_MSG;
break;
default:
{
int size = msgsizelookup(type);
if(size==-1) { if(sender>=0) disconnect_client(sender, DISC_TAGT); return; }
loopi(size-1) getint(p);
QUEUE_MSG;
break;
}
}
if(p.overread() && sender>=0) disconnect_client(sender, DISC_EOP);
}
void send_welcome(int n)
{
ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
ucharbuf p(packet->data, packet->dataLength);
putint(p, SV_INITS2C);
putint(p, n);
putint(p, PROTOCOL_VERSION);
if(!smapname[0] && configsets.length()) nextcfgset(false);
int numcl = numclients();
putint(p, smapname[0] ? numcl : -1);
putint(p, serverpassword[0] ? 1 : 0);
if(smapname[0])
{
putint(p, SV_MAPCHANGE);
sendstring(smapname, p);
putint(p, smode);
if(!configsets.length() || numcl > 1)
{
putint(p, SV_ITEMLIST);
loopv(sents) if(sents[i].spawned) putint(p, i);
putint(p, -1);
}
}
if(clients[n]->type == ST_TCPIP && master() != -1) sendmasterinfo(n);
loopv(clients)
{
client &c = *clients[i];
if(c.type!=ST_TCPIP || c.clientnum==n) continue;
if(!c.score.frags && !c.score.flags) continue;
putint(p, SV_RESUME);
putint(p, c.clientnum);
putint(p, c.score.frags);
putint(p, c.score.flags);
}
if(autoteam)
{
putint(p, SV_FORCETEAM);
putint(p, freeteam());
}
putint(p, SV_MASTERCMD);
putint(p, MCMD_AUTOTEAM);
putint(p, autoteam);
enet_packet_resize(packet, p.length());
sendpacket(n, 1, packet);
if(smapname[0] && m_ctf) loopi(2) sendflaginfo(i, -1, n);
if(m_arena && numcl<=2) clients[n]->arenadeath = false;
}
void localclienttoserver(int chan, ENetPacket *packet)
{
process(packet, 0, chan);
if(!packet->referenceCount) enet_packet_destroy(packet);
}
client &addclient()
{
client *c = NULL;
loopv(clients) if(clients[i]->type==ST_EMPTY) { c = clients[i]; break; }
if(!c)
{
c = new client;
c->clientnum = clients.length();
clients.add(c);
}
c->reset();
return *c;
}
void checkintermission()
{
if(!minremain)
{
interm = lastsec+10;
mapend = lastsec+1000;
}
sendf(-1, 1, "rii", SV_TIMEUP, minremain--);
}
/*void startintermission() { minremain = 0; checkintermission(); }*/
void resetserverifempty()
{
loopv(clients) if(clients[i]->type!=ST_EMPTY) return;
//clients.setsize(0);
resetmap("", 0, 10, false);
mastermode = MM_OPEN;
autoteam = true;
}
int refuseconnect(int i)
{
if(mastermode == MM_PRIVATE) return DISC_MASTERMODE;
if(valid_client(i) && isbanned(i)) return DISC_BANREFUSE;
return DISC_NONE;
}
void sendworldstate()
{
static enet_uint32 lastsend = 0;
if(clients.empty()) return;
enet_uint32 curtime = enet_time_get()-lastsend;
if(curtime<40) return;
bool flush = buildworldstate();
lastsend += curtime - (curtime%40);
if(flush) enet_host_flush(serverhost);
}
void serverslice(int seconds, unsigned int timeout) // main server update, called from cube main loop in sp, or dedicated server loop
{
loopv(sents) // spawn entities when timer reached
{
if(sents[i].spawnsecs && (sents[i].spawnsecs -= seconds-lastsec)<=0)
{
sents[i].spawnsecs = 0;
sents[i].spawned = true;
sendf(-1, 1, "rii", SV_ITEMSPAWN, i);
}
}
if(m_ctf) loopi(2)
{
sflaginfo &f = sflaginfos[i];
if(f.state==CTFF_DROPPED && seconds-f.lastupdate>30) flagaction(i, SV_FLAGRESET, -1);
}
if(m_arena) arenacheck(seconds);
lastsec = seconds;
int nonlocalclients = 0;
loopv(clients) if(clients[i]->type==ST_TCPIP) nonlocalclients++;
if((smode>1 || (smode==0 && nonlocalclients)) && seconds>mapend-minremain*60) checkintermission();
if(interm && seconds>interm)
{
interm = 0;
if(configsets.length()) nextcfgset();
else loopv(clients) if(clients[i]->type!=ST_EMPTY)
{
sendf(i, 1, "rii", SV_MAPRELOAD, 0); // ask a client to trigger map reload
mapreload = true;
break;
}
}
resetserverifempty();
if(!isdedicated) return; // below is network only
serverms(smode, numclients(), minremain, smapname, seconds);
