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assaultcube-/source/ChangeLog.txt
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ac_stef 7767162227 ...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-12 19:39:55 +00:00

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Add things that have changed since 0.93 in here, so that when release time comes around, it is much easier to
record what has changed since it's already recorded here.
Things not to add: Bugs created in 1.0 (since they should get fixed during the development).
Documentation changes --> Releases are expected to always have new documentation.
______________________________________________________________________________________________________________
NEW STUFF!
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* AssaultCube server wizard (Plus allowing for it to run as a windows service)
* New map: ac_power (Plus new mapmodels and textures for it).
* New map: ac_elevation.
* New map: ac_toxic.
* New map: ac_urban.
* New map: ac_shine.
* New map: ac_desert3.
* New map: ac_keller.
* New map: ac_sunset.
* New map: ac_arctic.
* New map: ac_scaffold.
* Map: ac_snow got updated with a brand new look.
* Map: ac_depot had its pickups changed around a bit.
* Spectator mode, with 2 following modes.
* Visibility options for player models -> Implemented as coloured vests.
* New voting system.
* You can hear "footsteps".
* Enhanced scoreboard asthetics and features, including the new "ratio" column.
* Crouching + sounds.
* Voice-coms.
* Keybinding using a GUI. Mouse invert support.
* Welcome menu that asks for fundamental options to be changed.
* Customizable ports allowed for servers.
* New netcode with various new features and changes.
* Muzzle flashes.
* OpenAL (or OpenAL-soft) support (Allows for 5.1 surround sound).
* Brand new mapmodels made by Toca.
* Lots of brand new settings in the reworked "settings" menu, including Sound, Video and HUD settings.
* You can "giveadmin" instead of givemaster, since master is now gone.
* Server logging.
* Server supports syslog loggin on Linux-like patforms.
* Sauer bullethole backport.
* Map menu shows ALL maps in the maps directory.
* Dropflag support.
* Whois command.
* Sauerbraten ambient map-sounds backport.
* Auto-getmap and CFG sending.
* Server can provide custom maps and learn new maps.
* New (C#) masterserver.
* CSL (cube server lister) support.
* Smooth recoil changes.
* 2 new soundtracks.
* Scorch marks made by grenades.
* Stable demo support.
* New sniper scope by Antiklimax.
* Markers on the HUD indicate the direction where damage was inflicted from.
* Crosshairs menu automatically loads all crosshairs in the crosshairs folder.
* More advanced/intuitive interface for changing sound and video options.
* Mapmodel for a singular ladder rung available, to give mappers more flexibility with ladders.
* Pings are coloured. Green is a good ping, red is a bad ping, yellow is an okay ping.
* Bullethole sound effects.
* Cursor now makes a nice flickering effect.
* Sliders, checkboxes and text-inputs now available for menus.
* There is no more "master" (setmaster 1) system, as the voting system has taken its place.
* Menu sounds.
* Bullet ricochet sounds.
* Sound scheduler, during heavy bursts sounds are played using a priority scheme.
* "/modeacronyms 1" will now show modes as acronyms, if toggled.
* Screenshot (F12) echo's that the screenshot has been created.
* Delent bound to backspace (when in edit mode) by default.
* Right-click in edit mode will show editing menu.
* Menus (config) split up.
* Tree mapmodel is gone because it was ugly. Replaced by a flyer.
* Better clipping for lamp post/aard box.
* New lighting menu. Grenades added to editing menu.
* Command for changing HUD-gun sway.
* Wider server-list.
* Reset binds command.
* Reset all settings command.
* HUDgun, etc doesn't appear while in editmode.
* Music plays when you have the CTF flag to make you feel like a total badass!
* Multi-user support for Windows/Linux (stores your configurations/files
to your Windows/Linux user profile).
* Flags and pickups show up in edit mode.
* Lots of new documentation, including user guides for map editing!
* "loadnotexture" command, allowing a custom texture to be loaded if the user doesn't have the correct content
* When files are written to disk by the game, the game outputs information saying so.
* When joining a server, players now connect to the smaller team.
* New extensions/plugin system for the server.
* AC now runs with high priority on windows systems.
* New map storage/sending system.
* Lots of new sound effects!
* Support for admins to change the server description in-game.
* Nickname, mapname and entity type auto-completion.
* Multiple admin password support (so, if one leaks out, you can just delete it from the list).
* Passwords to allow access for blacklisted players.
* IP Blacklisting support.
* Team shuffle command.
* The console is now transparent and has 3 different views.
* New game modes: Hunt the flag, Keep the flag & Team keep the flag.
* Min/max player support for the maprotation - If there are too many/few players, depending on the map rotation settings, that map will be skipped in rotation.
* Auto-forceteam ensures that teams are always even in team-based modes.
* Players always connect to the smaller team.
* The server now checks cfg files periodically, to see if they have changed their file size, and updates the server. This means you don't need to restart the server whenever you make changes to something.
* Simple SPAM detection and suppression.
Bugs (from 0.93) fixes:
-----------------------
* Map cleanups/fixes.
* Better bot waypoints.
* Quick-switch exploit fixed.
* "Unknown" servers now show as "empty".
* Forceteam/autoteam/team change issues fixed.
* HUD gun no longer appears to go through walls.
* Fixed reloading while scoping issue.
* "hideradar 0" doesn't disable the minimap anymore.
* Scope is always drawn at correct aspect ratio now.
* CTF flag now drops correctly on heightfields.
* CTF flag now drops ON TOP of mapmodel clippings.
* The radar now minimises when menus and scoreboards are present, so that it doesn't get in the way.
* Grenades don't fall through bridges/platforms.
* Suicides drop the flag, instead of resetting it.
* Better spawning - Players don't spawn in the same location (in arena game modes).
* "sendmap filename" will no longer write to file, unless in coopedit mode.
* "getmap" will get the right map, or no map.
* Securemaps now work as intended.