git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
71 lines
2.6 KiB
C
71 lines
2.6 KiB
C
#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed
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#define DEFAULTCLIENTS 6
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#define MAXTRANS 5000 // max amount of data to swallow in 1 go
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#define CUBE_DEFAULT_SERVER_PORT 28763
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#define CUBE_SERVINFO_PORT(serverport) (serverport+1)
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#define PROTOCOL_VERSION 1126 // bump when protocol changes
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// network messages codes, c2s, c2c, s2c
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enum
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{
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SV_INITS2C = 0, SV_INITC2S, SV_POS, SV_TEXT, SV_TEAMTEXT, SV_SOUND, SV_CDIS,
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SV_SHOOT, SV_EXPLODE, SV_SUICIDE, SV_AKIMBO, SV_RELOAD,
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SV_GIBDIED, SV_DIED, SV_GIBDAMAGE, SV_DAMAGE, SV_HITPUSH, SV_SHOTFX, SV_THROWNADE,
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SV_TRYSPAWN, SV_SPAWNSTATE, SV_SPAWN, SV_FORCEDEATH, SV_RESUME,
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SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_ITEMACC,
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SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP,
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SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE,
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SV_EDITMODE, SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE,
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SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, SV_WEAPCHANGE, SV_PRIMARYWEAP,
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SV_MODELSKIN,
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SV_FLAGPICKUP, SV_FLAGDROP, SV_FLAGRETURN, SV_FLAGSCORE, SV_FLAGRESET, SV_FLAGINFO, SV_FLAGS,
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SV_ARENAWIN,
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SV_SETMASTER, SV_SETADMIN, SV_SERVOPINFO, SV_SERVOPCMD, SV_SERVOPCMDDENIED,
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SV_FORCETEAM, SV_AUTOTEAM,
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SV_CONNECT,
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SV_CLIENT,
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};
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enum { SOPCMD_KICK = 0, SOPCMD_BAN, SOPCMD_REMBANS, SOPCMD_MASTERMODE, SOPCMD_AUTOTEAM, SOPCMD_FORCETEAM, SOPCMD_GIVEMASTER, SOPCMD_NUM};
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#define DMF 16.0f
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#define DNF 100.0f
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#define DVELF 4.0f
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enum { DISC_NONE = 0, DISC_EOP, DISC_CN, DISC_MKICK, DISC_MBAN, DISC_TAGT, DISC_BANREFUSE, DISC_WRONGPW, DISC_SOPLOGINFAIL, DISC_MAXCLIENTS, DISC_MASTERMODE, DISC_AUTOKICK, DISC_NUM };
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/* Gamemodes
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0 tdm
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1 coop edit
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2 dm
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3 survivor
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4 team survior
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5 ctf
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6 pistols
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7 bot tdm
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8 bot dm
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9 last swiss standing
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10 one shot, one kill
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11 team one shot, one kill
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12 bot one shot, one kill
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*/
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#define m_lms (gamemode==3 || gamemode==4)
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#define m_ctf (gamemode==5)
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#define m_pistol (gamemode==6)
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#define m_lss (gamemode==9)
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#define m_osok (gamemode>=10 && gamemode<=12)
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#define m_noitems (m_lms || m_osok)
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#define m_noitemsnade (m_lss)
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#define m_nopistol (m_osok || m_lss)
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#define m_noprimary (m_pistol || m_lss)
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#define m_noguns (m_nopistol && m_noprimary)
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#define m_arena (m_lms || m_lss || m_osok)
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#define m_teammode (gamemode==0 || gamemode==4 || gamemode==5 || gamemode==7 || gamemode==11)
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#define m_tarena (m_arena && m_teammode)
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#define m_botmode (gamemode==7 || gamemode == 8 || gamemode==12)
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#define m_valid(mode) ((mode)>=0 && (mode)<=12)
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#define m_mp(mode) (m_valid(mode) && (mode)!=7 && (mode)!=8 && (mode)!=12)
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