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assaultcube-/docs/basics.xml
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RandumKiwi 46dc084356 basics.xml
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1978 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-05-15 10:11:48 +00:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<?xml-stylesheet type="text/xsl" href="transformations/cubedoc2xhtml.xslt"?>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" lang="en" xml:lang="en">
<head>
<title>The basics</title>
</head>
<body>
<h1>The basics</h1>
<h2>Game objective</h2>
<ol>
<li>
Find the enemy.
</li>
<li>
Frag or gib the enemy.
</li>
<li>
Repeat...
</li>
</ol>
<p>
...Unless the mode is <b>Capture the Flag</b> (CTF), in which case, the objective is to capture the
enemies flag and take it back to your flag.
</p>
<h2 id="controls">Controls</h2>
<p>
Learning how to play AssaultCube is easy. After knowing the controls, most things are relatively
straight forward.
</p>
<p>
To play, press <b>W</b> to move forwards and then move your mouse around to change directions. Left-click
when aimed at an enemy to attack them. Most other moves you can use to further your abilities and fun are covered below...
</p>
<table>
<tr>
<td width="150"><b><u>Control</u></b></td><td width="200"><b><u>Function</u></b></td>
</tr>
<tr>
<td>Escape</td><td>Main menu</td>
</tr>
<tr>
<td>W</td><td>Move forward</td>
</tr>
<tr>
<td>S</td><td>Move backwards</td>
</tr>
<tr>
<td>A</td><td>Sidestep left</td>
</tr>
<tr>
<td>D</td><td>Sidestep right</td>
</tr>
<tr>
<td>Space</td><td>Jump</td>
</tr>
<tr>
<td>Left-shift</td><td>Crouch</td>
</tr>
<tr>
<td>R</td><td>Reload</td>
</tr>
<tr>
<td>T</td><td>Chat and console</td>
</tr>
<tr>
<td>Y</td><td>Team-chat</td>
</tr>
<tr>
<td>V</td><td>Voice-com menu</td>
</tr>
<tr>
<td>G</td><td>Quick nade throw</td>
</tr>
<tr>
<td>B</td><td>Change weapon menu</td>
</tr>
<tr>
<td>Left mouse-click</td><td>Attack</td>
</tr>
<tr>
<td>Right mouse-click</td><td>Quick nade throw (Or scope when using the sniper rifle)</td>
</tr>
<tr>
<td>Center mouse-click</td><td>Knife</td>
</tr>
<tr>
<td>Mousewheel</td><td>Cycle weapons</td>
</tr>
<tr>
<td>1</td><td>Primary weapon</td>
</tr>
<tr>
<td>2</td><td>Pistol</td>
</tr>
<tr>
<td>3</td><td>Grenade (if available)</td>
</tr>
<tr>
<td>4</td><td>Knife</td>
</tr>
<tr>
<td>Tab</td><td>Show scores</td>
</tr>
<tr>
<td>Left alt</td><td>Show mini-map</td>
</tr>
<tr>
<td>Backspace</td><td>Drop-flag</td>
</tr>
<tr>
<td>F1</td><td>Vote yes</td>
</tr>
<tr>
<td>F2</td><td>Vote no</td>
</tr>
<tr>
<td>F7</td><td>Spectate</td>
</tr>
<tr>
<td>F8</td><td>Follow player (spectate)</td>
</tr>
<tr>
<td>F11</td><td>Show extended console</td>
</tr>
<tr>
<td>F12</td><td>Create screenshot</td>
</tr>
</table>
<p>
You can find a list of controls used in map editing <a href="mapeditingintro.xml#controls">here</a>.
</p>
<p>
You can also assign custom keys to specific weapons by using the keybinding menu in-game.
This can be found by pressing ESCAPE and then navigating to: settings &rArr; keyboard/mouse controls.
</p>
<h2>Starting a singleplayer game</h2>
<p>
This is simple. Just press ESC and then navigate to <b>Singleplayer</b>, then choose the mode, bot skill,
amount of enemies and the map. Then, a game with computer-bot enemies will start immediately.
</p>
<h2>
Joining a multiplayer game
</h2>
<p>
In game, press ESC and choose <i>Multiplayer &rArr; Refresh Server List</i>. The
masterserver will be queried and provide you with a list of servers. Do so every
few days, to add newly created servers to your list. The list of servers are saved in
<i>config/servers.cfg</i>.
</p>
<p>
If the <a href="interface.xml#hud">console</a> says "master server not replying", then
that means your client failed to download the list of servers to play upon, and you may have to try
downloading them again.
</p>
<p>
Once you updated your server list, you can use <i>Multiplayer &rArr; Join a game</i>.
Simply select a server (use up/down arrows or scrolling) and then press ENTER.
</p>
<p>
Alternatively, you can connect to a server directly by typing <i>/connect </i> and then
a valid IP or DNS name of a server and optionally, a password, if the server uses one.
</p>
<h2>
Changing settings
</h2>
<p>
...under construction.
</p>
<h2>
How settings are saved
</h2>
<p>
There is a file called <i>defaults.cfg</i> in the <i>config</i> directory. When you run
AssaultCube for the first time it will execute this file. Once you quit AssaultCube,
the default settings and your changes created upon them during the course of the game
(and from your autoexec.cfg) will be stored in <i>config/saved.cfg</i>.
If you want to reset your settings to default values just delete <i>config/saved.cfg</i>.
Alternatively, you can delete it using the menus, by pressing ESCAPE and going into: Settings &rArr; Delete and reset all settings &rArr; Yes.
</p>
<p>
If there are commands that you would like executed every time AssaultCube starts, you can insert
these scripting commands into <i>config/autoexec.cfg</i>.
</p>
<p>
When AssaultCube is started, it will check for the file <i>config/init.cfg</i>. If it does not exist
then AssaultCube assumes this is the first time you have ran AssaultCube and will prompt you with the
"quick setup" menu. This contains settings for you to change that are important for running AssaultCube.
Such as screen resolution, mouse sensitivity, nickname, etc. When you press "OK", then AssaultCube will restart to
allow those settings to take effect. The <i>config/init.cfg</i> file saves settings that can only be
changed before AssaultCube runs, so when AssaultCube first starts, it will execute those settings.
</p>
<p>
Note for linux users: Config files get saved in the hidden directory <i>.assaultcube/config</i>
in your users home directory.
</p>
<h2>TO BE CONTINUED...</h2>
</body>
</html>