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<title>AssaultCube: playerstate Class Reference</title>
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<h1>playerstate Class Reference</h1><!-- doxytag: class="playerstate" --><code>#include &lt;entity.h&gt;</code>
<p>
Inherited by <a class="el" href="structclientstate.html">clientstate</a>, and <a class="el" href="classplayerent.html">playerent</a>.
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<p>
<a href="classplayerstate-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#3c2b8330bd69cc70675770430dce4a67">playerstate</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#aff67e131991ee5af34c8cf99fedcdb5">~playerstate</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="structitemstat.html">itemstat</a> &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#e22b1399aa375e33776e7f03b7767615">itemstats</a> (int type)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#45d6a3c5b978f09cc08233cdcf75ef3c">canpickup</a> (int type)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#83e631da75c593f42ec4c2d798beda0f">additem</a> (<a class="el" href="structitemstat.html">itemstat</a> &amp;is, int &amp;<a class="el" href="worldrender_8cpp.html#ad6f72c6f88c7d9ce219ce318298da20">v</a>)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#8577b7bf48e6ffe7e6fb948bab93b01b">pickup</a> (int type)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#86828c99bce9d7002be852484ea137d7">respawn</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#5faea54b23986ef85c165cc0851919d1">spawnstate</a> (int <a class="el" href="cube_8h.html#a87036abc007f09ec63e84009d40ec9a">gamemode</a>)</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#d2939f9f80e2706a5d74ec9d3ccc117b">dodamage</a> (int damage)</td></tr>
<tr><td colspan="2"><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#1c95b8350bb7b30fe69a87efbeec0e4d">health</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#058114a4f56a371e0f843a98f4b563c3">armour</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#8bd3d7c83d7426db34228a165e5a8dbd">primary</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#3fd734ba751be4f688ad9b21d5871251">nextprimary</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#9b5a251bc65a2d29b876c1ca4878708e">gunselect</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#b978f9422896806e9966bdfa837f5575">akimbo</a></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#46315c74909f2efce509dce60abc6fe2">ammo</a> [NUMGUNS]</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#c1abefe81371a066e3e2a16fe902aaf0">mag</a> [NUMGUNS]</td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classplayerstate.html#35f370670733818eb8872e1287613e7c">gunwait</a> [NUMGUNS]</td></tr>
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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="3c2b8330bd69cc70675770430dce4a67"></a><!-- doxytag: member="playerstate::playerstate" ref="3c2b8330bd69cc70675770430dce4a67" args="()" -->
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<td class="memname">playerstate::playerstate </td>
<td>(</td>
<td class="paramname"> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<a class="anchor" name="aff67e131991ee5af34c8cf99fedcdb5"></a><!-- doxytag: member="playerstate::~playerstate" ref="aff67e131991ee5af34c8cf99fedcdb5" args="()" -->
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<td class="memname">virtual playerstate::~playerstate </td>
<td>(</td>
<td class="paramname"> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline, virtual]</code></td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="83e631da75c593f42ec4c2d798beda0f"></a><!-- doxytag: member="playerstate::additem" ref="83e631da75c593f42ec4c2d798beda0f" args="(itemstat &amp;is, int &amp;v)" -->
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<td class="memname">void playerstate::additem </td>
<td>(</td>
<td class="paramtype"><a class="el" href="structitemstat.html">itemstat</a> &amp;&nbsp;</td>
<td class="paramname"> <em>is</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">int &amp;&nbsp;</td>
<td class="paramname"> <em>v</em></td><td>&nbsp;</td>
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<td></td>
<td>)</td>
<td></td><td></td><td><code> [inline]</code></td>
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<a class="anchor" name="45d6a3c5b978f09cc08233cdcf75ef3c"></a><!-- doxytag: member="playerstate::canpickup" ref="45d6a3c5b978f09cc08233cdcf75ef3c" args="(int type)" -->
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<td class="memname">bool playerstate::canpickup </td>
<td>(</td>
<td class="paramtype">int&nbsp;</td>
<td class="paramname"> <em>type</em> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<p>
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<a class="anchor" name="d2939f9f80e2706a5d74ec9d3ccc117b"></a><!-- doxytag: member="playerstate::dodamage" ref="d2939f9f80e2706a5d74ec9d3ccc117b" args="(int damage)" -->
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<td class="memname">int playerstate::dodamage </td>
<td>(</td>
<td class="paramtype">int&nbsp;</td>
<td class="paramname"> <em>damage</em> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<p>
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<a class="anchor" name="e22b1399aa375e33776e7f03b7767615"></a><!-- doxytag: member="playerstate::itemstats" ref="e22b1399aa375e33776e7f03b7767615" args="(int type)" -->