if(seconds-laststatus>60) // display bandwidth stats, useful for server ops
{
laststatus = seconds;
if(nonlocalclients || bsend || brec)
{
printf("status: %d remote clients, %.1f send, %.1f rec (K/sec)\n", nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024);
#ifdef _DEBUG
fflush(stdout);
#endif
}
bsend = brec = 0;
}
ENetEvent event;
if(enet_host_service(serverhost, &event, timeout) > 0)
{
switch(event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
client &c = addclient();
c.type = ST_TCPIP;
c.peer = event.peer;
c.peer->data = (void *)(size_t)c.clientnum;
char hn[1024];
s_strcpy(c.hostname, (enet_address_get_host_ip(&c.peer->address, hn, sizeof(hn))==0) ? hn : "unknown");
printf("client connected (%s)\n", c.hostname);
int reason = DISC_MAXCLIENTS;
if(nonlocalclients<maxclients && !(reason = refuseconnect(c.clientnum))) send_welcome(c.clientnum);
else disconnect_client(c.clientnum, reason);
break;
}
case ENET_EVENT_TYPE_RECEIVE:
{
brec += (int)event.packet->dataLength;
int cn = (int)(size_t)event.peer->data;
if(valid_client(cn)) process(event.packet, cn, event.channelID);
if(event.packet->referenceCount==0) enet_packet_destroy(event.packet);
break;
}
case ENET_EVENT_TYPE_DISCONNECT:
{
int cn = (int)(size_t)event.peer->data;
if(!valid_client(cn)) break;
disconnect_client(cn);
break;
}
default:
break;
}
}
sendworldstate();
}
void cleanupserver()
{
if(serverhost) enet_host_destroy(serverhost);
}
void localdisconnect()
{
loopv(clients) if(clients[i]->type==ST_LOCAL) zapclient(i);
}
void localconnect()
{
client &c = addclient();
c.type = ST_LOCAL;
s_strcpy(c.hostname, "local");
send_welcome(c.clientnum);
}
void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl, char *maprot, char *masterpwd) // EDIT: AH
{
if(passwd) s_strcpy(serverpassword, passwd);
maxclients = maxcl > 0 ? min(maxcl, MAXCLIENTS) : DEFAULTCLIENTS;
servermsinit(master ? master : "masterserver.cubers.net/cgi-bin/actioncube.pl/", ip, sdesc, dedicated);
if(isdedicated = dedicated)
{
ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT };
if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved");
serverhost = enet_host_create(&address, maxclients+1, 0, uprate);
if(!serverhost) fatal("could not create server host\n");
loopi(maxclients) serverhost->peers[i].data = (void *)-1;
if(!maprot || !maprot[0]) maprot = newstring("config/maprot.cfg");
readscfg(path(maprot));
if(masterpwd && masterpwd[0]) masterpasswd = masterpwd;
}
resetserverifempty();
if(isdedicated) // do not return, this becomes main loop
{
#ifdef WIN32
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
#endif
printf("dedicated server started, waiting for clients...\nCtrl-C to exit\n\n");
atexit(cleanupserver);
atexit(enet_deinitialize);
for(;;) serverslice(/*enet_time_get_sec()*/time(NULL), 5);
}
}
#ifdef STANDALONE
void localservertoclient(int chan, uchar *buf, int len) {}
void fatal(char *s, char *o) { cleanupserver(); printf("fatal: %s\n", s); exit(EXIT_FAILURE); }
int main(int argc, char **argv) // EDIT: AH
{
int uprate = 0, maxcl = DEFAULTCLIENTS;
char *sdesc = "", *ip = "", *master = NULL, *passwd = "", *maprot = "", *masterpwd = NULL;
for(int i = 1; i<argc; i++)
{
char *a = &argv[i][2];
if(argv[i][0]=='-') switch(argv[i][1])
{
case 'u': uprate = atoi(a); break;
case 'n': sdesc = a; break;
case 'i': ip = a; break;
case 'm': master = a; break;
case 'p': passwd = a; break;
case 'c': maxcl = atoi(a); break;
case 'r': maprot = a; break;
case 'x' : masterpwd = a; break; // EDIT: AH
default: printf("WARNING: unknown commandline option\n");
}
}
if(enet_initialize()<0) fatal("Unable to initialise network module");
initserver(true, uprate, sdesc, ip, master, passwd, maxcl, maprot, masterpwd);
return EXIT_SUCCESS;
}
#endif