git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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<title>AssaultCube: Member List</title>
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<!-- Generated by Doxygen 1.5.7.1 -->
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<ul>
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<li><a href="index.html"><span>Main Page</span></a></li>
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<li class="current"><a href="annotated.html"><span>Classes</span></a></li>
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<li><a href="files.html"><span>Files</span></a></li>
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<li><a href="annotated.html"><span>Class List</span></a></li>
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<li><a href="hierarchy.html"><span>Class Hierarchy</span></a></li>
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<li><a href="functions.html"><span>Class Members</span></a></li>
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<div class="contents">
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<h1>gun Member List</h1>This is the complete list of members for <a class="el" href="structgun.html">gun</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="structweapon.html#02f87d4e16fe9f37e9effda98fdb12e2">ammo</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structgun.html#a2fc93a7ba8e2df481399252b996b66f">attack</a>(vec &targ)</td><td><a class="el" href="structgun.html">gun</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structgun.html#45c7a9f5941f8592742168530cbf45a3">attackfx</a>(const vec &from, const vec &to, int millis)</td><td><a class="el" href="structgun.html">gun</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#6c6069fbf06fb16b21f6c1397234664f">attackphysics</a>(vec &from, vec &to)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#3f0279daf9ebedbed6f913ef92437799">attacksound</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#d879e0574e7d552c96155c49cd1e6efc">busy</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structgun.html#236157a1611617a1f59e3dff5efb6290">checkautoreload</a>()</td><td><a class="el" href="structgun.html">gun</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#d1658fcbaf38e02e5b84ea497b670848">deselectable</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#1e6d54bd9bf073986aa925016e8042af">dynrecoil</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#15ff68d8659b87fd90e89a769e6687c8">dynspread</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#5efbde0f2c1d058eac1b132304e7d6ad">equipplayer</a>(playerent *pl)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#1018ad8e6475321c2176d2ab286a002b">flashtime</a>() const </td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structgun.html#883e119e833411e9fac285b25d21c25d">gun</a>(playerent *owner, int type)</td><td><a class="el" href="structgun.html">gun</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#9760f64dfd2c52478c3b1d0289b098f0">gunwait</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#1c5a49fb9159dc31d3f90c384c55002a">info</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#1887cafd35d180a94f4057b64a26912a">lastaction</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#029f192db3f8e92ad0b4bd78550413b0">mag</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structgun.html#cdebf456936ea0753002dc4ab984bf16">modelanim</a>()</td><td><a class="el" href="structgun.html">gun</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#4a7e32f9ac0afa11ebb22c6802a57469">modelattacking</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#7f0452f0474c0e8b6fc18c34e5478c88">onammopicked</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#39e1c539c5971730b7d2c2ef95a1e166">ondeselecting</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#3627cfbe4c4a3abbbd23c0b50353b968">onownerdies</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#ad1cf43cf37481f8b931abad48c76b5a">onselecting</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#1c3a5b16585cc051d413ec3b79b1bf51">owner</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#6b8cb8279fe4c7df2758454571a65aab">reload</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#2dfb06041a409b0036c3c746a64b9e7c">reloading</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#e0f38ed4f1e74f8a14b7ad47e02e6421">renderaimhelp</a>(bool teamwarning)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#a20d7b0fcbde52b6ee616defc6661cbf">renderhudmodel</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#4fe19bff5a60c185ac4170735d5aba3a">renderhudmodel</a>(int lastaction, int index=0)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#e1d4cd72228dc2635dd0a5c54a80da12">renderstats</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#b8b82e22cbb76c6b5aafda7ca03586c0">reset</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#fd3a9eb9b77b1d6b453cb1b980c85f12">selectable</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#d02ecf39dfe639ab557a02bc70338136">sendshoot</a>(vec &from, vec &to)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#da15702f439d1be677318a3c06869213">shots</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#0ab49369e53bb943286142b2d5619615">type</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#89b43e99219214b5b2f6fbfc38c60c61">updatetimers</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [virtual]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#cd9fce28706e3b904cfcd191daf523e1">valid</a>(int id)</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#0191a09e5d6ad31ee9c650320a77d643">weapon</a>(struct playerent *owner, int type)</td><td><a class="el" href="structweapon.html">weapon</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#0c5d2ed6e65f02dc4fb04ad582255843">weaponbeloweye</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#12701d05ee1152fb61828f60deaead9b">weaponchangetime</a></td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [static]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="structweapon.html#da2764530bf6d946dcf0d900ec40d924">~weapon</a>()</td><td><a class="el" href="structweapon.html">weapon</a></td><td><code> [inline, virtual]</code></td></tr>
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</table></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:35 2008 for AssaultCube by
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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