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<td class="memname"><a class="el" href="structitemstat.html">itemstat</a>&amp; playerstate::itemstats </td>
<td>(</td>
<td class="paramtype">int&nbsp;</td>
<td class="paramname"> <em>type</em> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<a class="anchor" name="8577b7bf48e6ffe7e6fb948bab93b01b"></a><!-- doxytag: member="playerstate::pickup" ref="8577b7bf48e6ffe7e6fb948bab93b01b" args="(int type)" -->
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<td class="memname">void playerstate::pickup </td>
<td>(</td>
<td class="paramtype">int&nbsp;</td>
<td class="paramname"> <em>type</em> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<a class="anchor" name="86828c99bce9d7002be852484ea137d7"></a><!-- doxytag: member="playerstate::respawn" ref="86828c99bce9d7002be852484ea137d7" args="()" -->
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<td class="memname">void playerstate::respawn </td>
<td>(</td>
<td class="paramname"> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline]</code></td>
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<p>
<p>Reimplemented in <a class="el" href="classplayerent.html#cd6b59c0ee04a5abe651c0e3ac83fb1d">playerent</a>, and <a class="el" href="structclientstate.html#349b1a01baa972fd2c4eacd89d95546f">clientstate</a>.</p>
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<a class="anchor" name="5faea54b23986ef85c165cc0851919d1"></a><!-- doxytag: member="playerstate::spawnstate" ref="5faea54b23986ef85c165cc0851919d1" args="(int gamemode)" -->
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<td class="memname">virtual void playerstate::spawnstate </td>
<td>(</td>
<td class="paramtype">int&nbsp;</td>
<td class="paramname"> <em>gamemode</em> </td>
<td>&nbsp;)&nbsp;</td>
<td><code> [inline, virtual]</code></td>
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<p>
<p>Reimplemented in <a class="el" href="classplayerent.html#f44bfbc798990c3d9ec633db1ccb6501">playerent</a>.</p>
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<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="b978f9422896806e9966bdfa837f5575"></a><!-- doxytag: member="playerstate::akimbo" ref="b978f9422896806e9966bdfa837f5575" args="" -->
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<td class="memname">bool <a class="el" href="classplayerstate.html#b978f9422896806e9966bdfa837f5575">playerstate::akimbo</a> </td>
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<a class="anchor" name="46315c74909f2efce509dce60abc6fe2"></a><!-- doxytag: member="playerstate::ammo" ref="46315c74909f2efce509dce60abc6fe2" args="[NUMGUNS]" -->
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<td class="memname">int <a class="el" href="classplayerstate.html#46315c74909f2efce509dce60abc6fe2">playerstate::ammo</a>[NUMGUNS] </td>
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<a class="anchor" name="058114a4f56a371e0f843a98f4b563c3"></a><!-- doxytag: member="playerstate::armour" ref="058114a4f56a371e0f843a98f4b563c3" args="" -->
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<td class="memname">int <a class="el" href="classplayerstate.html#058114a4f56a371e0f843a98f4b563c3">playerstate::armour</a> </td>
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<a class="anchor" name="9b5a251bc65a2d29b876c1ca4878708e"></a><!-- doxytag: member="playerstate::gunselect" ref="9b5a251bc65a2d29b876c1ca4878708e" args="" -->
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<a class="anchor" name="35f370670733818eb8872e1287613e7c"></a><!-- doxytag: member="playerstate::gunwait" ref="35f370670733818eb8872e1287613e7c" args="[NUMGUNS]" -->
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<td class="memname">int <a class="el" href="classplayerstate.html#35f370670733818eb8872e1287613e7c">playerstate::gunwait</a>[NUMGUNS] </td>
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<a class="anchor" name="1c95b8350bb7b30fe69a87efbeec0e4d"></a><!-- doxytag: member="playerstate::health" ref="1c95b8350bb7b30fe69a87efbeec0e4d" args="" -->
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<td class="memname">int <a class="el" href="classplayerstate.html#1c95b8350bb7b30fe69a87efbeec0e4d">playerstate::health</a> </td>
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<a class="anchor" name="c1abefe81371a066e3e2a16fe902aaf0"></a><!-- doxytag: member="playerstate::mag" ref="c1abefe81371a066e3e2a16fe902aaf0" args="[NUMGUNS]" -->
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<a class="anchor" name="3fd734ba751be4f688ad9b21d5871251"></a><!-- doxytag: member="playerstate::nextprimary" ref="3fd734ba751be4f688ad9b21d5871251" args="" -->
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<td class="memname">int <a class="el" href="classplayerstate.html#3fd734ba751be4f688ad9b21d5871251">playerstate::nextprimary</a> </td>
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<a class="anchor" name="8bd3d7c83d7426db34228a165e5a8dbd"></a><!-- doxytag: member="playerstate::primary" ref="8bd3d7c83d7426db34228a165e5a8dbd" args="" -->
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<hr>The documentation for this class was generated from the following file:<ul>
<li>R:/projects/actioncube/_svn/trunk/ac/source/src/<a class="el" href="entity_8h.html">entity.h</a></ul>
</div>
<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:36 2008 for AssaultCube by&nbsp;
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