git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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<title>AssaultCube: Member List</title>
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<h1>audiomanager Member List</h1>This is the complete list of members for <a class="el" href="classaudiomanager.html">audiomanager</a>, including all inherited members.<p><table>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#4e4138b738f2d3dd97881d23133546a6">_playsound</a>(int n, const worldobjreference &r, int priority, float offset=0.0f, bool loop=false)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#7f02229aa13fe6da0d7d4fce67faea64">addsound</a>(char *name, int vol, int maxuses, bool loop, vector< soundconfig > &sounds, bool load, int audibleradius)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#e9842999ef94f16101d287beebc6eac6">applymapsoundchanges</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#51f30a94c297d1d342e0ab54d6448a17">audiomanager</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#fbd59f8190e46b13c8b6f5d255ea686e">bufferpool</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#ea43a85c5f18d3973f9100a275fbc68c">clearworldsounds</a>(bool fullclean=true)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#556feb22540c6c6aa2fa478b70008c1f">context</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#26703e26194acf47c3f005476d771975">currentpitch</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#0e45d93f34297fae97270d6b09dbb26f">detachsounds</a>(struct playerent *owner)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#d2ef8493be1c50e741deb494186235e0">device</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#58506407a24cbe5905c772a217a82b38">findsound</a>(char *name, int vol, vector< soundconfig > &sounds)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#d3f98c9c0c0c45b38cdfa1209f01dd8d">gamemusic</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#c751b37b87bc9243415582b9d165fbb8">initsound</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#fded0ff5c568c8cf5d9794d3c3639bfb">locations</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#eee992f5477904801ad6a65d865989f9">mapsoundreset</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#e30e9527cab747e343eb86e73dfd3539">music</a>(char *name, char *millis, char *cmd)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#a9c3c3eaaeda92dc3bd185604f71b25e">musicfadeout</a>(int id)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#af1a8e1440933192bcf0eeebbe73b318">musics</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#bf6d8cde1025c940dae90ef60d98cb10">musicsuggest</a>(int id, int millis, bool rndofs)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#135aaba49cf69be5c0335d0cf6c6d7a2">mutesound</a>(int n, int off)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#dbb90b153f65704de728e1e5dce601f4">nosound</a></td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td><code> [private]</code></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#176f599b7a3e4e67d7634067f7a55f61">playsound</a>(int n, int priority=SP_NORMAL)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#a862802fdaa6193b3d148460abc1702d">playsound</a>(int n, struct physent *p, int priority=SP_NORMAL)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#bd128afc4ed10f1084cefa215e31dd34">playsound</a>(int n, struct entity *e, int priority=SP_NORMAL)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#e3f7465828ae933b220d0a63730ec954">playsound</a>(int n, const vec *v, int priority=SP_NORMAL)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#d6fc4a3bdccb3616bc8c0a5cbc4b5a18">playsoundc</a>(int n, physent *p=NULL)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#d07a7c654528df529cd3bc8682ee6e33">playsoundname</a>(char *s, const vec *loc, int vol)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#ee573b7b835f12e7367e31be0c609374">preloadmapsound</a>(entity &e)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#120e7470fad9d58c8f6c643fb7df826e">preloadmapsounds</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#228652858b09c46424e17825cd60c5a4">registermusic</a>(char *name)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#5ad1d1621e344f45d158a674491de82e">setchannels</a>(int num)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#55a9496a675501e03046dafd2a366693">setmusicvol</a>(int musicvol)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#496ea00a9ec522082a8d4bef8d0be634">sound</a>(int n)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#b1bc7df61ef39372a7ea12de171e039f">soundcleanup</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#27cfb2bb98d418a17a566d3e19caed05">soundmuted</a>(int n)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#a793877bf02355856ded54ddf52c670a">stopsound</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#503681cc4382a5c320654ea8a58b5955">unmuteallsounds</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#d653dd3fa1282720255b585c64506511">updateaudio</a>()</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#ad05a1ec72307a53fef602f38c5c7110">updateloopsound</a>(int sound, bool active, float vol=1.0f)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#7c300fc075e00310ef4ff77029ef1e96">updateplayerfootsteps</a>(struct playerent *p)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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<tr class="memlist"><td><a class="el" href="classaudiomanager.html#7097a1500727549fbfc89d4ec38aa735">writesoundconfig</a>(FILE *f)</td><td><a class="el" href="classaudiomanager.html">audiomanager</a></td><td></td></tr>
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</table></div>
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<hr size="1"><address style="text-align: right;"><small>Generated on Mon Dec 8 21:41:34 2008 for AssaultCube by
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<img src="doxygen.png" alt="doxygen" align="middle" border="0"></a> 1.5.7.1 </small></address>
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